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"Any one like doshin but me?"

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Sat 07/09/02 at 21:55
Regular
Posts: 787
am... the premise is a bit like pikmin, only it's simpler to find out what to do, and less simple to excecute it.

the premise goes like this:
You're the incarnation of the sun and your duty is to take care of the inhabitants of a group of islands by helping them whenever they ask for your aid. This involves tasks like rising and lowering land, building bruidges, saving the inhabitants from erupting volcanos, ridding the islands from monsters etc.etc.
All in all, you have to take care of the little isolated civilisations by doing everything to protect and serve their needs. The catch is that you have 2 incarnations, an evil and a good side. by doing good deeds, your good side grows. By doing stuff like tossing people into the see your evil side grows. But at a certain point, if you do a good deed, your evil side will grow smaller. It is here that the tactical element of the game lies, as certain tasks requer you to grow one side so big the other one will grow smaller, making you, for example, less capable of defeating monsters due to a reduced size of your evil self. The goal of the game is to get the people to build you 16 (out of a total of 30) monuments in 49 days with the days being executed in the same manner as in Pikmin: your changes to the landscape remain, but the demographic will have changed. Anyway, these monuments are built by a certain team of craftsmen, of which 5 diffrent 'species' exist. So you need to gather the right team and please them enough for them to build you a monument. Also, the inhabitants need certain trees to survive, which can be generated by killing an inhabbitant when playing as your good self: so you do not only have to take care of your people, you also have to help out the circle of life.

Although the graphics are nothing to brag about, everything you see can be transformed. There will also be some visually very pleasing moments spread through the game for you to glance at. Following is a number of pics to show of the mood and graphical nature of the game:
Sat 07/09/02 at 22:29
Regular
"bit of a brain"
Posts: 18,933
I was joking. You're alright. Just don't start topics with such alarming rugularity.
Sat 07/09/02 at 22:22
Regular
"standupandchatpeopl"
Posts: 436
I don't want to fall out and knock people like hippy
Sat 07/09/02 at 22:00
Regular
"bit of a brain"
Posts: 18,933
moderation wrote:
> whats cabn't

Shut up
Sat 07/09/02 at 21:59
Posts: 0
Doshin looks great, big fat giant with strange belly button going around beating crap out villages. What's there not to like?
Sat 07/09/02 at 21:59
Posts: 0
Doshin looks great, big fat giant with strange belly button going around beating crap out villages. What's there not to like?
Sat 07/09/02 at 21:58
Regular
"Sex On Wheels"
Posts: 3,526
Doshin is one of the best stratedgy games ever invented. I love the whole idea of it and think it will be a great hit despite the fact it has very little hype around it that it really deserves. I can't wait to give a small child a sky ride on doshin's hand before I burn down his house using Jashin's fire balls lol :D
Sat 07/09/02 at 21:57
Regular
"standupandchatpeopl"
Posts: 436
whats cabn't
Sat 07/09/02 at 21:56
Regular
"bit of a brain"
Posts: 18,933
You cab't do pictures. Didn't they teach you this in posting school?
Sat 07/09/02 at 21:55
Regular
"standupandchatpeopl"
Posts: 436
am... the premise is a bit like pikmin, only it's simpler to find out what to do, and less simple to excecute it.

the premise goes like this:
You're the incarnation of the sun and your duty is to take care of the inhabitants of a group of islands by helping them whenever they ask for your aid. This involves tasks like rising and lowering land, building bruidges, saving the inhabitants from erupting volcanos, ridding the islands from monsters etc.etc.
All in all, you have to take care of the little isolated civilisations by doing everything to protect and serve their needs. The catch is that you have 2 incarnations, an evil and a good side. by doing good deeds, your good side grows. By doing stuff like tossing people into the see your evil side grows. But at a certain point, if you do a good deed, your evil side will grow smaller. It is here that the tactical element of the game lies, as certain tasks requer you to grow one side so big the other one will grow smaller, making you, for example, less capable of defeating monsters due to a reduced size of your evil self. The goal of the game is to get the people to build you 16 (out of a total of 30) monuments in 49 days with the days being executed in the same manner as in Pikmin: your changes to the landscape remain, but the demographic will have changed. Anyway, these monuments are built by a certain team of craftsmen, of which 5 diffrent 'species' exist. So you need to gather the right team and please them enough for them to build you a monument. Also, the inhabitants need certain trees to survive, which can be generated by killing an inhabbitant when playing as your good self: so you do not only have to take care of your people, you also have to help out the circle of life.

Although the graphics are nothing to brag about, everything you see can be transformed. There will also be some visually very pleasing moments spread through the game for you to glance at. Following is a number of pics to show of the mood and graphical nature of the game:

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