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I managed to get a hooky version/advanced demo today and It's looking mighty fine. The maps are totally with an insane amount of texture and detail including grass, waterfalls and great particle effects. Many of the weapons have been kept over from the previous game albeit in a funked up way. In terms of the gameplay, it seems to have veered slightly away from the complete hectic bloodbath of before, with it being slightly harder to kill an opponent easily.....Apparently there are more evasive manouvres to be found but I've only had an hour on it so I haven't found out what there are, although tapping the strafe buttons seems to make your character cartwheel away from danger! Graphically, it is superb.Each weapon having great effects - especially the lightning gun!!
On the downside, the music is on the poor side and even though it was being run on one of the fastest machines you can buy, there was a lot of slowdown when the action picked up - especially in capture the flag. Anyway I'm sure these glitches will be ironed out before release - otherwise we'll all have to trade in our existing PCs!!!
:-)
"The last time Sniper was spotted playing UT (for the brief millisecond that he was alive there, no screenshot sorry)"
SNIPER: ur teaming up on me arent u?
GRIX: No.
FANTASYMEISTER: No.
Instead, the programmers (as programmers are wont to do) have said: "OK, this is coming out in 2003, what graphics cards will our userbase be able to afford by then? £400? OK, lets make 256MB gfx cards the standard spec and go from there..."
They should make all programmers start off by trying to cram Space Invaders onto the 1k ZX81 first before they let them loose on any other project. Once they've got memory management under their belts as a programming skill, there shouldn't be any reason why they can't program UT to run with just 2MB graphics memory, by making more use of other parts of the computer to run more effectively.
Instead, they'll release UT2003 at £39.99 and then expect everyone to run out and spend another couple of weeks' wages on a new graphics card to be able to play it.
(Yes, I'm bitter, I have 2MB onboard gfx on my system...).
> It's a well known fact that the only reason there is ANY slowdown in
> any version of UT is that Sniper is playing at the same time. Even if
> you're playing offline, the chances are the the number of pixels that
> have to be generated everytime Sniper gets killed is so gargantuan
> that they soon add up, and slow down everything on the internet, which
> causes your modem to splutter and take up valuable memory when it
> shouldn't even be on.
>
> The last time Sniper was spotted playing UT (for the brief millisecond
> that he was alive there, no screenshot sorry), it followed shortly
> thereafter that BT's main backbone for internet traffic across the
> Atlantic failed causing major problems for worldwide ISPs.
>
> Now that they've got grass in the game too, UT2003 will only be fully
> playable when the PVI 20GHz processor becomes the norm.
So will that mean UT2008 then??!!
pants
The last time Sniper was spotted playing UT (for the brief millisecond that he was alive there, no screenshot sorry), it followed shortly thereafter that BT's main backbone for internet traffic across the Atlantic failed causing major problems for worldwide ISPs.
Now that they've got grass in the game too, UT2003 will only be fully playable when the PVI 20GHz processor becomes the norm.
I managed to get a hooky version/advanced demo today and It's looking mighty fine. The maps are totally with an insane amount of texture and detail including grass, waterfalls and great particle effects. Many of the weapons have been kept over from the previous game albeit in a funked up way. In terms of the gameplay, it seems to have veered slightly away from the complete hectic bloodbath of before, with it being slightly harder to kill an opponent easily.....Apparently there are more evasive manouvres to be found but I've only had an hour on it so I haven't found out what there are, although tapping the strafe buttons seems to make your character cartwheel away from danger! Graphically, it is superb.Each weapon having great effects - especially the lightning gun!!
On the downside, the music is on the poor side and even though it was being run on one of the fastest machines you can buy, there was a lot of slowdown when the action picked up - especially in capture the flag. Anyway I'm sure these glitches will be ironed out before release - otherwise we'll all have to trade in our existing PCs!!!
:-)