The "Sony Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Just yesterday, I was given the opportunity to get my hands on pirate copies of some of the best Playstation 2 games around at a price that compared to a Happy Meal at McDonald's. I refused. I do not want to add to the problems piracy creates in the games market.
There is a lesson to be learned here- that the future of gaming is grim unless more action is taken against piracy. In the past games developers came up with many ingenious ideas, the most common of which was some form of detailed pattern or code printed on dark paper and supplied with the game manual- the original Settlers comes to mind here in earlier days and most modern PC games now use this code method on the back of games cases. This code is entered like a password to get the game to load and can only be registered once. Another solution was a cardboard disc with a pattern of holes which, when rotated as directed by the game, revealed a pattern of symbols which had to be entered. This method was not as widely used, but it worked all the same. More recently we have had disc shape changes with the release of the GameCube so that games cannot be copied onto normal Compact Discs.
These devices are very difficult to reproduce, and very effective, but came too late to save the systems of the past. Many of the developers responsible for these measures are still around today (Codemasters and Core to name but two). I think it is time that anti-piracy measures were more effective on all systems today, especially easy targets such as the Playstation consoles. Unless something is done fast, prices will continue to increase and many gamers will end up priced out of the games market.
I really dont think anyone knows truely how big this is.
> what do you think should be done in order to reduce the number of
> pirate games on the market.
I think new methods of producing anti-piracy software should be researched and developed. There's got to be something that works and is financially feasible surely?
> As you probably guessed from my post, I think prices are becoming
> extortionate these days. I have to pay around 63-70 Euro to get my
> hands on a game. It's ridiculous.
May I ask where you reside?
Ok, so whats more likely - the software houses dropping prices first or the end of piracy ? bit of a stalemate :(