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Yu Suzuki attempted to invent a new genre with the Shenmue series - the "F.R.E.E." (Free Reactive Eyes Entertainment), but in the end most gamers and reviewers filed the game in the Adventure/RPG category, which is where I suppose it belongs.
I can't think of any new genres, but I can imagine types of games I would like to see more of; games which, as far as I know, haven't yet been produced the way I envisage them.
ANIMAL REALISM
With the current state of graphical quality and expertise (i.e. ultra-realism and motion capture, etc) - I think it would be unique if we (the players) where put into the fur (so to speak) of animals in a 'realistic' way.
Visualize a game which put you in the role of a cat such as a tiger, or even a slinky alley cat, and then imagine the gameplay based around realistic gameworlds and the spot-on motion capture of these beast's movements and real-world abilities.
Instead of collecting sparkling gems and saving the world from the big bad weasel, we would instead be thrust into an environment wherein stealth, hunting and danger are the primary gameplay elements.
Or perhaps we could be placed in the feathery frame of a bird - say an eagle - and play an altogether different flight-sim with all that this would entail....
I think "hunting" would be important in these "animal realism" games, but having said that, we could also be placed in the role of the "hunted" - perhaps as a vulnerable fox trying to avoid a vicious pack of bloodhounds and their red-coated masters across the rolling hills of Norfolk (or wherever).
Would "animal realism" be a new genre? I'm not sure, but there's a lot of scope for new types of gameplay within its gamestyle.
SLAPSTICK GAMES
Take your average cutesy platform/adventure and ask yourself: 'Are they humourous enough?'
I would say no. (Only Conker's Bad Fur Day comes close.)
In videogames, the best way to include humour is in the physical actions of the characters, so I would like to see more outrageous, flamboyant and comedic attack moves in these types of games.
Think of a boxing glove attached to the end of a long stick and spellbinding your enemies with a flurry of stinging jabs.
Think of danger-neutralizing flash powder which would transform your enemies into ridiculous forms such as Elvis impersonators and camp sailors.
Think of popping hungry ferets down your enemy's strides, and vicious death moves involving nutcrackers and the obscene use of bodily functions.
Yes, more physical slapstick humour in cartoony platformers - that's what's needed.
ENEMY-FREE PLATFORMERS
Imagine a realistic one-directional gameworld and you as a perfectly motion-captured human character.
The game would consist of just "you against the gameworld" - just "you against the architecture".
No stupid enemies, just an acrobatic lead character with the sole purpose of negotiating an extravagant assault course full of hidden traps and visual puzzles.
Dispel also any kind of cliched and interfering storyline: just make it a pure and simple atmospheric platformer. Now that would be refreshing.
The haunting solitude of Tomb Raider 1 has never been equalled.
These are just a few of the types of gamestyles I'd like to see in the future....
Yu Suzuki attempted to invent a new genre with the Shenmue series - the "F.R.E.E." (Free Reactive Eyes Entertainment), but in the end most gamers and reviewers filed the game in the Adventure/RPG category, which is where I suppose it belongs.
I can't think of any new genres, but I can imagine types of games I would like to see more of; games which, as far as I know, haven't yet been produced the way I envisage them.
ANIMAL REALISM
With the current state of graphical quality and expertise (i.e. ultra-realism and motion capture, etc) - I think it would be unique if we (the players) where put into the fur (so to speak) of animals in a 'realistic' way.
Visualize a game which put you in the role of a cat such as a tiger, or even a slinky alley cat, and then imagine the gameplay based around realistic gameworlds and the spot-on motion capture of these beast's movements and real-world abilities.
Instead of collecting sparkling gems and saving the world from the big bad weasel, we would instead be thrust into an environment wherein stealth, hunting and danger are the primary gameplay elements.
Or perhaps we could be placed in the feathery frame of a bird - say an eagle - and play an altogether different flight-sim with all that this would entail....
I think "hunting" would be important in these "animal realism" games, but having said that, we could also be placed in the role of the "hunted" - perhaps as a vulnerable fox trying to avoid a vicious pack of bloodhounds and their red-coated masters across the rolling hills of Norfolk (or wherever).
Would "animal realism" be a new genre? I'm not sure, but there's a lot of scope for new types of gameplay within its gamestyle.
SLAPSTICK GAMES
Take your average cutesy platform/adventure and ask yourself: 'Are they humourous enough?'
I would say no. (Only Conker's Bad Fur Day comes close.)
In videogames, the best way to include humour is in the physical actions of the characters, so I would like to see more outrageous, flamboyant and comedic attack moves in these types of games.
Think of a boxing glove attached to the end of a long stick and spellbinding your enemies with a flurry of stinging jabs.
Think of danger-neutralizing flash powder which would transform your enemies into ridiculous forms such as Elvis impersonators and camp sailors.
Think of popping hungry ferets down your enemy's strides, and vicious death moves involving nutcrackers and the obscene use of bodily functions.
Yes, more physical slapstick humour in cartoony platformers - that's what's needed.
ENEMY-FREE PLATFORMERS
Imagine a realistic one-directional gameworld and you as a perfectly motion-captured human character.
The game would consist of just "you against the gameworld" - just "you against the architecture".
No stupid enemies, just an acrobatic lead character with the sole purpose of negotiating an extravagant assault course full of hidden traps and visual puzzles.
Dispel also any kind of cliched and interfering storyline: just make it a pure and simple atmospheric platformer. Now that would be refreshing.
The haunting solitude of Tomb Raider 1 has never been equalled.
These are just a few of the types of gamestyles I'd like to see in the future....