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I only thought of doing so when I remembered lots of people criticising the GameCube controller saying it's too small. And because usually I can't be bothered to do things like this, I decided to whilst all I had to do was reach down and pick up each controller.
I found out that the GameCube controller is actually BIGGER than the Playstation 2 controller!
First of all, it's more rounded at the back, though that's not suprising the Gamecube controller having a big rumble pak souldered into the back of it.
Secondly, on both pads, there are circular shapes containing components. On the PS2 it's the 3D sticks, on the GameCube it's the D-pad and C-stick. The GameCube's pad has the two slightly further apart - only by a few millimetres though.
The controller is wider than the PS2's too, again only by millimetres.
The GameCube's controller is actually bulkier as well.
Ok, this is likely to start console wars - though it's not intended. I'm just stating facts and laughing at comments said by PS2 fans (can't remember who exactly) who stated that they thought the GameCube controller was too small. I bet they must've had a hell of a job trying to play on the Playstation 2 then!
Sure, there's plenty of buttons, and even the analogue sticks can be used as buttons, but that doesn't make it a good pad. For a start, there's nothing to hold on to! It's not designed for human hands! Sure, you've got the two side grips, but how are you supposed to play games that require the D-pad for changing weapons whilst using both analogue sticks for movement as well as the R buttons for firing and the action buttons for opening doors and using panels? (Timesplitters)
The Playstation 2 pad may seem fine for some, but realistically, it's an excellent sample of SCEE's shoddiness in hardware creation. Infact, playing the game mentioned in brackets above, I actually experienced a crash on the Playstation 2, just because I paused the game whilst my brother was re-materialising in a deathmatch!
More shoddy designing was the X-box pad. Microsoft use many different designs for games control pads on PCs, and they come up with this crap? Again, some of you are bound to tell me you like the X-box controller, which is fair enough, I've got no problems with you liking it. But the reality is, it was designed primarily to look cool, not to play games with.
I mean, take a look at it! It's a large X with buttons on it! If that was what a comfortable controller was meant to be like, how come SCEE and Nintendo stuck to modified SNES designs? Ok, they could be trying something new, but surely an update of one of their popular PC pads would have been better, such as the Sidewinder. Nintendo didn't make their controller like a rubik's cube because of the shape or name of their console did they? No!
I know in the eyes of some people, I'm a biased Nintendo loyalist who has nothing better to do than to moan at other products by other companies, but I do know the GameCube controller has it's own flaws - such as the trigger button. No more is it a trigger button than the Z-button on the N64-controller is a shoulder button! Plus it's positioning ain't too good either, but in the long run, I can't see that being to much of a problem as the R shoulder button is more than perfectly placed to serve as a trigger button, and if two weapons were to be used in an FPS game at any one time, the L shoulder button could also be used as a trigger. The D-pad ain't perfect either, as Shigeru Miyamoto admitted when he wanted to enlarge it. However, Miyamoto had already updated the controller so many times that it would have delayed the release of the console to change things again.
Despite all it's faults, atleast I can say the GameCube's controller was designed with games in mind, not for it's look or it's convienience.
I've never liked the PlayStation pads, and I think SONY made a big-mistake in keeping the same pad for their second, different, console.
But I must say, it LOOKS better in black.
I find that it is really too thin - like Sarah Michelle Gellar when she went all anerexic on us.
The GameCube's pad is good because you're hands can almost mould around it and grip it fully and comfortabley.
The X-Box pad does a similar job to that of the GC one, but it still really is too big - and it's a Dreamcast rip.
I found the controller really hard to work with as well, although that will vary with the games (I was playing Medal of Honour)
I imagine it's harder for a Ninty to play a PS2 as the controller is harder to work with. For Sony fanboys it must feel like a breath of fresh air to play on a GameCube! Only I'm intensely biased so don't listen to me.
How I ridicule them.
:-)
Anyway, I think the only main flaw with the GC controller is that Z button. The L and R are in the right places, and you hate having to move your finger off them, and you have to to press Z, and I don't always like taking my hand off R in case I need to do something with it. Fair play to Nintendo though, as there aren't many other places it could go, except maybe under the right hand side of the controller or even the left.
I love the GC controller so much more than the PS2 one, but that Z button is a little off target.
> While we're on Tony Hawks, does anyone use the L and R buttons to spin
> faster? I know I don't they make that clicking sound when you push
> them in all the way, that bugs me for some reason.
I use it just get that extra 'degrees' out of a spin!
> In my opinion, the GameCube controller is the best ever designed. It's
> just the right weight, fits into your hands perfectly and has a huge
> selection of easy to reach buttons.
You speak for me, Maverick.
In my opinion, the GameCube controller is the best ever designed. It's just the right weight, fits into your hands perfectly and has a huge selection of easy to reach buttons.
Because of the size of it i cant see it becoming a big button feature with it being turned in to a select button on the pad.
And the L and R triggers at the start felt really cheap and as though they had been put in a hole just to look good.
> Strafex wrote:
> But most games use the analogue stick nowdays.
> Besides, it's fine as a Rogue Leader command cross.
>
> Is it hell. Too often have my men followed the wrong orders.
>
> Still an excellent game though.
I think the problem on Rogue is that you're thumb isn't over the D-pad the whole time, therefore, when you have to move your thumb from the analogue to D-pad to issue commands, it is hard to judge where each direction is without visually checking. You may think this is a stupid theory as we don't have trouble pressing the right buttons on controllers like the N64 which had 6 action buttons on it's face, but each D-pad direction is in fact smaller than a button, and all the directions are relatively close together too...
I haven't tested this, but I think if you played a game always using the D-pad you wouldn't mess up the directions, as your thumb would be constantly on/over it... though I doubt it would be as confortable as using the analogue stick...