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"Too Real?"

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Fri 19/07/02 at 11:24
Regular
Posts: 787
Realism. Something that’s been talked about around here for as long as games have advanced so much that they can be constructed on real life objects and portray real life situations to a point we have to ask ourselves is this real. That’s how far things have come in such a short space of time. As the power of the consoles improve so do the graphics and the games AI which all means that this growth of realism never stops, and grows and grows all the time. There’s and endless list of games out there that we could slam into this category of games that aim to be the most realistic of games, all the simulators for example, the flight games, tycoon games and even the likes of GT, not forgetting Pro Evo and many more. These games along with all the adventure games aim to bring situations that represent real life to us in our armchairs from a safe distance, and most of them do a good job.

The question is, how real do things get before we turn off the consoles?

Is it not right that by definition ‘gaming’ is seen as a past time to ‘get away’ from the real world, to get away from everyday life and come home to sit at your console and play a game that’s going to take you away to a fantasy of the games genre? If this is correct then surely the idea of coming home to play a game that relies on the realistic physiques of life shouldn’t be the one main thing we are after. Throughout life the brain thinks about doing the impossible within its limits, who wants to drive a car with 4 wheels when its most peoples dream to drive one that can fly? Who wants to play a game where you are a soldier and the first time you get shot that’s it for you kiddo, you lie on the floor in a pool of your own blood as the game over sign comes up. Gaming is about getting away from things, leaving real life and its limits behind for a few hours. So why are so many games focusing in on making things as real as possible, and having all the limits of life within them?

The answer could be that we want to experience things that we never will get to in our life’s, such as being a soldier or a rally driver or even a footballer, so these games that come along to give us this chance is all fine and good. It’s giving us what we want. Games such as Operation Flashpoint for example let us experience first hand what its really like to be a soldier, at times it feels so real its scary as your wandering though a forest with your ears pricked listening for the sounds of your foes…only to be shot in the back by a hidden sniper, very cunning, but real. Of course other games such as F1 games and Pro Evo gives us the chance to be someone we never will be able to become, we can go out there and get a little piece of the action that we could never before. You want to be Colin McRae? You can. Fancy being Becks for a game? You can. Doesn’t stop there either, the stories may be fictional but games such as Tomb Raider and MGS are focusing in on real life with all its limits of the human anatomy. If you fall too far you break a leg, if u stand by a grenade you get killed. There is always that fear of danger and that you must keep yourself alive…but in your mind there is always the notion that it’s only a game. That’s all great.

The thing is, as games come to improve and become more realistic all the time views on the realism of games may change. It goes hand in hand that as games come to mimic events of real life that that sense of escapism that we use to get from games will slowly but surely disappear. We all play games to get away from the world, what happens when the games become a parallel to certain events of the real world? Will we still be playing the likes of Operation Flashpoint and GT when all we are doing is living out life in another world doing something slightly different. Of course though as games become more realistic so does the content of the games, as in violence and gore ect. Maybe we are going to see things that we really don’t want to see.

In all, if games are coming so realistic is there a point when we are going to turn off, and if so, is there anything that can be done now to stop this rapid growth of realism in games? Maybe.

You only have to look at the sheer success of games like Final Fantasy (fantasy being the main word there) and other things like Resident Evil ect and dare I say it…Pokemon. These are the type of games that when you pop in the disc it grabs you by the thick of your fur and drops you right in the middle on another, new, and unlike world that vastly differs from this. The perfect escapism. FF is one of the kings that manage to pull this off. Square have got the talents to take a player and put them in a world that has a mixture of the limits of life...but it also takes them and put a spin on them making the world a truly magical place to live in, a place where you can do things that you could never do in real life. Even games like Resident Evil and Silent Hill do this, even though the thought of monsters ect may be thought and compared to in life, its really not, and these games have worlds of there own as much as FF games do.

So is this the solution?

Is there even a problem in your minds?

Are games getting too realistic that soon we wont be wanting to play them as they offer us nothing new, and they don’t really do what we are wanting them to do? And if there is a problem, are games such as FF that takes us to places unlike our own world the way to go?

If so, that could have a massive impact on the look of gaming as we know it, would the likes of Nintendo lead the market with there advantage in the ratio of fantasy games over Sony and Microsoft?

This could be a very important issue that needs to be addressed soon.
Fri 19/07/02 at 12:29
Regular
Posts: 15,579
Uh huh, great post, I've had enough of realistic games already. Pro Evolution is all I play on the PS2 these days...

Realistic games dont really leave much to the imagination and get kinda boring really. The GT series, as good as it is, how in gods name can they really improve that much on it now?

Thats why I love Nintendo. Having wacky fun with Mario :) sucking up ghosts with a vacuum cleaner :) whacking the crap out of pikachu on smash brothers :) Now this is stuff your never ever gonna do in real life.

But in a world where FIFA is still a top seller i dont think much is gonna change...
Fri 19/07/02 at 11:24
Regular
"360: swfcman"
Posts: 6,953
Realism. Something that’s been talked about around here for as long as games have advanced so much that they can be constructed on real life objects and portray real life situations to a point we have to ask ourselves is this real. That’s how far things have come in such a short space of time. As the power of the consoles improve so do the graphics and the games AI which all means that this growth of realism never stops, and grows and grows all the time. There’s and endless list of games out there that we could slam into this category of games that aim to be the most realistic of games, all the simulators for example, the flight games, tycoon games and even the likes of GT, not forgetting Pro Evo and many more. These games along with all the adventure games aim to bring situations that represent real life to us in our armchairs from a safe distance, and most of them do a good job.

The question is, how real do things get before we turn off the consoles?

Is it not right that by definition ‘gaming’ is seen as a past time to ‘get away’ from the real world, to get away from everyday life and come home to sit at your console and play a game that’s going to take you away to a fantasy of the games genre? If this is correct then surely the idea of coming home to play a game that relies on the realistic physiques of life shouldn’t be the one main thing we are after. Throughout life the brain thinks about doing the impossible within its limits, who wants to drive a car with 4 wheels when its most peoples dream to drive one that can fly? Who wants to play a game where you are a soldier and the first time you get shot that’s it for you kiddo, you lie on the floor in a pool of your own blood as the game over sign comes up. Gaming is about getting away from things, leaving real life and its limits behind for a few hours. So why are so many games focusing in on making things as real as possible, and having all the limits of life within them?

The answer could be that we want to experience things that we never will get to in our life’s, such as being a soldier or a rally driver or even a footballer, so these games that come along to give us this chance is all fine and good. It’s giving us what we want. Games such as Operation Flashpoint for example let us experience first hand what its really like to be a soldier, at times it feels so real its scary as your wandering though a forest with your ears pricked listening for the sounds of your foes…only to be shot in the back by a hidden sniper, very cunning, but real. Of course other games such as F1 games and Pro Evo gives us the chance to be someone we never will be able to become, we can go out there and get a little piece of the action that we could never before. You want to be Colin McRae? You can. Fancy being Becks for a game? You can. Doesn’t stop there either, the stories may be fictional but games such as Tomb Raider and MGS are focusing in on real life with all its limits of the human anatomy. If you fall too far you break a leg, if u stand by a grenade you get killed. There is always that fear of danger and that you must keep yourself alive…but in your mind there is always the notion that it’s only a game. That’s all great.

The thing is, as games come to improve and become more realistic all the time views on the realism of games may change. It goes hand in hand that as games come to mimic events of real life that that sense of escapism that we use to get from games will slowly but surely disappear. We all play games to get away from the world, what happens when the games become a parallel to certain events of the real world? Will we still be playing the likes of Operation Flashpoint and GT when all we are doing is living out life in another world doing something slightly different. Of course though as games become more realistic so does the content of the games, as in violence and gore ect. Maybe we are going to see things that we really don’t want to see.

In all, if games are coming so realistic is there a point when we are going to turn off, and if so, is there anything that can be done now to stop this rapid growth of realism in games? Maybe.

You only have to look at the sheer success of games like Final Fantasy (fantasy being the main word there) and other things like Resident Evil ect and dare I say it…Pokemon. These are the type of games that when you pop in the disc it grabs you by the thick of your fur and drops you right in the middle on another, new, and unlike world that vastly differs from this. The perfect escapism. FF is one of the kings that manage to pull this off. Square have got the talents to take a player and put them in a world that has a mixture of the limits of life...but it also takes them and put a spin on them making the world a truly magical place to live in, a place where you can do things that you could never do in real life. Even games like Resident Evil and Silent Hill do this, even though the thought of monsters ect may be thought and compared to in life, its really not, and these games have worlds of there own as much as FF games do.

So is this the solution?

Is there even a problem in your minds?

Are games getting too realistic that soon we wont be wanting to play them as they offer us nothing new, and they don’t really do what we are wanting them to do? And if there is a problem, are games such as FF that takes us to places unlike our own world the way to go?

If so, that could have a massive impact on the look of gaming as we know it, would the likes of Nintendo lead the market with there advantage in the ratio of fantasy games over Sony and Microsoft?

This could be a very important issue that needs to be addressed soon.

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