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"Few impressions: Mario Sunshine"

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Mon 05/08/02 at 12:11
Regular
Posts: 787
Rightio, I've been playing at every available opportunity, since I took delivery of it a little under a week ago.

Typical Mario goodness. It's Mario 64 mk2. There are some really nice visual effects going on that you don't really get to appreciate in the screenshots and/or videos. The sound is equally fantastic, with Mario 'whooping' like he did, when he jumps in Mario 64. There's also remixes of Mario tunes of old to accompany the action on-screen too.

A particular favourite involves the hazy heat of Dolphino Island. As you look into the distance the screen is shimmering giving the impression of the oppresive heat on the island.

The water-pack is a fantastic asset to Mario and is considerably easier to use than Luigi's vacuum. Like Luigi's vacuum, Mario's waterpack is created by the familar Gadd Industries. It feels like the pack has been with Mario from the beginning, since it's easy to get to grips with and feels right.

From what I've seen so far, I've come across 2 different nozzles for the pack, asides from the default one. One being a hover nozzle, which allows you to navigate slightly longer jumps if need be. The other is a rocket nozzle, which can propel you to higher platforms.

The notable difference this time with the layout is that, in Mario 64, there wasn't a certain pattern you had to follow to obtain a star right? It's changed here slightly, where every time you visit the level, it's split into a 'story' for that shine sprite. It works really well.

More impressions as I go through it, but feel free to ask any questions.
Tue 20/08/02 at 20:46
Regular
Posts: 13,611
I can honestly say Mario 64 did nothing for me, though it was a good game, it lacked that special touch that Super Mario Bros. 3 had, but Super Mario Sunshine looks original, innovative and very, very special.
Mon 19/08/02 at 13:57
Regular
"Profit of Doom"
Posts: 1,881
It certainly feels special to me.

There is plenty of innovation in this one. The waterpack for example. Wait till you see how it's integrated into Mario's surroundings.
Mon 19/08/02 at 12:19
Regular
"bit of a brain"
Posts: 18,933
But does it have that special feeling of Mario 64? Because it isn't original and it isn't innovative like the original.
Mon 19/08/02 at 11:55
Regular
"Profit of Doom"
Posts: 1,881
Still very much playing this.

Very much a case of 'Shine' for 'Star'. So the length of the game shouldn't be an issue, although I'm sure there will be those who won't be satisfied.

The identity of the Water-Based Mario is solved early on in the game, although I won't be spoiling it for those who don't want to know.

Cannot emphasis enough about the little things in this game that make it, for me, a more accomplished title than Mario 64.
Tue 13/08/02 at 09:57
Regular
"Profit of Doom"
Posts: 1,881
The environments aren't *as* big as Mario 64. But they're far from small either. There is so much to do and see in this. So many little hidden secrets are tucked away.

Don't fret. It's isn't a Luigi's Mansion. This game is bigger and better in every aspect.
Tue 13/08/02 at 09:56
Regular
"Rasmus R The Best!"
Posts: 612
You've already answered the questions i just asked, sorry, should of read the whole page... :)
Tue 13/08/02 at 09:54
Regular
"Rasmus R The Best!"
Posts: 612
Well i've ordered a US copy, and what i would like to know is, {like everyone probably does} is it a short game?? R the levels big, i'm worried you see and do everything in a weekend, i was extremly disspaointed with the lack of stuff in Luigi's mansion!! :)
Tue 13/08/02 at 09:44
Regular
"Profit of Doom"
Posts: 1,881
Still addicted to this. Haven't played much else.

The feeling of obtaining that elusive 'Shine' is overwhelming. I was somewhat a little stuck on a relatively easy-ish 'Shine' on Ricco Harbour, which saw you navigating this apparatus to reach this 'Shine' and I was constantly being knocked off.

This happened to me about 6 times. I gave up. Went out. Came back. Did it first time.

It's smaller in stature than Mario 64. But there's more to do and find.

You WILL love it!!
Mon 05/08/02 at 22:54
Regular
"[SE] Acetrooper"
Posts: 2,527
Lol at your tagline, Bleeders.
It's from Mario Sunshine. How funny - "Shine Get" :D
Mon 05/08/02 at 15:27
Regular
"Profit of Doom"
Posts: 1,881
It's very much based on the layout of Mario 64. You've got your village (Castle in Mario 64) with portals to the different areas.

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