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same goes with something like Toca Race Driver. (yes,another racing game) why do some of us like this but others don't?
tell us your most hated game(s) and why it feels like crap to you in particular.
For me, I hate the Metal Gear franchise, because whenever I play a Metal Gear title, I feel its not exciting enough. Too much stick and move.. stick and move. I just want to KILLLL stuff.
I loved it. Other people loved it. But a lot of people hated it.
It was just so different, which was probably its main fault as well as a strength. It was the Sonic Team game before Burning Rangers (which I also loved and another reason to see a Sonic Team retro compilation).
All the Sonic Characters playable or unlockable, running round 3D looping tracks. Picking up hidden gems. I thought it was excellent.
Fifa Street. It annoys me that I've been playing street gmes for years and now I've got idiots in my face saying stuff like "Rooney doz backflipz!!!"
Likewise, on the statistics are boring theme, is any 'Championship Manager' style game. When I say that I don't mean something like the Career mode in any of the more recent FIFA games, because you actually get to play as your team. I just don't see any excitement in tweaking statistics and not being able to play but I'm sure those into football would enjoy that sort of thing.
Stealth games like Splinter Cell annoy me too. I got the first Splinter Cell with my Xbox and I loved the graphics, as well as sneaking around on the first few levels. After that though, although successful finishing moves are fun and rewarding, I didn't like the challenge of waiting for ages in a place to time a move perfectly, only to screw up just before a checkpoint. It may be realistic, but in a game it's frustrating when guards who were clueless to your existence moments before whip round and kill you in a single shot.
I used to like the classic side-scrolling Mario games and even most the games that came out on the N64, like MarioKart, simply as they were addictive and enjoyable. Since then though it seems to have been dulled-down to a younger audience with objectives such as washing oil of rocks. Doesn't appeal to me in the slightest. Come to think of it, I've never actually owned a Mario game.
Finally, I literally can't play platformers such as Tomb Raider. They're just so difficult. When I say that, it's not that I don't want a challenge in my games, just that I don't want to try something that can't be figured out without a walkthrough. To me, Tomb Raider made no logical sense in trying to get to a certain location, I couldn't get across after trying everything. Later on in Tomb Raider was a section with about four levers that had to be tweaked in a way that I'd never figure out.
I'd give any game a go once. I dislike playing horror games. They don't appeal to me in the slightest. I'd still play them though.
A game has to be enjoyable and people enjoy different things. One person might like lots of stats and another may like uncomplicated gameplay.
Also, it's like films. I'm not that keen on war films, but I liked Saving Private Ryan. Likewise, I don't really like the war games such as Call of Duty, but I love Battlefield and Battlefront stuff. SO subject has a lot to do with it as well.
You're going to get a lot more out of Need for Speed Underground 2 if you're interested in 'pimping' cars, for instance. Or you might hate Nintendogs if dogs aren't your thing.
Finally, I like Full Auto on the 360. It's a great pick-up-and-play racer with lots of destruction. Other people didn't like it because it didn't do very much or wasn't as deep or well coded as the Burnout games. But I wanted something that was quick to play and looking at it objectively, it was cheap (16.99)
So; Subject, type and style of games usually mean a game is more or less appealing. Coupled with how good a game actually is and how deep you get in to it, plus how much you paid for it.
Oh and sprite graphics pwn your soul noob :-D
And football games. They haven't changed a bit since Sensible Soccer. It's the same game, same rules, same aim. They might as well release a new updated graphically enhanced surround sound Dolby 5.1 version of Chess from two major publishing houses and an indie every year. Same goes for Ice Hockey, American Football, American College Football, American Basketball, American College Bastketball and anything with Pro Evo, FIFA or ESPN in the title.
And SOCOM II onwards. What's the point of aiming at something, pulling the trigger and missing due to the game being essentially broken? In the original SOCOM what you saw in your sights was what you were going to hit, whether it was leaping off an oil rig, trying to crawl under a rock or running around you in little circles. And I particularly loved the recoil on the M4A1-SD, they just don't make them like that anymore.
Anything with Mario in it.
They've made another since. I haven't bought it and I don't intend to.
It's the game equivalent of Gamezville. It's trying to be 'with it' but it really isn't.