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According to NGC Mag, Melee is the best game on the GC at the moment but in my opinion, it's certainly inferior to Powerstone 2 on the DC (I've never played the first one).
Multiplayer is enormous fun on Melee I agree but it is no where near as much fun as Powerstone 2.
First off, the arenas in Melee are, what I would honestly describe as dismal. I seem to remember the ones on the N64 version being far bigger and more complicated. Most of them on Melee are just flat areas which are pretty small. These pale in comparison to Powerstone 2's much larger, more detailed arenas which change as the fight goes on. Okay so some of the arenas in Melee change after a certain amount of time but they don't make the fight much different, and because Powerstone was a fully 3D game where you could wander all around the arena, the shape and size of the arena (as well as the objects in it) had a huge effect on the fight.
The transition period also had an effect. In Melee, it's just a simple change while the fight contniues. In Powerstone on the other hand, you would actually be required to run or jump to the next stage of the arena. For example, in the tomb area after a certain time the floor would crumble. Each character would fall into a straight corridor and would have to run along it to reach the other end before the boulder that is persuing them catches up and damages them. Two skateboards would be awaiting the quickest 2 players at the beginning of the corridor and a scramble for the skateboards would always be fun. The two unfortuntae players however, would still have the chance to get a skateboard by beating another play off one. Then when the end of the corridor was finally reached, the door would close once 2 of the characters had walked through. Those two characters would emerge in the final area unharmed. The other 2 would fall from the ceiling and take some damage. This made the fights so much more fun and not all the levels followed this same structure. Another had you falling from the sky grabbing desperately at umbrellas to break the fall while another one had you jumping up a number of ledges to reach the top of a castle.
Then there was the matter of special moves. Each fighter in Melee has 4 rather unspectacular special moves which can be executed an infinite number of times throughout the entire fight, at any time. The fighters in Powerstoine on the other hand each had 2 special moves each. However, they could not be used at any time. Your power bar would have to be filled first and then you had the opportunity to perform your special moves. Different moves took a different amount off your power bar and when it was depleted, you could no longer do the moves. Again, this added another aspect to the fights as players would always be weary of their opponents' special moves. Plus, unlike Melee, these moves WERE impressive. Choosing between Dr. Mario throwing a pill or a red spaceman jumping up in the air and firing 25 missiles (each of which larger than his body!) all around him isn't the hardest of choices. Red spacedude all the way!
I have to say that I think Melee is highly over rated. It is a good game I agree but it isn't deserving of the massive 95% score it recieved in NGC. There is more to do in Melee with all the special modes and options, there are more characters and there are a lot more arenas (not surprising considering the complexity of the arena's in the two games) but Powerstone is just so much more fun. It might be due to the fact that Powerstone is fully 3D so allows more freedom when fighting, but regardless of what it is, I see Powerstone 2 as a far superior game.
Granted the GC has only be out for 2 months and the DC for 3 years, but the DC has a better multiplayer game that the GC. Oooohhhh! :-D
Anyway, better put in a good point for the GC here before I get battered. Errrr....lots of good games coming out at the end of the year. But Turok was never known for its great multiplayer and I don't believe Metroid even has a confirmed multiplayer yet!
Anyway, if you've got a DC packed away in the cupboard and you like Smash Bros, then go get yourself a copy of Powerstone 2. Tis much better.
http://includes.reserve.co.uk/ listings/extrainfo.php?co=SL3340
(Remove the space and ignore the pathetically poor box)
> I think what he was saying is that Powerstone is free roaming whereas
> melee is just plain old 2d.
Yeah I know but I'm in a hostile mood after Henman winning. Grrrr...
> Both of them are fighting games not to be taken too seriously and
> designed for multiplayer gaming. I think that is enough of a
> similarity to compare the two! I think you should think up a better
> argument before writing something like that...
I think what he was saying is that Powerstone is free roaming whereas melee is just plain old 2d.
I would only give Pikmin 70% and SSB:M 80 to 85%
85% seems a bit high for a game that you think is only "alright" and 70% seems way too high for a game you hate!
> Vottanator wrote:
>
> Getting into an evasive stance and then timing your move perfectly
> so
> as to parry an opponent's blow and then follow up with a devastating
> counter is just so impressive! You can't do that on Smash Bros.
>
> Actually, you can.
> When you start to get the hang of the Smash Brothers control system,
> you find various rolls and dodges that allow you to dodge and counter
> with speed and precision.
> It is possible to humiliate a button bashing begginer without being
> hit provided you have skill and timing - just like any other beat-em
> up.
---
No it isn't the same though. In VF4 there are actually lots of different stances for each character, some of which are just for evasive moves. There aren't different stances in Smash Bros. Rolls and dodges are all well and good, and you can do them in VF4 too, but it's the proper stylish, life-like moves in VF4 that make it so stylish. In my opinion anyway....
---
> Oh and pit Mario against Akira and there can be only one outcome!!
> :-D
>
> Samus would trash him without even breaking a sweat! :-P
---
But she's got a missile launcher on her arm!!! :-D
THere's too much of the "random" factor for it to be fun for more than a week - although it is perfect for the lunch break, or as a multiplayer game.
> Getting into an evasive stance and then timing your move perfectly so
> as to parry an opponent's blow and then follow up with a devastating
> counter is just so impressive! You can't do that on Smash Bros.
Actually, you can.
When you start to get the hang of the Smash Brothers control system, you find various rolls and dodges that allow you to dodge and counter with speed and precision.
It is possible to humiliate a button bashing begginer without being hit provided you have skill and timing - just like any other beat-em up.
Only in this one, instead of learning button pressing combinations you simply have a simple set of moves at your finger tips and are free to use them in your own creative way.
> I know that different people have different definitions of humiliating
> your opponent but for me, it's what I can do in VF4 rather what other
> people can do in Smash Bros.
Each to their own I suppose.
> Oh and pit Mario against Akira and there can be only one outcome!! :-D
Samus would trash him without even breaking a sweat! :-P