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Just yesterday, I was given the opportunity to get my hands on pirate copies of some of the best Playstation 2 games around at a price that compared to a Happy Meal at McDonald's. I refused. I do not want to add to the problems piracy creates in the games market.
There is a lesson to be learned here- that the future of gaming is grim unless more action is taken against piracy. In the past games developers came up with many ingenious ideas, the most common of which was some form of detailed pattern or code printed on dark paper and supplied with the game manual- the original Settlers comes to mind here in earlier days and most modern PC games now use this code method on the back of games cases. This code is entered like a password to get the game to load and can only be registered once. Another solution was a cardboard disc with a pattern of holes which, when rotated as directed by the game, revealed a pattern of symbols which had to be entered. This method was not as widely used, but it worked all the same. More recently we have had disc shape changes with the release of the GameCube so that games cannot be copied onto normal Compact Discs.
These devices are very difficult to reproduce, and very effective, but came too late to save the systems of the past. Many of the developers responsible for these measures are still around today (Codemasters and Core to name but two). I think it is time that anti-piracy measures were more effective on all systems today, especially easy targets such as the Playstation consoles. Unless something is done fast, prices will continue to increase and many gamers will end up priced out of the games market.
Just yesterday, I was given the opportunity to get my hands on pirate copies of some of the best Playstation 2 games around at a price that compared to a Happy Meal at McDonald's. I refused. I do not want to add to the problems piracy creates in the games market.
There is a lesson to be learned here- that the future of gaming is grim unless more action is taken against piracy. In the past games developers came up with many ingenious ideas, the most common of which was some form of detailed pattern or code printed on dark paper and supplied with the game manual- the original Settlers comes to mind here in earlier days and most modern PC games now use this code method on the back of games cases. This code is entered like a password to get the game to load and can only be registered once. Another solution was a cardboard disc with a pattern of holes which, when rotated as directed by the game, revealed a pattern of symbols which had to be entered. This method was not as widely used, but it worked all the same. More recently we have had disc shape changes with the release of the GameCube so that games cannot be copied onto normal Compact Discs.
These devices are very difficult to reproduce, and very effective, but came too late to save the systems of the past. Many of the developers responsible for these measures are still around today (Codemasters and Core to name but two). I think it is time that anti-piracy measures were more effective on all systems today, especially easy targets such as the Playstation consoles. Unless something is done fast, prices will continue to increase and many gamers will end up priced out of the games market.
There will always be that ying and yang. I do not condone piracy, but its a fact of life. An impossible fact to erradicate. Shame really, I bet the MD of konami (pick your favorite) would love a pay rise.
If both parties knew that they were heading for a serious punishment then they would seriously think about not doing it.
The only problem with that though is that it would be such a big thing to do, it would have to be a nationwide (would we go as far as saying world wide?) action to truely put a big dent in the bad goings on around this topic.
But thats not going to happen, as well there are other things that need addressing first in the world. But this is till a big thing that needs sorting out as its costing the market millions of pounds each year.
Everytime a new console comes out, or new source of format for data to be stored on, some bof somewhere figures out how to get things copied and so on, its not something thats going to go away sharpish.
It will end up costing us the gamers more and more money as time goes by, but there is one thing 'we' can do, if we stick to buying all the original stuff we can be sure that we are doing our bit, and putting out appreciattion back into the gaming world with doing the right thing and buying the official games.
I know thats old tech stuff but i remember buying games from Toy's R Us for about £18. And now we are paying £30-40 for games. I know the market has moved some way forward, but in that short time games are now twice as expensive.
With 3 big consoles out now and the PC, if piracy gets much worse than it is already, who knows how much more these prices are going to go up.
The industry cannot do much about the piracy factor itself but they can try nd make the life of "pirates" much harder. Stricter lawas should be introduced for people who are caught copying software and different kinds of firewalls to make sure some features simply do not copy themselves onto the CD and therefore make the game incomplete. Codemasters have done it, so why not everyone else
I think that piracy has played a role in pushing the prices up, they have to get the money back they loose each year somehow.
Plus i guess there out to make a profit, but likewise, i dont know all the mumbo jumbo of who gets what.
Still, i make pretty tough choices about the games i get these days, so i dont mind spending £40 on a game right now.
Ok, so whats more likely - the software houses dropping prices first or the end of piracy ? bit of a stalemate :(