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The first game was absoloutely brilliant - fun, huge, bloody, inventive and actualy really quite breathtaking (the water ruins with that music playing, and the lens flare!) It was great fun, if a bit devoid of happy life in places, and perhaps it had linear levels, but they could be addressed in a GC sequel.
Just imagine...............
> The controls themselves were a little sluggish though.
Well thats what i kinda meant.
>
> The levels?
>
> I don't see how you could get lost.
Ill go play on it now, i havent for ages, i was only 13/14 when i first played it.
The controls themselves were a little sluggish though.
The targeting was a little inaccurate and movements weren't so precise.
Still, with a littlebit of tightening, those controls could be perfect.
The levels?
I don't see how you could get lost.
They weren't THAT big.
I'd like them to be a little less linear this time.
Also, a tighter control system would allow for more platforming.
The main thing was that i never knew where to go next, sure i might understand it now but i found myself lost and the levels were far too big, or shall i say not broke up into small sections.