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"Burnout 2 - Gamecube, X Box or PS2 - which is best?"

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Sun 29/09/02 at 10:14
Regular
Posts: 787
As you all know, Burnout 2: Point of impact is coming to all next gen. cconsoles.( Not including Dreamcast if you call it a next gen.console). Iam going to get it, but i have no idea which console to get it for. A little advice would be great.
Thu 03/10/02 at 13:33
Regular
"MSR Rules"
Posts: 125
WòókieeMøn§†€® wrote:
> adrian wrote:
> Well come and see my GC running all the games(that support it) at
> 60Hz
> with boarders. Resident Evil has a big RGB shift aswell so that the
> picture edges over to the left of the screen.
>
> Really? My GC is connected through the composite sockets on the front
> of my TV, so it's not something I've noticed - but as I understood it,
> Nintendo consoles didn't suffer this - it was a "PS2
> disease".
>
> Fortunately, the majority of PS" games do compensate for RGB
> shift by providing a screen positioning option in the menus. Sounds
> like GC needs the same.
>
>
> I get boarders on the top and bottom.
>
> I've had games with borders, but I only experienced boarders on SSX!

If you connect through the S-Video socket then all the problems are solved.
> ;-p
Tue 01/10/02 at 22:07
Regular
"Jim Jam Jim"
Posts: 5,626
WòókieeMøn§†€® wrote:
> adrian wrote:
> Well come and see my GC running all the games(that support it) at
> 60Hz
> with boarders. Resident Evil has a big RGB shift aswell so that the
> picture edges over to the left of the screen.
>
> Really?

Yep. I have changed the screen position of the GC, and its still got the board down the right of the screen. Can't change it any more as it starts to mess about with the left side of the screen.
Tue 01/10/02 at 21:10
Regular
"Comfortably Numb"
Posts: 5,591
ssxpro wrote:
> And at some schools...

What happends at some schools?...
Tue 01/10/02 at 14:35
Regular
Posts: 6,702
And at some schools...
Tue 01/10/02 at 13:23
"High polygon count"
Posts: 15,624
adrian wrote:
> Well come and see my GC running all the games(that support it) at 60Hz
> with boarders. Resident Evil has a big RGB shift aswell so that the
> picture edges over to the left of the screen.

Really? My GC is connected through the composite sockets on the front of my TV, so it's not something I've noticed - but as I understood it, Nintendo consoles didn't suffer this - it was a "PS2 disease".

Fortunately, the majority of PS" games do compensate for RGB shift by providing a screen positioning option in the menus. Sounds like GC needs the same.


> I get boarders on the top and bottom.

I've had games with borders, but I only experienced boarders on SSX! ;-p
Tue 01/10/02 at 11:52
Regular
"A man with a stick"
Posts: 5,883
I was thinking the same thing the other day, get the game for my PS2 or wait for the GC version. I decided to get it for my PS2 in the end for the simple reason that all the info I've seen of the game has been for the PS2 version of the game, which means the GC and x-box editions are long off drom being released.

You'll also save a little bit of money in buying the PS2 version, £2 off the GC and £4 from the x-box. Not much I know, but you it does mean that if you wait for the other two versions of the game, you'll not only be paying (slightly) more, you'll also have to wait longer. I don't think it's worth it really, especially since there's little or no difference in either version of the game.
Mon 30/09/02 at 21:47
Regular
"Jim Jam Jim"
Posts: 5,626
WòókieeMøn§†€® wrote:
> Maverick42 wrote:
> In simple terms, 60Hz IS the elimination of borders.
>
> Not strictly true - there are a number of PS2 games with no 60Hz mode
> which have no borders.
>
> But in general terms, that is correct.

Well come and see my GC running all the games(that support it) at 60Hz with boarders. Resident Evil has a big RGB shift aswell so that the picture edges over to the left of the screen. On Resident Evil at 60Hz I get boarders on the top and bottom. Maybe because I play on a 28in TV the boarders are there while maybe there not with a 14in TV. Games in 60 Hz i've played on all other consoles are fullscreen, but not in my experience with the GC.
Mon 30/09/02 at 19:25
Regular
Posts: 15,681
Get the Playstation 2 version.

Why would I, one of Nintendo's biggest followers be suggesting this?

Well you asked in the Sony forum so you obviously have more of an interest in Sony consoles, or are just getting to grips with the forum system, but I rather the first.

So get the Playstation 2 version. There wont be that much of a difference between the different versions, so why worry about which is best?
Sun 29/09/02 at 23:57
"High polygon count"
Posts: 15,624
Maverick42 wrote:
> In simple terms, 60Hz IS the elimination of borders.

Not strictly true - there are a number of PS2 games with no 60Hz mode which have no borders.

But in general terms, that is correct.
Sun 29/09/02 at 23:35
Regular
Posts: 13,611
adrian wrote:
> I think that the XBox version will be the better of the 3 but only
> just and to controller perference. Personnally the triggers on the
> XBox controller feel perfect with driving games. XBox has 5.1 abilties
> easily built in while GC and PS2 doesnt. PS2 does 5.1, but I think
> that its software encoded meaning more processing power needed to run
> the game, and thats why for example MGS2 had 5.1 only in the cut
> scenes.

The PS2 and GameCube both have 5.1 enabled, it's just that less games utilise the feature than on the X-Box.

> Graphically there will be little difference, with maybe the XBox being
> the better of the 3. Framerate wise the XBox version may also be
> better as nearly ever XBox game supports the 60Hz mode and at
> fullscreen. While the PS2 doesnt use the 60Hz option much, or even
> fullscreen. GC will probably have 60Hz as most other GC games support
> 60Hz, but not fullscreen as the GC normally has boarders on games.

In simple terms, 60Hz IS the elimination of borders.

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