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"Will FPS games on consoles work."

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Thu 02/11/00 at 23:44
Regular
Posts: 787
With the exception of a few First Peerson Perspective games which ,have been released on consoles, only a few have succeeded.
Will the latest offerings like Quake III or Unreal Tournament be at least half as good as the same games on the PC?
Dreamcast IGN had a play test of the mother of all FPS games Quake III. The were more interested with the online capability of the console which, as we all no, is the most important part of the future of gaming. The newly released broadband modem was used to pit the two best FPS gamers against each other.
They were impressed with the graphical detail of the game, claiming it wasn't far from the quality seen on the PC (i will have to judge that for myself). All this visual eye candy was being displayed at a constant 30 frames per second, even over the internet.

This is where the problem lies....frames per second. To make the game playable in a frantic deathmatch the FPS has to be as high as possible and not drop too low, otherwise you could be killed by a person before you see them. 30 FPS is very respectable for a console but i would be a bit concerned about playing it at that low rate. I play that game on my PC and get between 90 and 180 FPS, depending on resolution and detail settings. At those framerates the game run very smoothly. If i up the resolution to 1600x1200 the framerate drops to around 30. At that speed the game can get a bit jittery.
It's not just the DC which sufers from this. Apparently the framerate on Unreal Tournament played on the mighty PS2 drops to 15 when there is a lot of action.
We will have to wait and see whether the current level of console can effectively play Firt person persective games.
Fri 03/11/00 at 22:25
Regular
Posts: 9,848
And when RARE have 256 bit to play with...




(I think the Gamecube will be that powerful)
Fri 03/11/00 at 22:10
Regular
Posts: 16,558
Now look cook. If you think about it the N64 is 64 bit, Pc's are way more powerful than them, look at quake 3!
It runs smoothly, and it looks great, but compared to Perfect Dark, there's no way it can compare with it.

Why? Cos' i say so! It runs as dan said 30 frames per seconds, plus it's got split screen mulitplayer mode, powerful explosive guns, could you expect it to run so smoothly like Quake 3!
RARE have done a super job balancing the graphics, so the framerate increases, not only they made it and Goldeneye look good was that it was on a 64 bit console!
Fri 03/11/00 at 22:05
Regular
Posts: 9,848
How much did you spend on your PC tcook5?
£1000? £2000? Anyway, as long as internet play suffers from lag, Perfect Dark and Turok are going to be the best multiplayer First Person Shooters.
Besides, 30FPS is fine as long as it doesn't go below that in the middle of a gun fight!
Fri 03/11/00 at 21:45
Regular
"Copyright: FM Inc."
Posts: 10,338
What? Did I miss something? Don't they use frames or something? I'm an ignorant dummy when it comes to frame technology, so if you know the alternative, let me know, but use small words so I can understand.
Fri 03/11/00 at 21:16
Posts: 0
*cough* Goldeneye N64 *cough*
*cough* Perfect Dark N64 *cough*

Sorry I've got a bit of a cough here...
Fri 03/11/00 at 14:45
Regular
"Copyright: FM Inc."
Posts: 10,338
Perhaps a way around this is to program graphics so that they are not displayed in frames at all, remember how we moved from comic strips to movies in one giant leap? Perhaps we can move from frames to er....I'm not that good at programming, so I'll leave that one to the boffins, perhaps the new Flash type software for webpage design may hold a solution?
Thu 02/11/00 at 23:44
Regular
"MSR Rules"
Posts: 125
With the exception of a few First Peerson Perspective games which ,have been released on consoles, only a few have succeeded.
Will the latest offerings like Quake III or Unreal Tournament be at least half as good as the same games on the PC?
Dreamcast IGN had a play test of the mother of all FPS games Quake III. The were more interested with the online capability of the console which, as we all no, is the most important part of the future of gaming. The newly released broadband modem was used to pit the two best FPS gamers against each other.
They were impressed with the graphical detail of the game, claiming it wasn't far from the quality seen on the PC (i will have to judge that for myself). All this visual eye candy was being displayed at a constant 30 frames per second, even over the internet.

This is where the problem lies....frames per second. To make the game playable in a frantic deathmatch the FPS has to be as high as possible and not drop too low, otherwise you could be killed by a person before you see them. 30 FPS is very respectable for a console but i would be a bit concerned about playing it at that low rate. I play that game on my PC and get between 90 and 180 FPS, depending on resolution and detail settings. At those framerates the game run very smoothly. If i up the resolution to 1600x1200 the framerate drops to around 30. At that speed the game can get a bit jittery.
It's not just the DC which sufers from this. Apparently the framerate on Unreal Tournament played on the mighty PS2 drops to 15 when there is a lot of action.
We will have to wait and see whether the current level of console can effectively play Firt person persective games.

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