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" Zelda on Gamecube"

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Fri 16/08/02 at 22:10
Regular
Posts: 787
Do you all remember the Legend of Zelda and Majora's Mask on N64?
Do you all remember the graphics,the temples and characters?
Now that the Gamecube is out theres a new Zelda game
in the making, coming soon. But when I saw the screen shots
in a Nintendo magazine I was totally shocked and disappointed.
They had made it look like a stupid little cartoon, leaving you wondering
what on earth was going through the designers head. He's disappointed
lots of Zelda fans and I can only hope he makes a new improved
Zelda game as a very quick follow up. Although it'd be nice to think that the screen shots are just a sick joke. Imagine playstation turning Lara Croft into a Powerpuff Girl lookalike, they'd be an uproar.
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Fri 16/08/02 at 23:32
Regular
Posts: 8,220
Personally, i think the next zelda game is starfox adventures.


Maybe shigsy plans to make celda fail expensively, then while ninty weather the storm, all the rubbish developers follow the style, make huge losses and go into liquidation.
Then ninty unveil the real zelda, sell billions, and live a happy life free of cheap copies.

You know it makes sense :^)
Fri 16/08/02 at 23:29
Posts: 0
Right i can't reply now coz its late but i'll be here tomorow.seeya people.
Fri 16/08/02 at 23:21
Regular
Posts: 9,848
britgamer wrote:
> Really I think he should of spent all of his hard work on a 3D zelda
> game.

It is 3D you nonse!
Yes, it might look 2D in the screenshots, but see it rolling and you'll find the slickest animation and most fluid gameplay (it looks fluid atleast) in any game that you'll have ever seen.
If Miyamoto had made it realistic, he would have had to have sacrificed a lot of this, which is what most unimaginative games designers would do, only he knows better, a LOT better.
Fri 16/08/02 at 23:19
Posts: 15,443
Exactly. Choosing cell shading makes the usual route of a typical series different and more interesting to follow.

By taking the more conventional route, Miyamoto may have consigned Zelda to be another "standard" evolution, which is what he wanted to avoid.
Fri 16/08/02 at 23:16
Regular
Posts: 9,848
britgamer wrote:
> yes it might of took alot longer to do but when it eventually came out
> it will be much better than the cartoony version.much,much better.

No, not really...

Miyamoto didn't choose Cell Shading because it's quick.
He chose it because it's the best style for good animation.
This game will be much more brought to life than the usual "detailed but sterile" game worlds. Mr Miyamoto knows what he's doing.

Anyway, seeing as the Gamecube is around for a good 6 years or so, there's plenty of time for make a Zelda game of the classic style.
Perhaps he thought people would get bored with the same style being used again, and again, and again.. etc.

When Zelda 64 first came out, it was the first of it's kind.
Now hundreds of Zelda wannabe's copy it.
Cell Shaded Zelda will move things forward again.
Fri 16/08/02 at 23:14
Posts: 0
Really I think he should of spent all of his hard work on a 3D zelda game.
Fri 16/08/02 at 23:07
Posts: 0
yes it might of took alot longer to do but when it eventually came out it will be much better than the cartoony version.much,much better.
Fri 16/08/02 at 23:03
Posts: 15,443
Would have taken him so much longer to complete though.
Fri 16/08/02 at 23:02
Regular
Posts: 9,848
DeltaJava wrote:
> By the way, did you see the trouble that man had controlling Zelda in
> E3? The camera was so twitchy, he had trouble picking up a rock!

That was Miyamoto playing (the other guy was a translator).
Yes, he managed to lose the sword he needed! :-D

But I suppose he wasn't really trying to control the camera efficiently, and even if it was the fault of the controls, he does have over 6 months to sort it. :-)
Fri 16/08/02 at 23:02
Regular
Posts: 11,875
Cell shading graphics are great. And there would only be uproar if Croft became a cartoon because of her breasts,which is probably the only reason people buy them anyway, considering the poor quality of the actual games.
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