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"The Rare Factor"

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Sat 10/08/02 at 19:08
Regular
Posts: 787
Another day, another snippet of news from everyone’s favourite third party developer (if you’re an Nintendo fan at least) – Rare. This time comes the news that two prospective Gamecube and GBA releases, Donkey Kong Racing and Donkey Kong: Coconut Crackers have been struck of future release schedules, possibly forever. Which begs the question, have Rare finally bitten the bullet and cut their ties with Nintendo? If they have, then this causes repercussions that will reverberate all around the gaming world. This post will examine the potential effects that Rare ‘going solo’ would have, not only on Gamecube and Nintendo, but on the dynamics of the industry as a whole.

About a year ago now, Sega were struggling. Sales of the Dreamcast were slipping, despite arguably one of the best software line-ups of any console ever. Money spent on advertising was reaping fruitless rewards, their killer app, RPG/action adventure hybrid Shenmue was not widely accepted as they hoped it would, especially in comparison to Square’s flagship franchise Final Fantasy, and with the Playstation 2 on the horizon (not to mention Microsoft and Nintendo’s efforts) the future was anything but rosy. But with one decision, their fortunes changed. By deciding to cease production of Dreamcast and switching to software production only, overnight Sega went from a struggling company to one of the hottest commodities in the industry – every major console player wanted Sega games to grace their console, and there was speculation of a Microsoft takeover. It didn’t materialise, but in one swift move Sega’s share price rocketed and their fortunes took a turn for the better.

The point of that little history lesson was to make certain comparisons between Rare and Sega. Sure, Rare aren’t in the console business, and they certainly aren’t struggling, but Rare could too make the transition that Sega could. From being restricted to Nintendo only, if Rare went multiformat they could become even bigger players in the industry, not to mention tripling their games sales, and ultimately revenue – an attractive proposition for any company. As has been well documented, the days of exclusive games are practically over –despite a few ties, most developers understand the financial benefits at least of making their games appearing on all consoles.

How will Rare going multi-format affect Nintendo? Arguably, Rare saved the N64. With the long droughts between major releases and a lack of major third party support due to the high cost of cartridges, Rare’s games kept the ’64 afloat – Banjo Kazooie, Conker, Blast Corps (well, maybe not that), Perfect Dark, Goldeneye, DK64, etc. Nintendo owe Rare a lot – without those games their place in the industry might have been under threat, and despite the part-ownership element, Rare could have made a lot more money than they did from multiformat releases. Miyamoto has also made his appreciation of them clear, citing when asked about his favourite developer (bar Nintendo of course) as Rare, saying they make “very good games”.

But now? Well, there is only one release on the way – Starfox Adventures, which seems to have been an age in development. Kameo hasn’t been seen since two Spaceworlds ago, and the aforementioned DK games have both been struck off release dates. The mischievous, and now infamous, Christmas card could have been an indicator of their discontent, maybe Nintendo are restricting their creative licence - who knows what goes on behind the scenes. Perhaps any potential animosity might arise from the fact that Nintendo have lazily farmed out old franchises, in this case the Starfox crew, to Rare rather than let them stick with the Dinosaur Planet ones. I may be clutching at straws here, but it is valid nonetheless. Also, Nintendo aren’t as dependent on Rare anymore – they have the support of Square and Resident Evil franchise, not to mention their new philosophy.

But let’s look at another perspective. Sure, it can be argued that Nintendo might not be able to live without Rare, but think of it this way –can Rare live without Nintendo? Some of Rare’s most popular games have been from the Nintendo ‘stable’, whilst some of Rare’s own creations – Blast Corps, Jet Force Gemini haven’t been as successful. It can be argued that, FPSs aside, games featuring more established characters have done better. Plus, Nintendo have been very patient in allowing Rare to take as much time as possible when creating games – others might not be so understanding.

Would a Rare multi-format decision hurt Gamecube? Probably. Would it bother Nintendo? Maybe, but they always maintain that they don’t pressurise anyone else to make games for their console. Whatever transpires, in this industry of card games, Rare hold a powerful hand, and what they do with it could determine who wins the game (what a dodgy analogy).

Thank you and goodnight.
Sat 10/08/02 at 21:04
Regular
"what is knowledge ?"
Posts: 2,112
i dont reckon Rare will leave nintendo ... why ... because im in denial and i dont want them too :(
it wont be that bad without them , it's just that their games will appear on other consoles aswell as the gamecube , so we wont be missingout on much except for the ninty owned franchises whic hthey might even give to rare anyway to make for the gamecube only , just like they gave sega (amusment vison) F-zero , and Namco StarFox. If they do develope for other consoles aswell , then i reckon that what ive said above will happen.

unless of course ....


Rare are currently delving over a new console , the Rarevinator (we like , no ?) 2 twice as powerfull as the xbox, photo ralistic graphics , Rare only games , plus they are investing in new development teams , teams that will each create a different genre of game , teams that include some of the youngest minds in the gaming (from 20 onwards) all those adds in edge for new staff , all those people sending in CV's , it's all leading to this , one mega company resebling the strength of SEGA , with 50 plus development teams. It will be a Rare only console , as with so many teams no other companies will be needed. As the consoles strength increases , other developers and publishers will want to jump on board , Rare will be un-stop-able , they will buy out nintendo , whos own faithful minions have moved to rare for their equally as great games , then all ninty's will buy the Rarevinator , wanting the exclusive rare and nintendo games , then with the money that nintendo once had and the new found wealth of their console , they will buy out Sony (The gaming part of sony) and have the likes Gran Turismo and GTA on their console , finally they will buy out Capcom , Konami, Retro Studios , every well known developer they can afford , leaving just the huge companies (EA) to their own devices.

Microsoft will refuse to be bought out as they have no need to , they can cope without Rare , but then they find that they have no punters left , no-one to buy their ageing Xbox , they have no choice but to pull out of the console business , with no developer developing games for their console anymore , they have no choice - the Microsoft console developement core is dead.

Every gamer in the world will own Rare's console (except hardcore PC gamers of course) there will be no competition and games quality will start to go down hill, eventually developers will be releasing a new game every day , game prices will go down to £5 each. Then everyone will realise how poor videogames are now , even Shigsy can't be bothered , so everyone either :

Option 1- The developing community have a huge meeting (in a custom built 100 acre sized building ) and decide that enough is enough , half of them go one way and make their own console , the other half makes their own console , and we have the first console war emerging in 10 years. Gamers will rejoice at having some choice , something to compare , something to taunt others about "my Rarevinator 17 is better that you weedy Thompsons Home Leisure entertainment suite 48 ! WAY BETTER " Games will be heaving with quality with each developer trying to out-do the others , the games will be great , they will be unstopable , they will last longer than ever , while some will stay relativly short , but provide the best experience of your life. The gaming world will be saved , we will all be happy , SORTED !

Option 2 : Everyone gives up with games , and go out into the open air and play with Daisy's , and sing with the birds , some may even try to "do" it on park benches , the world will be become clean again , and everyone will remember Timmy the dog that was left in the corner surviving on his own excrement , and will play with him again. Just like the good old days...


Option 3 : Both of the above happen , option 1 first then option 2 - everyone will be using so much electricity that we will burn out the world , literally, we will have used the nuclear activity at the center of the earth , and wear it out , now the world starts to crumble , whole parts are sent off careering torwards the sun, people still living on them till they realise that the oceans are boiling away , and that only half of auntie mary's house is still next door.
Sat 10/08/02 at 19:15
Regular
Posts: 13,611
Nice topic RM18. I think it's very unlikely Rare will stop developing for Nintendo. If they do, characters like Donkey Kong and Fox McCloud will no longer be part of them, and they'd have only Banjo Kazooie, Conker and Joanna Dark to rely on.

Rare will possibly soon become a part of Nintendo.
Sat 10/08/02 at 19:09
Regular
Posts: 5,630
(I posted this in Prime but there seem to be more people here, so maybe I can get more of a response. Please.)

:D
Sat 10/08/02 at 19:08
Regular
Posts: 5,630
Another day, another snippet of news from everyone’s favourite third party developer (if you’re an Nintendo fan at least) – Rare. This time comes the news that two prospective Gamecube and GBA releases, Donkey Kong Racing and Donkey Kong: Coconut Crackers have been struck of future release schedules, possibly forever. Which begs the question, have Rare finally bitten the bullet and cut their ties with Nintendo? If they have, then this causes repercussions that will reverberate all around the gaming world. This post will examine the potential effects that Rare ‘going solo’ would have, not only on Gamecube and Nintendo, but on the dynamics of the industry as a whole.

About a year ago now, Sega were struggling. Sales of the Dreamcast were slipping, despite arguably one of the best software line-ups of any console ever. Money spent on advertising was reaping fruitless rewards, their killer app, RPG/action adventure hybrid Shenmue was not widely accepted as they hoped it would, especially in comparison to Square’s flagship franchise Final Fantasy, and with the Playstation 2 on the horizon (not to mention Microsoft and Nintendo’s efforts) the future was anything but rosy. But with one decision, their fortunes changed. By deciding to cease production of Dreamcast and switching to software production only, overnight Sega went from a struggling company to one of the hottest commodities in the industry – every major console player wanted Sega games to grace their console, and there was speculation of a Microsoft takeover. It didn’t materialise, but in one swift move Sega’s share price rocketed and their fortunes took a turn for the better.

The point of that little history lesson was to make certain comparisons between Rare and Sega. Sure, Rare aren’t in the console business, and they certainly aren’t struggling, but Rare could too make the transition that Sega could. From being restricted to Nintendo only, if Rare went multiformat they could become even bigger players in the industry, not to mention tripling their games sales, and ultimately revenue – an attractive proposition for any company. As has been well documented, the days of exclusive games are practically over –despite a few ties, most developers understand the financial benefits at least of making their games appearing on all consoles.

How will Rare going multi-format affect Nintendo? Arguably, Rare saved the N64. With the long droughts between major releases and a lack of major third party support due to the high cost of cartridges, Rare’s games kept the ’64 afloat – Banjo Kazooie, Conker, Blast Corps (well, maybe not that), Perfect Dark, Goldeneye, DK64, etc. Nintendo owe Rare a lot – without those games their place in the industry might have been under threat, and despite the part-ownership element, Rare could have made a lot more money than they did from multiformat releases. Miyamoto has also made his appreciation of them clear, citing when asked about his favourite developer (bar Nintendo of course) as Rare, saying they make “very good games”.

But now? Well, there is only one release on the way – Starfox Adventures, which seems to have been an age in development. Kameo hasn’t been seen since two Spaceworlds ago, and the aforementioned DK games have both been struck off release dates. The mischievous, and now infamous, Christmas card could have been an indicator of their discontent, maybe Nintendo are restricting their creative licence - who knows what goes on behind the scenes. Perhaps any potential animosity might arise from the fact that Nintendo have lazily farmed out old franchises, in this case the Starfox crew, to Rare rather than let them stick with the Dinosaur Planet ones. I may be clutching at straws here, but it is valid nonetheless. Also, Nintendo aren’t as dependent on Rare anymore – they have the support of Square and Resident Evil franchise, not to mention their new philosophy.

But let’s look at another perspective. Sure, it can be argued that Nintendo might not be able to live without Rare, but think of it this way –can Rare live without Nintendo? Some of Rare’s most popular games have been from the Nintendo ‘stable’, whilst some of Rare’s own creations – Blast Corps, Jet Force Gemini haven’t been as successful. It can be argued that, FPSs aside, games featuring more established characters have done better. Plus, Nintendo have been very patient in allowing Rare to take as much time as possible when creating games – others might not be so understanding.

Would a Rare multi-format decision hurt Gamecube? Probably. Would it bother Nintendo? Maybe, but they always maintain that they don’t pressurise anyone else to make games for their console. Whatever transpires, in this industry of card games, Rare hold a powerful hand, and what they do with it could determine who wins the game (what a dodgy analogy).

Thank you and goodnight.

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