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Fear, sadness, happiness, love. All these can now be found in the huge criteria that games now cover. It just goes to show how far gaming has come in such a short space of time. Only 15 years ago we were still playing on the likes of 2D plat formers which only had addiction of the game play to keep you coming back, and that’s about the only other feeling they gave you, apart from feeling sick with the strange colours that use to keep flashing on the screen.
With gaming now being able to bring us so many different emotions, is it really better than what we were playing back then? Have all these new emotions really taken the ‘gaming’ out of gaming?
Gaming use to be about having a blast on a game to relieve some of the tension, it wasn’t about following a carefully set out story line, it was just about getting the points, finishing that level, completing this game as fast as you could. Back then it was simple, you just basically played. But there wasnt much in form of emotion there, you didnt feel like you do with games to today, so gaming now, for me, is much better than it ever was.
These days its much more complex. Its now about levelling up your characters, finishing the games to get the good ending over the bad ending, making sure that the story line goes through properly and that you do rescue the girl/boy/world. Emotions are much more used with this, the plots pull on the nerves of your head, in one case you want to be doing the right things, helping people, but on another case you want to show the evil streak of yours, show that you do have that nasty edge to you. Games can now bring out more emotions in you than things that happen in your real everyday life.
This will continue to become more and more apparent as the technology becomes more improved too, you only have to look at the current crop of games that are out now to realise how close gaming is becoming to mimic real life events. As graphics become better things look more real. As developers create more realistic AI the more realistic opponents we have to face. The more real all these separate areas are improved, the more real our emotions will begin to feel, and that is a scary thought.
Already we are able to feel fear when we play the likes of Silent Hill. With the atmosphere that these games are able to create, with the intimidating sounds that echoed through every room that you walk through, with the way you see the graphics of the game bring hideous monsters alive which are hell bent on killing you its hard not to be scared, its only natural.
The same goes for all the other types of games out there. We already have the ultra realistic games of Pro Evo and GT3. These games are already able to send the adrenaline pumping around your body as the big occasion rises. Think about it, you have just come first in the races to get you to the F1 polyphony final, your there, the engines are revving up, your in the middle of the pack, engine torqued, you want this race, you just worked so hard for it, you not letting go now. As the light turns green your heart is revved up, pumping faster and faster….And then you go, thumb smacks down on X as you ram the others off the road and speed up into first. All very dramatic, until you hit the ramp and stop dead, you’re heart sinks, and now you sad, angry with yourself for being so stupid as they leave you for dust.
That’s just one example though, look at Pro Evo, has any other game had you jumping up and down shouting at the TV anymore than this? Have you screamed and shouted out loud as you score the winning goal for the World Cup final on 90 minutes having been down 3-1 at half time? I haven’t, I have only got these emotions as the games have become more improved in there game play and looks over the recent years.
But these examples are only of the game play and so on, what about these games with the story lines, the games that seem to have everything. FF games are a perfect example for this. You know what your going to get in terms of a story from FF, its much better than most of the films that comes out these days, and this is all credit to Square and the gaming industry. There are not many games or films out there that have action, sadness, love and laughter all rapped up into one game that really makes a story line worthy of an Oscar or two. And that’s what the latest FF is all about. FF10 brings this new form of excellent story telling even further forward to the millennium. You can’t help but feel apart of it.
And that people, is what gaming is now all about, being part of the occasion that’s playing on your screen. FF10 does this perfect by how the games unfolds and interacts with you, you want to be part of it, you want to be in the team and do the right things, you want to become Yunas friend, and you want Tidus to do well. You cant help but keep trying to hope that you can do this right, and hope that Tidus will not say something stupid that another person may not like. You don’t want to do the wrong things, you feel responsible for him.
The same can be said for many of the other games out there, as soon as you start to play some of them you just feel apart of it, and you begin to think and feel like the character would, whether it be scared and wanting to run like hell away from the beast that is chasing you wanting to take your head, or whether it be excitement as you run into the penalty box and shoot the ball into the far right hand corner with the crowd cheering and chanting your name. You may never get this in real life, gaming is becoming the perfect second best.
Gaming has never been so good as it is now. Things are become more realistic in the way they tell there stories or go about there business. Developers have the kits to bring worlds to us that we once thought we would never see, they can bring us the places we never thought we would be able to go to.
They have the knack to bring us the emotions that we want, and like, and feel.
The gaming industry, is the true Emotion Engine
I would like to pick up on the footy game idea. I think sound is a big factor in this. For example if you hear a little 'yey' u dont feel all that acomplished. However nowadays with brilliant sounds in games like TIF 2002 and RedCard u can really get invloved as they have brill crowd chants a cheers. A good goal scoring cheer really makes it more satisfying and you really feel that you want to be happy with the people, even though they aint real!
FFX also is a good game for this. One of the Sin scenes really got my heart racing...however i wouldn't expect this in FF5.
So good post there.
Fear, sadness, happiness, love. All these can now be found in the huge criteria that games now cover. It just goes to show how far gaming has come in such a short space of time. Only 15 years ago we were still playing on the likes of 2D plat formers which only had addiction of the game play to keep you coming back, and that’s about the only other feeling they gave you, apart from feeling sick with the strange colours that use to keep flashing on the screen.
With gaming now being able to bring us so many different emotions, is it really better than what we were playing back then? Have all these new emotions really taken the ‘gaming’ out of gaming?
Gaming use to be about having a blast on a game to relieve some of the tension, it wasn’t about following a carefully set out story line, it was just about getting the points, finishing that level, completing this game as fast as you could. Back then it was simple, you just basically played. But there wasnt much in form of emotion there, you didnt feel like you do with games to today, so gaming now, for me, is much better than it ever was.
These days its much more complex. Its now about levelling up your characters, finishing the games to get the good ending over the bad ending, making sure that the story line goes through properly and that you do rescue the girl/boy/world. Emotions are much more used with this, the plots pull on the nerves of your head, in one case you want to be doing the right things, helping people, but on another case you want to show the evil streak of yours, show that you do have that nasty edge to you. Games can now bring out more emotions in you than things that happen in your real everyday life.
This will continue to become more and more apparent as the technology becomes more improved too, you only have to look at the current crop of games that are out now to realise how close gaming is becoming to mimic real life events. As graphics become better things look more real. As developers create more realistic AI the more realistic opponents we have to face. The more real all these separate areas are improved, the more real our emotions will begin to feel, and that is a scary thought.
Already we are able to feel fear when we play the likes of Silent Hill. With the atmosphere that these games are able to create, with the intimidating sounds that echoed through every room that you walk through, with the way you see the graphics of the game bring hideous monsters alive which are hell bent on killing you its hard not to be scared, its only natural.
The same goes for all the other types of games out there. We already have the ultra realistic games of Pro Evo and GT3. These games are already able to send the adrenaline pumping around your body as the big occasion rises. Think about it, you have just come first in the races to get you to the F1 polyphony final, your there, the engines are revving up, your in the middle of the pack, engine torqued, you want this race, you just worked so hard for it, you not letting go now. As the light turns green your heart is revved up, pumping faster and faster….And then you go, thumb smacks down on X as you ram the others off the road and speed up into first. All very dramatic, until you hit the ramp and stop dead, you’re heart sinks, and now you sad, angry with yourself for being so stupid as they leave you for dust.
That’s just one example though, look at Pro Evo, has any other game had you jumping up and down shouting at the TV anymore than this? Have you screamed and shouted out loud as you score the winning goal for the World Cup final on 90 minutes having been down 3-1 at half time? I haven’t, I have only got these emotions as the games have become more improved in there game play and looks over the recent years.
But these examples are only of the game play and so on, what about these games with the story lines, the games that seem to have everything. FF games are a perfect example for this. You know what your going to get in terms of a story from FF, its much better than most of the films that comes out these days, and this is all credit to Square and the gaming industry. There are not many games or films out there that have action, sadness, love and laughter all rapped up into one game that really makes a story line worthy of an Oscar or two. And that’s what the latest FF is all about. FF10 brings this new form of excellent story telling even further forward to the millennium. You can’t help but feel apart of it.
And that people, is what gaming is now all about, being part of the occasion that’s playing on your screen. FF10 does this perfect by how the games unfolds and interacts with you, you want to be part of it, you want to be in the team and do the right things, you want to become Yunas friend, and you want Tidus to do well. You cant help but keep trying to hope that you can do this right, and hope that Tidus will not say something stupid that another person may not like. You don’t want to do the wrong things, you feel responsible for him.
The same can be said for many of the other games out there, as soon as you start to play some of them you just feel apart of it, and you begin to think and feel like the character would, whether it be scared and wanting to run like hell away from the beast that is chasing you wanting to take your head, or whether it be excitement as you run into the penalty box and shoot the ball into the far right hand corner with the crowd cheering and chanting your name. You may never get this in real life, gaming is becoming the perfect second best.
Gaming has never been so good as it is now. Things are become more realistic in the way they tell there stories or go about there business. Developers have the kits to bring worlds to us that we once thought we would never see, they can bring us the places we never thought we would be able to go to.
They have the knack to bring us the emotions that we want, and like, and feel.
The gaming industry, is the true Emotion Engine