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Sat 21/09/02 at 12:26
Regular
Posts: 787
How ungrateful can people get? Well when it comes to gaming, some people can be very ungrateful at all the extra time and effort developers shove into making games to the highest quality for us all. In the end (no comments Darkus Markus of the Harry Potter club), it's just a lack of patience in the gamers themselves. Is it the fast action paced games that make us lose our patience, is it just a ack of self-control from us gamers, or is it just that some people are more tolerant than others when it comes to the waiting game?

Is waiting too difficult for some people? I would say that in today's society, waiting is something that the people of Great Britain are getting fed up of now. After all, they say that the British invented the queuing system. All we ever do is wait for things. We wait months and months, and in some cases (as I know from personal experience) years for medical treatment. We wait much longer than we should do in fast food resaurants, which makes me wonder why they call it 'fast food', and as many people have commented in the past, we wait too long for videogames to be released in the United Kingdom when many months ago, the games we have been waiting for have become old news in the US of A and Japan.

The world is changing. Bits have been replaced by Gigabytes and Hertz have been replaced by Gigahertz. People are after faster, bigger and better each and every day. People fly instead of taking the train because it's quicker. People use broadband instead of dial-up because it's quicker. People use showers instead of baths because they're quicker. We're becomming lesser patient each and every day, and after five minutes of waiting, we're usually moaning and thinking of what insult we're going to give the till operator at the front of the queue in Burger King for taking so long with the first five customers.

Ofcourse, this lack of patience in today's society is the cause of so much anger and frustration. I'm sure many of you have experienced or have seen somebody involved in a case of road-rage. Blaring their horns, beeping, flashing lights, shaking their fists out the window and swearing at the broken down Hovis lorry that was meant to have delivered stock five hours ago. The lorry can't move, yet there's always one driver who wants to cause some trouble, who's only care in the world is getting home to have their curry 'n chips. Well, you may not realise it, but I've seen the same thing happen on here. The release date of a game is delayed, suddenly the developers are public enemy number one and everyone hates them! They still want the game to be released, but like hell are they going to be happy in buying it! Sometimes, people start crying over nothing! They read false information and expect their game or product to arrive at their door on a particular date, and what a suprise, the game isn't released and they've got a long wait on their hands. This happens quite a lot in the videogame business, but it happens for a reason.

What is one of the main criticisms of late, (other than delays) that we keep hearing about today's gaming? The graphics? Sounds? Or maybe the playability? Or is it a mixture of everything? Quality. The Legend of Zelda: Ocarina of Time on the Nintendo 64 was delayed many times before it was released in any country of the world. It was delayed so much, yet the hype surrounding it increased ten-fold and it became on of the Nintendo 64's most highly acclaimed titles, becomming a household favourite to many a gamer. Recently, games such as Turok Evolution on the GameCube, Timesplitters 2 (all formats) and Grand Theft Auto: Vice City have been delayed. Why? Well obviously there are many tweaks and quality upgrades the developers want to implement before the games are released to the public. At the end of the day, rushing a game for a deadline isn't going to make anyone happy. A prime example of a rushed title that has scored lowly in our books is Universal Studios on the GameCube. Issue 67 of NGC magazine said it was "the game that made Mark cry." Infact, the closest to a compliment they could give this game was, "Funny, in an 'I've just wasted 40 pounds' kind of way." I'm not usually one to judge without playing, but the graphics of the game look pre-N64 from the screenshots I've seen, and for something like that to be released on a top quality console of the 128-bit era is a crime in itself. Kemco must be embarrassed to have rushed a title based on a massive company license like that, especially after NGC's comment, "We've seen pocket calculators pull off more impressive performances than this." I don't meant to sound too critical towards a game I haven't, and probably will never play, but what do developers think they're going to achieve delivering crap like this when competing against such titles as Super Smash Bros Melee, Timesplitters 2 and Halo? Do they really believe that crap can sell? Did Konami think that people would really enjoy Jurassic Park 3: The DNA Factor on the Game Boy Advance, despite it's rubbish physics and terrible design? You can't even see the ammo-meter without a magnifyer! That's another rushed game based on a license, and it's a wonder that anything of that quality could ever be released. What makes me laugh is that they have the Nintendo Seal of Quality on their boxes too!

So are we really getting something good out of waiting? Ofcourse, most of you are going to tell me that you're sick to death of waiting, and importing is the only way to satisfy our needs. Sure, it might work for some, but for those like me who want quite a lot of games that are currently on the market, it isn't always the best way. After all, I'll run out of money before I've even earned it if I imported some of the games I want from the US whilst buying others from the UK. In reality though, when we get delays on products, it usually means something good. It means we'll be getting a quality title with the possibility of some extras, if the developers are kind enough, and even if there aren't any, the games are still good. It's better waiting for a quality title than impulse buying some rubbish because the casing caught our attention in the shops.

At the end of the day, it's up to you. You can try and be patient, wait a few months, and you'll hopefully be rewarded with something very entertaining that will last you until the release of the next game you want. Or you could import, get the US versions and be 'cooler' than everyone else because you've got the game before them. That could work, or you could end up being hated by all your mates for having a game that they can't play on their UK consoles. Whatever you choose to do, it's your decision. Just try not to transform yourself, like the Incredible Hulk, into a big fireball of rage when a game is delayed by a week or a month or so, when you could be enjoying the games you've already got whilst you wait. You'll most likely appreciate the game more if you are patient!

Here's to delayed gaming in an ever-accelorating world. (sorry Dringo :) )
There have been no replies to this thread yet.
Sat 21/09/02 at 12:26
Regular
Posts: 15,681
How ungrateful can people get? Well when it comes to gaming, some people can be very ungrateful at all the extra time and effort developers shove into making games to the highest quality for us all. In the end (no comments Darkus Markus of the Harry Potter club), it's just a lack of patience in the gamers themselves. Is it the fast action paced games that make us lose our patience, is it just a ack of self-control from us gamers, or is it just that some people are more tolerant than others when it comes to the waiting game?

Is waiting too difficult for some people? I would say that in today's society, waiting is something that the people of Great Britain are getting fed up of now. After all, they say that the British invented the queuing system. All we ever do is wait for things. We wait months and months, and in some cases (as I know from personal experience) years for medical treatment. We wait much longer than we should do in fast food resaurants, which makes me wonder why they call it 'fast food', and as many people have commented in the past, we wait too long for videogames to be released in the United Kingdom when many months ago, the games we have been waiting for have become old news in the US of A and Japan.

The world is changing. Bits have been replaced by Gigabytes and Hertz have been replaced by Gigahertz. People are after faster, bigger and better each and every day. People fly instead of taking the train because it's quicker. People use broadband instead of dial-up because it's quicker. People use showers instead of baths because they're quicker. We're becomming lesser patient each and every day, and after five minutes of waiting, we're usually moaning and thinking of what insult we're going to give the till operator at the front of the queue in Burger King for taking so long with the first five customers.

Ofcourse, this lack of patience in today's society is the cause of so much anger and frustration. I'm sure many of you have experienced or have seen somebody involved in a case of road-rage. Blaring their horns, beeping, flashing lights, shaking their fists out the window and swearing at the broken down Hovis lorry that was meant to have delivered stock five hours ago. The lorry can't move, yet there's always one driver who wants to cause some trouble, who's only care in the world is getting home to have their curry 'n chips. Well, you may not realise it, but I've seen the same thing happen on here. The release date of a game is delayed, suddenly the developers are public enemy number one and everyone hates them! They still want the game to be released, but like hell are they going to be happy in buying it! Sometimes, people start crying over nothing! They read false information and expect their game or product to arrive at their door on a particular date, and what a suprise, the game isn't released and they've got a long wait on their hands. This happens quite a lot in the videogame business, but it happens for a reason.

What is one of the main criticisms of late, (other than delays) that we keep hearing about today's gaming? The graphics? Sounds? Or maybe the playability? Or is it a mixture of everything? Quality. The Legend of Zelda: Ocarina of Time on the Nintendo 64 was delayed many times before it was released in any country of the world. It was delayed so much, yet the hype surrounding it increased ten-fold and it became on of the Nintendo 64's most highly acclaimed titles, becomming a household favourite to many a gamer. Recently, games such as Turok Evolution on the GameCube, Timesplitters 2 (all formats) and Grand Theft Auto: Vice City have been delayed. Why? Well obviously there are many tweaks and quality upgrades the developers want to implement before the games are released to the public. At the end of the day, rushing a game for a deadline isn't going to make anyone happy. A prime example of a rushed title that has scored lowly in our books is Universal Studios on the GameCube. Issue 67 of NGC magazine said it was "the game that made Mark cry." Infact, the closest to a compliment they could give this game was, "Funny, in an 'I've just wasted 40 pounds' kind of way." I'm not usually one to judge without playing, but the graphics of the game look pre-N64 from the screenshots I've seen, and for something like that to be released on a top quality console of the 128-bit era is a crime in itself. Kemco must be embarrassed to have rushed a title based on a massive company license like that, especially after NGC's comment, "We've seen pocket calculators pull off more impressive performances than this." I don't meant to sound too critical towards a game I haven't, and probably will never play, but what do developers think they're going to achieve delivering crap like this when competing against such titles as Super Smash Bros Melee, Timesplitters 2 and Halo? Do they really believe that crap can sell? Did Konami think that people would really enjoy Jurassic Park 3: The DNA Factor on the Game Boy Advance, despite it's rubbish physics and terrible design? You can't even see the ammo-meter without a magnifyer! That's another rushed game based on a license, and it's a wonder that anything of that quality could ever be released. What makes me laugh is that they have the Nintendo Seal of Quality on their boxes too!

So are we really getting something good out of waiting? Ofcourse, most of you are going to tell me that you're sick to death of waiting, and importing is the only way to satisfy our needs. Sure, it might work for some, but for those like me who want quite a lot of games that are currently on the market, it isn't always the best way. After all, I'll run out of money before I've even earned it if I imported some of the games I want from the US whilst buying others from the UK. In reality though, when we get delays on products, it usually means something good. It means we'll be getting a quality title with the possibility of some extras, if the developers are kind enough, and even if there aren't any, the games are still good. It's better waiting for a quality title than impulse buying some rubbish because the casing caught our attention in the shops.

At the end of the day, it's up to you. You can try and be patient, wait a few months, and you'll hopefully be rewarded with something very entertaining that will last you until the release of the next game you want. Or you could import, get the US versions and be 'cooler' than everyone else because you've got the game before them. That could work, or you could end up being hated by all your mates for having a game that they can't play on their UK consoles. Whatever you choose to do, it's your decision. Just try not to transform yourself, like the Incredible Hulk, into a big fireball of rage when a game is delayed by a week or a month or so, when you could be enjoying the games you've already got whilst you wait. You'll most likely appreciate the game more if you are patient!

Here's to delayed gaming in an ever-accelorating world. (sorry Dringo :) )

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