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"1.9 Patch Notes"

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This thread has been linked to the game 'World of Warcraft'.
Tue 18/10/05 at 11:20
Regular
Posts: 3,941
1.9 Patch Notes

Rogue changes:

-Daggers have been replaced with spoons, rogues waste a lot of energy running around stealthed so now they can eat dirt to make up for the energy lost, additionally stealth has been removed.
-Backstab now causes no damage and raises your threat level by 100% while causing your armor to fall off.
-Rogues have received two new skills, Frontstab and Rangestab.

Priest changes:

-Priests can no longer heal. They were never ment to heal this was a bug and our hard-working staff have fixed this bug after working on it all year.

Paladin changes:

-Paladins can no longer wield weapons of any kind only books with which they can smite enemies with. Books cause no damage but do a minimal debuff of -1 str.
-All Blessings have been replaced with various donuts.

Mage changes:

-Due to significant changes we have made to the mage class during this year,

this class has been removed from the game. The role of making water and food and also portals will be given to other classes in the next patches. Mage players will be given a new character at the level of their mage character and they are absolutely free to choose their new class.

Hunter changes:

-Hunters can no longer shoot things, they were never intended to be able to shoot bullets and this was a bug.
-Hunters pets can no longer attack and run away during a fight.

Warlock changes:

-Warlocks' Felhunter will now have limitless number of Spell Lock attempts, of course considering the mana cost.
-Warlocks now can do more damage at pre-60 as well as 60 than before to fill the gap made by removing the mage class in Azeroth.

Shaman changes:

-Fixed a bug where Shamans sometimes died while in combat.
-Shaman's can now wear plate at level 40. They will normally
come with Mail at the first levels. We are trying to get a new set of armour skill called Super Steel specially designed for level 60 shamans. Super Steels are cheaper and easier to find and they have 100% more armor than Plates.

Druid changes:

-Bear form has been replaced with Fish Form allowing the Druid to talk to Aquaman.

Warrior changes:

-All warrior weapons will now do 30% less damage and shards of armor shipped from their enemies as they hack at them will cause temporary blindness on every melee attack.
-Over Power has been buffed to one-shot mages 100% of the time, although the mage class is unfortunately removed.
-Warriors can now use 3-Handed Weapons.
Tue 18/10/05 at 11:54
Regular
Posts: 4,279
Creepy wrote:
> Mage changes:
>
> -Due to significant changes we have made to the mage class during
> this year,
>
> this class has been removed from the game. The role of making water
> and food and also portals will be given to other classes in the next
> patches. Mage players will be given a new character at the level of
> their mage character and they are absolutely free to choose their new
> class.

Yey, I get to become a shammy. ^^
Tue 18/10/05 at 11:42
Regular
Posts: 14,437
Haha, love the Shaman bit :D

And I love my rogue, he's a little champ.
Tue 18/10/05 at 11:37
Regular
"Excommunicated"
Posts: 23,284
Rogues have become totally useless now.
Tue 18/10/05 at 11:31
Regular
"gsybe you!"
Posts: 18,825
Haha, I like the Shaman notes, it's so true :*(
Tue 18/10/05 at 11:24
Regular
"Captain to you."
Posts: 4,609
Haha i read this yesterday on our private server forums, one polish guy thought it was real i almost cried.
Tue 18/10/05 at 11:20
Regular
Posts: 3,941
1.9 Patch Notes

Rogue changes:

-Daggers have been replaced with spoons, rogues waste a lot of energy running around stealthed so now they can eat dirt to make up for the energy lost, additionally stealth has been removed.
-Backstab now causes no damage and raises your threat level by 100% while causing your armor to fall off.
-Rogues have received two new skills, Frontstab and Rangestab.

Priest changes:

-Priests can no longer heal. They were never ment to heal this was a bug and our hard-working staff have fixed this bug after working on it all year.

Paladin changes:

-Paladins can no longer wield weapons of any kind only books with which they can smite enemies with. Books cause no damage but do a minimal debuff of -1 str.
-All Blessings have been replaced with various donuts.

Mage changes:

-Due to significant changes we have made to the mage class during this year,

this class has been removed from the game. The role of making water and food and also portals will be given to other classes in the next patches. Mage players will be given a new character at the level of their mage character and they are absolutely free to choose their new class.

Hunter changes:

-Hunters can no longer shoot things, they were never intended to be able to shoot bullets and this was a bug.
-Hunters pets can no longer attack and run away during a fight.

Warlock changes:

-Warlocks' Felhunter will now have limitless number of Spell Lock attempts, of course considering the mana cost.
-Warlocks now can do more damage at pre-60 as well as 60 than before to fill the gap made by removing the mage class in Azeroth.

Shaman changes:

-Fixed a bug where Shamans sometimes died while in combat.
-Shaman's can now wear plate at level 40. They will normally
come with Mail at the first levels. We are trying to get a new set of armour skill called Super Steel specially designed for level 60 shamans. Super Steels are cheaper and easier to find and they have 100% more armor than Plates.

Druid changes:

-Bear form has been replaced with Fish Form allowing the Druid to talk to Aquaman.

Warrior changes:

-All warrior weapons will now do 30% less damage and shards of armor shipped from their enemies as they hack at them will cause temporary blindness on every melee attack.
-Over Power has been buffed to one-shot mages 100% of the time, although the mage class is unfortunately removed.
-Warriors can now use 3-Handed Weapons.

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