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Will the latest offerings like Quake III or Unreal Tournament be at least half as good as the same games on the PC?
Dreamcast IGN had a play test of the mother of all FPS games Quake III. The were more interested with the online capability of the console which, as we all no, is the most important part of the future of gaming. The newly released broadband modem was used to pit the two best FPS gamers against each other.
They were impressed with the graphical detail of the game, claiming it wasn't far from the quality seen on the PC (i will have to judge that for myself). All this visual eye candy was being displayed at a constant 30 frames per second, even over the internet.
This is where the problem lies....frames per second. To make the game playable in a frantic deathmatch the FPS has to be as high as possible and not drop too low, otherwise you could be killed by a person before you see them. 30 FPS is very respectable for a console but i would be a bit concerned about playing it at that low rate. I play that game on my PC and get between 90 and 180 FPS, depending on resolution and detail settings. At those framerates the game run very smoothly. If i up the resolution to 1600x1200 the framerate drops to around 30. At that speed the game can get a bit jittery.
It's not just the DC which sufers from this. Apparently the framerate on Unreal Tournament played on the mighty PS2 drops to 15 when there is a lot of action.
We will have to wait and see whether the current level of console can effectively play Firt person persective games.
(I think the Gamecube will be that powerful)
It runs smoothly, and it looks great, but compared to Perfect Dark, there's no way it can compare with it.
Why? Cos' i say so! It runs as dan said 30 frames per seconds, plus it's got split screen mulitplayer mode, powerful explosive guns, could you expect it to run so smoothly like Quake 3!
RARE have done a super job balancing the graphics, so the framerate increases, not only they made it and Goldeneye look good was that it was on a 64 bit console!
£1000? £2000? Anyway, as long as internet play suffers from lag, Perfect Dark and Turok are going to be the best multiplayer First Person Shooters.
Besides, 30FPS is fine as long as it doesn't go below that in the middle of a gun fight!
Will the latest offerings like Quake III or Unreal Tournament be at least half as good as the same games on the PC?
Dreamcast IGN had a play test of the mother of all FPS games Quake III. The were more interested with the online capability of the console which, as we all no, is the most important part of the future of gaming. The newly released broadband modem was used to pit the two best FPS gamers against each other.
They were impressed with the graphical detail of the game, claiming it wasn't far from the quality seen on the PC (i will have to judge that for myself). All this visual eye candy was being displayed at a constant 30 frames per second, even over the internet.
This is where the problem lies....frames per second. To make the game playable in a frantic deathmatch the FPS has to be as high as possible and not drop too low, otherwise you could be killed by a person before you see them. 30 FPS is very respectable for a console but i would be a bit concerned about playing it at that low rate. I play that game on my PC and get between 90 and 180 FPS, depending on resolution and detail settings. At those framerates the game run very smoothly. If i up the resolution to 1600x1200 the framerate drops to around 30. At that speed the game can get a bit jittery.
It's not just the DC which sufers from this. Apparently the framerate on Unreal Tournament played on the mighty PS2 drops to 15 when there is a lot of action.
We will have to wait and see whether the current level of console can effectively play Firt person persective games.