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According to NGC Mag, Melee is the best game on the GC at the moment but in my opinion, it's certainly inferior to Powerstone 2 on the DC (I've never played the first one).
Multiplayer is enormous fun on Melee I agree but it is no where near as much fun as Powerstone 2.
First off, the arenas in Melee are, what I would honestly describe as dismal. I seem to remember the ones on the N64 version being far bigger and more complicated. Most of them on Melee are just flat areas which are pretty small. These pale in comparison to Powerstone 2's much larger, more detailed arenas which change as the fight goes on. Okay so some of the arenas in Melee change after a certain amount of time but they don't make the fight much different, and because Powerstone was a fully 3D game where you could wander all around the arena, the shape and size of the arena (as well as the objects in it) had a huge effect on the fight.
The transition period also had an effect. In Melee, it's just a simple change while the fight contniues. In Powerstone on the other hand, you would actually be required to run or jump to the next stage of the arena. For example, in the tomb area after a certain time the floor would crumble. Each character would fall into a straight corridor and would have to run along it to reach the other end before the boulder that is persuing them catches up and damages them. Two skateboards would be awaiting the quickest 2 players at the beginning of the corridor and a scramble for the skateboards would always be fun. The two unfortuntae players however, would still have the chance to get a skateboard by beating another play off one. Then when the end of the corridor was finally reached, the door would close once 2 of the characters had walked through. Those two characters would emerge in the final area unharmed. The other 2 would fall from the ceiling and take some damage. This made the fights so much more fun and not all the levels followed this same structure. Another had you falling from the sky grabbing desperately at umbrellas to break the fall while another one had you jumping up a number of ledges to reach the top of a castle.
Then there was the matter of special moves. Each fighter in Melee has 4 rather unspectacular special moves which can be executed an infinite number of times throughout the entire fight, at any time. The fighters in Powerstoine on the other hand each had 2 special moves each. However, they could not be used at any time. Your power bar would have to be filled first and then you had the opportunity to perform your special moves. Different moves took a different amount off your power bar and when it was depleted, you could no longer do the moves. Again, this added another aspect to the fights as players would always be weary of their opponents' special moves. Plus, unlike Melee, these moves WERE impressive. Choosing between Dr. Mario throwing a pill or a red spaceman jumping up in the air and firing 25 missiles (each of which larger than his body!) all around him isn't the hardest of choices. Red spacedude all the way!
I have to say that I think Melee is highly over rated. It is a good game I agree but it isn't deserving of the massive 95% score it recieved in NGC. There is more to do in Melee with all the special modes and options, there are more characters and there are a lot more arenas (not surprising considering the complexity of the arena's in the two games) but Powerstone is just so much more fun. It might be due to the fact that Powerstone is fully 3D so allows more freedom when fighting, but regardless of what it is, I see Powerstone 2 as a far superior game.
Granted the GC has only be out for 2 months and the DC for 3 years, but the DC has a better multiplayer game that the GC. Oooohhhh! :-D
Anyway, better put in a good point for the GC here before I get battered. Errrr....lots of good games coming out at the end of the year. But Turok was never known for its great multiplayer and I don't believe Metroid even has a confirmed multiplayer yet!
Anyway, if you've got a DC packed away in the cupboard and you like Smash Bros, then go get yourself a copy of Powerstone 2. Tis much better.
http://includes.reserve.co.uk/ listings/extrainfo.php?co=SL3340
(Remove the space and ignore the pathetically poor box)
It's been 3 years since I last read about it...
No plans from Capcom then?
Pity really. I wouldn't choose it over Smash Brothers but it's still the only game of it's kind. I'd choose it other Tekken or Virtua Fighter atleast...
> Anyone know if Sega are planning a GC version?
It isn't a Sega game, it's a Capcom game. However, I remember reading that it really didn't sell too well on DC so it probably won't appear on GC.
> The magazine professionals of a Nintendo mag I might add. :-D
And Gamesmaster and CVG who both rate it better than Power Stone! :-P
Still, from what I've seen of Powerstone (only footage and screenshots and descritpions), it does look pretty good.
Anyone know if Sega are planning a GC version?
> Vottanator wrote:
> cookie monster wrote:
> I think what he was saying is that Powerstone is free roaming
> whereas
> melee is just plain old 2d.
>
>
> Yeah I know but I'm in a hostile mood after Henman winning. Grrrr...
>
>
> ================
>
> 2d/free roaming nuff said
--
That isn't enough said at all. Perfect Dark can be compared with Medal of Honor. Futuristic/World War 2....they can still be compared!
> Smash Brothers is the gaming marmite. You either love it or hate it.
> The majority seem to love it though and that includes the magazine
> profeesionals! :-P
The magazine professionals of a Nintendo mag I might add. :-D
> cookie monster wrote:
> I think what he was saying is that Powerstone is free roaming
> whereas
> melee is just plain old 2d.
>
>
> Yeah I know but I'm in a hostile mood after Henman winning. Grrrr...
================
2d/free roaming nuff said
>it is far
> superior to Smash Bros Melee.
*shakes with anger*
> No it isn't the same though. In VF4 there are actually lots of
> different stances for each character, some of which are just for
> evasive moves. There aren't different stances in Smash Bros. Rolls and
> dodges are all well and good, and you can do them in VF4 too, but it's
> the proper stylish, life-like moves in VF4 that make it so stylish. In
> my opinion anyway....
I suppose that Virtua Fighter does have more realism, but I personally think that that slows down the gameplay.
Smash Brothers is lightening fast and gives you tight control of your character. Realistic beat-em ups tend to have a slower more sluggish control/gameplay but have more depth in terms of complex button combination moves and timed combo's.
I prefer Smash Brothers because it's all out spontaneous skill.
And although there's little depth in pulling a move off, there's a lot of depth in pulling it off effectively.
I see what you mean about Virtua Fighter being more impressive because it looks like real people are fighting, but I find it more fun to show off by kicking off walls and using the grapple hook to climb walls rather than making my character dodge "realistically".
Again, I suppose it's each to their own.
It's like Bleeders said.
Smash Brothers is the gaming marmite. You either love it or hate it.
The majority seem to love it though and that includes the magazine profeesionals! :-P