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"Ninty's Resident Evil remake."

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Tue 17/09/02 at 13:04
Regular
Posts: 787
Nintendo finally get a fanchise that appeals to people over 5 and what do they produce, a remake of original ps1 game. What a rip-off at £44.99 this is money for old rope, considering the popularity of this series I have to say that its a pretty poor show not to make the most of the opportunity and produce a new chapter in the series and I am sure there are a lot of disappointed gamers out there who where expecting a lot more.
Sat 21/09/02 at 02:08
"High polygon count"
Posts: 15,624
Stuntman's loading times aren't too bad - I haven't actually timed them, but I'd say they're around 10 seconds.

I'm a litle surprised it actually has to re-load when you screw up, as I'd have thought it could just reset the variables and go again.

Having said that, it can become a frustrating game, and I personally find the load time handy for composing and calming myself before starting a stunt sequence for the seventeenth time! :-)
Sat 21/09/02 at 02:00
Regular
Posts: 15,579
Mate, i wasnt having a pop at you!

I was generally enquiring becasue i was interested in buying stuntman.
Sat 21/09/02 at 01:49
Regular
Posts: 13,611
Did I compare them? Not at all. Plus, Driver 2's a completely different game. It doesn't require perfection for a 100 percent completion, and is much more forgiving. I think Stuntman's loading times are worse than Driver 2's actually, from what I can remember.
Sat 21/09/02 at 01:43
Regular
Posts: 15,579
sorry to go a little off topic here, but how does the stuntman loading times compare with the Driver 2 ones?
Sat 21/09/02 at 01:38
Regular
Posts: 13,611
WòókieeMøn§†€® wrote:
> True. But if a game is good enough, loading times shouldn't matter
> anyway. I've just completed Mafia on the PC - which supposedly has
> the fastest loading times of all platforms - and that had pretty hefty
> loading times between missions. Didn't spoil my enjoyment at all
> though.
>
> But getting back to Resident Evil - I'm sure they could have
> eliminated loading times completely - but the opening door sequences
> are part of RE's suspense, and for me, they add to the creepiness of
> the game.

Exactly my point. However, I really felt that the loading times in 'Stuntman' really spoilt the game for me. It made failing a lot more frustrating, and if you're a bit of a perfectionist like myself, a whole ten seconds each time is too long a wait for one little mistake.

It would have been great on the GameCube, with much improved loading times and possibly graphics, though that's not really an issue as they're good anyway.
Sat 21/09/02 at 01:16
Regular
"accidental superher"
Posts: 2,482
i don't mind loading...it's just the fact that it happens in the middle of a cutscene which disrupts its flow...that's what gets on my nerves

also i know there are jaggies in most games...but these ones are very noticeable (like in vf4 for ps2...that was jaggie hell)
Sat 21/09/02 at 00:54
"High polygon count"
Posts: 15,624
beanz wrote:
> but i was horrified to see jaggies and to see the pauses in the
> cutscenes cos of disc loading i presume

I've honestly yet to see a game without jaggies. I see them on PS2, Gamecube and Xbox - even Halo. I can even see them on my PC games at 1024x768. They're less evident in some games than others, but they're always there if you look for them.

To be honest, when I'm playing a game, I never notice jaggies - they're very noticable in screenshots, but when the game is moving, they're not something that bothers me.


Maverick42 wrote:
> The maggot infested zombies were just a bonus then? A short loading
> time shouldn't ruin a game, it's a long one that does, and GC almost
> eliminates loading times.

True. But if a game is good enough, loading times shouldn't matter anyway. I've just completed Mafia on the PC - which supposedly has the fastest loading times of all platforms - and that had pretty hefty loading times between missions. Didn't spoil my enjoyment at all though.

But getting back to Resident Evil - I'm sure they could have eliminated loading times completely - but the opening door sequences are part of RE's suspense, and for me, they add to the creepiness of the game.
Sat 21/09/02 at 00:42
Regular
Posts: 13,611
beanz wrote:
> but i was horrified to see jaggies and to see the pauses in the
> cutscenes cos of disc loading i presume

The maggot infested zombies were just a bonus then? A short loading time shouldn't ruin a game, it's a long one that does, and GC almost eliminates loading times.
Fri 20/09/02 at 16:15
Regular
"standupandchatpeopl"
Posts: 436
there are now jagies atall and it is totaly amazing,you should call it a new game its got so much stuff

p.s Play it at midnight in pitch black with the door locked on your own.....it'll scare you silly.
Fri 20/09/02 at 14:28
Regular
"accidental superher"
Posts: 2,482
i am always attracted by RE games despite its rubbish controls....so i promptly got this one as well....
but i was horrified to see jaggies and to see the pauses in the cutscenes cos of disc loading i presume

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