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"A Decline In Retro-Gaming..."

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Fri 14/06/02 at 08:29
Regular
Posts: 787
I recently had a go at my mate’s import copy of Namco Museum for PS2 (for the versions of Pac-Man Arrangement, Galaga Arrangement and Dig-Dug Arrangement that aren't currently emulated any other way). And in at least one sense, it's an improvement on recent commercial retro packages, because you get a dozen games instead of the pathetic six or so on most compilations (though after what Capcom did with Generations, and since there's clearly next to no work involved, I don't see that there's any excuse for the PS2 edition not to include the entire six-volume, 30-odd-game Namco Museum series from PS1)

On the other hand, though, it's cack. For one thing, it still suffers from the p***-poor conversions of Pac-Man and Ms Pac-Man that afflicted all the other versions. And for another, it actually offers in many respects less than the PS1 version. For a start, you don't actually get any of the extensive "Museum" content that was such a nice addition to the original releases. And you also get a lot fewer options with the games themselves, such as the opportunity to turn the display sideways for a full-screen image if you can turn your TV on its side, or the choice of display styles on the likes of Galaxian and Dig-Dug.

And other publishers are even worse. Pocket Studios, for example, should have their aces kicked to John O'Groats and back for the atrocity of violation they perpetrated on the GBA version of Williams Arcade Classics. Williams themselves recently managed the impressive feat of producing a commercial pinball emulation package that was orders of magnitude worse than the free alternative offered by Visual Pinball. And crap 50Hz conversions are bad enough on any game, but when you're converting a load of old Atari titles that are already struggling to reproduce vector graphics on a low-res TV screen, cramming them into a crappy 50Hz bordered letterbox is a crime that ought to be punishable by ceremonial drowning in a bucket of Bernard Manning's phlegm.

If there's a decent market for retro-gaming out there, shouldn't it be getting treated a lot better by publishers to keep it alive? And if there isn't, well, we know why. Maybe there’s an ideal business opportunity here, start a software label that just deals in releasing retro games of yester year. It appears to me that the software companies that currently release these retro packs at the moment only do so to cover up bare release schedules. I am staggered that publishers don't yet realize the reason that retro game compilations don't sell as many copies as they might is because there are NEVER enough titles on them. I'd pay £35 time and time again for a GBA package with at least 30 C64 games on. Who else is going to buy them? What good is it that a load of IP is stuck there, in a silo, doing nothing and depreciating in value all the time?

I think that there's a market, but maybe the wrong people are making the decisions on what to release. I had a BBC B (sob) so never got into games until the Amiga, so it's less relevant because you can still pick up the originals on most 16 bit computers and consoles (and lots of 8 bit). But I reckon that I’d pay real money for proper classics like Speedball 2, Toki, Rodland and Sensible Soccer and all the other millions that I can't remember at the moment. There are probably huge arguments over who owns the rights to a lot of old games, too. I reckon that I’d pay real money for proper classics, but I wouldn’t, I tell you that now. Why? Because the truly classic games would be practically impossible to play. As was admirably demonstrated by Sega's MasterGear peripheral, taking a game designed to be played on a television, and displaying it on a tiny LCD screen makes the game really hard to play. Bullets are so tiny as to be rendered invisible; coins are too small to be picked up, and as for a pixel-perfect jump? Forget it. Some games work, but most don't. Remakes are the only way to get a playable conversion. And it'd be unfeasible to put 30 remakes on to one cart due to both cost and time.

However, there are several old 8-bit emulators for the GBA already, and many of them use an optional smart-scrolling system to cope with the size of the screen. Obviously this isn't an ideal solution for all games either, but between that and a normal fixed display you'll find the large majority of old games are perfectly playable on the ickle screen. The Digital Eclipse conversions of Joust and Defender on the GBC (let alone the GBA) were perfectly playable (although I suspect some pixel dropout on the Defender). I made the mistake of picking up the Atari Collection v2 for the PS (tempted by Gauntlet at the very least), some almost unplayable conversions on there.

If idiot publishers can't see the potential in this potential C64 compilation cart, they all deserve to explode in their own poo, or something. Paradroid, Bruce Lee, Spy Hunter, Beach Head 1 and 2, Winter Games, California Games, Wizball, Bounder, Elite, Boulder Dash (which I think is out on the GameBoy Color), Thrust. Sort it! One of the worst retro compilations ever would have to be the Midway Arcade Party Pack. PARTY Pack?

"Hey, guys, I'm having a party tonight!"

"Will there be beer and soft drugs?"

"No. There will be Klax."

Follow that up with the worst conversions of Toobin', 720 and Super Sprint ever, with their eye-buggering-flicker-fest-postage-stamp sized screens, include Rampage just to annoy me, and charge forty quid for it, and you've got a vision of hell in your hands. Still, it did have Smash T.V.

Thanks for reading,
LF
Fri 14/06/02 at 15:47
"I hate that!!!"
Posts: 4,115
Nice topic
Fri 14/06/02 at 08:29
Posts: 0
I recently had a go at my mate’s import copy of Namco Museum for PS2 (for the versions of Pac-Man Arrangement, Galaga Arrangement and Dig-Dug Arrangement that aren't currently emulated any other way). And in at least one sense, it's an improvement on recent commercial retro packages, because you get a dozen games instead of the pathetic six or so on most compilations (though after what Capcom did with Generations, and since there's clearly next to no work involved, I don't see that there's any excuse for the PS2 edition not to include the entire six-volume, 30-odd-game Namco Museum series from PS1)

On the other hand, though, it's cack. For one thing, it still suffers from the p***-poor conversions of Pac-Man and Ms Pac-Man that afflicted all the other versions. And for another, it actually offers in many respects less than the PS1 version. For a start, you don't actually get any of the extensive "Museum" content that was such a nice addition to the original releases. And you also get a lot fewer options with the games themselves, such as the opportunity to turn the display sideways for a full-screen image if you can turn your TV on its side, or the choice of display styles on the likes of Galaxian and Dig-Dug.

And other publishers are even worse. Pocket Studios, for example, should have their aces kicked to John O'Groats and back for the atrocity of violation they perpetrated on the GBA version of Williams Arcade Classics. Williams themselves recently managed the impressive feat of producing a commercial pinball emulation package that was orders of magnitude worse than the free alternative offered by Visual Pinball. And crap 50Hz conversions are bad enough on any game, but when you're converting a load of old Atari titles that are already struggling to reproduce vector graphics on a low-res TV screen, cramming them into a crappy 50Hz bordered letterbox is a crime that ought to be punishable by ceremonial drowning in a bucket of Bernard Manning's phlegm.

If there's a decent market for retro-gaming out there, shouldn't it be getting treated a lot better by publishers to keep it alive? And if there isn't, well, we know why. Maybe there’s an ideal business opportunity here, start a software label that just deals in releasing retro games of yester year. It appears to me that the software companies that currently release these retro packs at the moment only do so to cover up bare release schedules. I am staggered that publishers don't yet realize the reason that retro game compilations don't sell as many copies as they might is because there are NEVER enough titles on them. I'd pay £35 time and time again for a GBA package with at least 30 C64 games on. Who else is going to buy them? What good is it that a load of IP is stuck there, in a silo, doing nothing and depreciating in value all the time?

I think that there's a market, but maybe the wrong people are making the decisions on what to release. I had a BBC B (sob) so never got into games until the Amiga, so it's less relevant because you can still pick up the originals on most 16 bit computers and consoles (and lots of 8 bit). But I reckon that I’d pay real money for proper classics like Speedball 2, Toki, Rodland and Sensible Soccer and all the other millions that I can't remember at the moment. There are probably huge arguments over who owns the rights to a lot of old games, too. I reckon that I’d pay real money for proper classics, but I wouldn’t, I tell you that now. Why? Because the truly classic games would be practically impossible to play. As was admirably demonstrated by Sega's MasterGear peripheral, taking a game designed to be played on a television, and displaying it on a tiny LCD screen makes the game really hard to play. Bullets are so tiny as to be rendered invisible; coins are too small to be picked up, and as for a pixel-perfect jump? Forget it. Some games work, but most don't. Remakes are the only way to get a playable conversion. And it'd be unfeasible to put 30 remakes on to one cart due to both cost and time.

However, there are several old 8-bit emulators for the GBA already, and many of them use an optional smart-scrolling system to cope with the size of the screen. Obviously this isn't an ideal solution for all games either, but between that and a normal fixed display you'll find the large majority of old games are perfectly playable on the ickle screen. The Digital Eclipse conversions of Joust and Defender on the GBC (let alone the GBA) were perfectly playable (although I suspect some pixel dropout on the Defender). I made the mistake of picking up the Atari Collection v2 for the PS (tempted by Gauntlet at the very least), some almost unplayable conversions on there.

If idiot publishers can't see the potential in this potential C64 compilation cart, they all deserve to explode in their own poo, or something. Paradroid, Bruce Lee, Spy Hunter, Beach Head 1 and 2, Winter Games, California Games, Wizball, Bounder, Elite, Boulder Dash (which I think is out on the GameBoy Color), Thrust. Sort it! One of the worst retro compilations ever would have to be the Midway Arcade Party Pack. PARTY Pack?

"Hey, guys, I'm having a party tonight!"

"Will there be beer and soft drugs?"

"No. There will be Klax."

Follow that up with the worst conversions of Toobin', 720 and Super Sprint ever, with their eye-buggering-flicker-fest-postage-stamp sized screens, include Rampage just to annoy me, and charge forty quid for it, and you've got a vision of hell in your hands. Still, it did have Smash T.V.

Thanks for reading,
LF

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