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"Time after Time"

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Tue 07/01/03 at 17:22
Regular
Posts: 787
I can’t really placed my finger on it… I’m not sure whether it would be the desire to decrease development times or to concentrate on the more important issues like original ideas. Why have Nintendo adopted a short but sweet policy? First pointed out by NGC magazine and later confirmed by Shigeru Miyamoto who is more than happy to point out that his newer games are going for ‘re-play value’… rubbish none of his recent games have had me coming back for more (bar Mario… briefly). Those who are skeptical regarding Nintendo’s ‘short but sweet’ concept shouldn’t be… it exists. I was a previous skeptic as there are Nintendo games that are long, Animal Crossing and Zelda to name a few, but then we are missing the point… many are long but even more are short. Legendary Nintendo developer Shigeru Miyamoto seems to be the heart of this matter, Luigi’s Mansion a shockingly original game, all drawn up by that mastermind… the game lasted 4 hours. Pikmin, a complete revolution in terms of Nintendo gameplay meets classic serious PC point and click. It could be finished in a week. Super Mario Sunshine, whereas people point out it follows a similar pattern to Mario 64 and essentially feels the same, it does levitate Mario into a few different genres, the landscapes are now larger, which, thanks to the water cannon, can be accessed easily… play Mario 64 now… it doesn’t feel right. Yet there weren’t many levels, and where before finding everything took me nearly a year… this time took me under a month. It isn’t just Miyamoto’s titles, Eternal Darkness contrives hundreds of original ideas into a title that takes you around 15 hours… Starfox tries (being the operative word) to combine two Nintendo gameplay elements into one and is even shorter. But this isn’t a criticism; I actually like this attitude, yet I’m not entirely sure why the attitude has been adopted.

Well then I would just have to look at why I like this attitude, and it is for exactly the same reason Shigeru Miyamoto gives, I don’t have the time anymore to play long-winded games. Eternal Darkness and Mario felt like epic Nintendo quests to me but that was because I was so busy that although I played them more than any other game it was still far under the normal time I’d spend on them. Eternal Darkness took me over 2 months to complete… a 15 hour game. And so Nintendo can now release more original ideas, quicker. The begging question is, if I can only play short games now then why could I play long games before… surly the less busy people can play long games and they will surly feel deserted by Nintendo. But then I’ve been working very hard for over a year now… in fact now I’m growing up into the world where both work and social life is becoming increasingly demanding. I’ve discovered the reason why I am so busy these days is because I’m older. And now it all makes sense.

In a post I wrote a year and a half ago told the tale of Nintendo’s conversion from pure and good company to the adult, scary and mature company it is slowly becoming. The post told the story of Nintendo’s aqusition of Silicon knights, a development house who soley make mature games, why would Nintendo buy into them if they wanted to remain good clean fun? It was at the time of the Resident Evil announcement where a nice collection of a popular adult game was confirmed exclusive for the Gamecube. Since then Retro Studio’s have come up with the goods with an adult first person shooter, Nintendo of America have been pushing an Adult nintendo, advertisement wise, during the christmas period. In fact Capcom announced a large collection of mature Gamecube games only a few months ago. Now you must see that although Nintendo strongly desire to keep their already well established fan base they also desire to appear to the more casual gamer. And when I say that I don’t mean the teenager who is brainwashed into thinking SONY RULE, I mean the adults, those who only have time for a quick blast between dinner and tea… those who on several occasions I have heard claim that they aren’t attracted to Nintendo because the games take a while to play.

So is this shorter but sweeter attitude all that bad? For me it is great, increasing Nintendo’s profits with rolling out sequels much faster although slower than lets say FIFA, James Bond, GTA or Harry Potter and packed with more original ideas. The games take me as long as before and it means that Nintendo is growing up with me… and that for me rules.

Is the short but sweet attitude that bad?

Dringo.
Tue 07/01/03 at 17:40
Regular
Posts: 11,875
hmm..

Well, I've played through Luigi's Mansion twice, Pikmin four times and Eternal Darkness three times.

I'm half way through my second run on Mario and Starfox.

I've always found Nintendo games replayable, doubtless Zelda and Metroid will be games i'm still playing for years to come.
Tue 07/01/03 at 17:22
Regular
Posts: 18,185
I can’t really placed my finger on it… I’m not sure whether it would be the desire to decrease development times or to concentrate on the more important issues like original ideas. Why have Nintendo adopted a short but sweet policy? First pointed out by NGC magazine and later confirmed by Shigeru Miyamoto who is more than happy to point out that his newer games are going for ‘re-play value’… rubbish none of his recent games have had me coming back for more (bar Mario… briefly). Those who are skeptical regarding Nintendo’s ‘short but sweet’ concept shouldn’t be… it exists. I was a previous skeptic as there are Nintendo games that are long, Animal Crossing and Zelda to name a few, but then we are missing the point… many are long but even more are short. Legendary Nintendo developer Shigeru Miyamoto seems to be the heart of this matter, Luigi’s Mansion a shockingly original game, all drawn up by that mastermind… the game lasted 4 hours. Pikmin, a complete revolution in terms of Nintendo gameplay meets classic serious PC point and click. It could be finished in a week. Super Mario Sunshine, whereas people point out it follows a similar pattern to Mario 64 and essentially feels the same, it does levitate Mario into a few different genres, the landscapes are now larger, which, thanks to the water cannon, can be accessed easily… play Mario 64 now… it doesn’t feel right. Yet there weren’t many levels, and where before finding everything took me nearly a year… this time took me under a month. It isn’t just Miyamoto’s titles, Eternal Darkness contrives hundreds of original ideas into a title that takes you around 15 hours… Starfox tries (being the operative word) to combine two Nintendo gameplay elements into one and is even shorter. But this isn’t a criticism; I actually like this attitude, yet I’m not entirely sure why the attitude has been adopted.

Well then I would just have to look at why I like this attitude, and it is for exactly the same reason Shigeru Miyamoto gives, I don’t have the time anymore to play long-winded games. Eternal Darkness and Mario felt like epic Nintendo quests to me but that was because I was so busy that although I played them more than any other game it was still far under the normal time I’d spend on them. Eternal Darkness took me over 2 months to complete… a 15 hour game. And so Nintendo can now release more original ideas, quicker. The begging question is, if I can only play short games now then why could I play long games before… surly the less busy people can play long games and they will surly feel deserted by Nintendo. But then I’ve been working very hard for over a year now… in fact now I’m growing up into the world where both work and social life is becoming increasingly demanding. I’ve discovered the reason why I am so busy these days is because I’m older. And now it all makes sense.

In a post I wrote a year and a half ago told the tale of Nintendo’s conversion from pure and good company to the adult, scary and mature company it is slowly becoming. The post told the story of Nintendo’s aqusition of Silicon knights, a development house who soley make mature games, why would Nintendo buy into them if they wanted to remain good clean fun? It was at the time of the Resident Evil announcement where a nice collection of a popular adult game was confirmed exclusive for the Gamecube. Since then Retro Studio’s have come up with the goods with an adult first person shooter, Nintendo of America have been pushing an Adult nintendo, advertisement wise, during the christmas period. In fact Capcom announced a large collection of mature Gamecube games only a few months ago. Now you must see that although Nintendo strongly desire to keep their already well established fan base they also desire to appear to the more casual gamer. And when I say that I don’t mean the teenager who is brainwashed into thinking SONY RULE, I mean the adults, those who only have time for a quick blast between dinner and tea… those who on several occasions I have heard claim that they aren’t attracted to Nintendo because the games take a while to play.

So is this shorter but sweeter attitude all that bad? For me it is great, increasing Nintendo’s profits with rolling out sequels much faster although slower than lets say FIFA, James Bond, GTA or Harry Potter and packed with more original ideas. The games take me as long as before and it means that Nintendo is growing up with me… and that for me rules.

Is the short but sweet attitude that bad?

Dringo.

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