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In the most recent gaming revolution, the jump for 2 to 3 dimensions, numerous genres have been lost.
Some genres simply won’t work in the 3D eye-candy driven world of gaming. Side scrolling fighters have almost died simply because they don’t work in a 3D environment. Even companies like Square have been unable to revive the genre in “The Bouncer”- it will take a leap of genius to perfect character lock-on and camera angles in such a fast paced genre.
Other genres have just been discarded because mass-market gamers won’t buy games that don’t have the eye-candy they demand. For example, 2D fighters, possibly one of the most perfected genres ever to be created, have died. It wasn’t going too badly until SNK went bust, leaving Capcom as the only people seriously making games for the market. So the years of development in perfecting the genre (it reached this point with Street Fighter II) have become worthless. It’s a real loss to the industry.
Another genre lost because of this reason is the top-down scrolling games. Nothing has come close to filling the gap they have left. Whereas with 3D flying games you can take dozen of hits, the 2d top down flying games were about 100% skill- if you got hit you died. There is a massive rift between the 2 genres.
I wonder what genres we’ll lose next.
Sonic
Yet i think we can all see why this is.
If a average gamer these days walked into a shop to buy a beat-em-up he would take a look around and look at the back of the cases for the pictures. Now, the pictures on the back of a 2D beat-em-up box won't be so much candy to the eye and so th eboy will put it down and get the better looking game.
It's all about graphics these days and its sad.
Sonic
Mega-Man is another example of a genre that burnt itself out. Megaman rocked, but there has been about 10 megaman games, and as many more of almost every other platformer in history.
It's a shame really.
As for 2D shooters not being challenging or unpredictable enough, I just can't agree. I find myself going back time and again to my favourites in MAME or similar emulators. Modern titles may have 'depth' but there are times when I want a test of reflexes, not a graphical set-piece a la Medal of Honour. I'd love to see a graphical update of these sorts of games - like the one Jeff Minter did with Llamatron, giving us a pyschadelic and inventive take on an old title.
As for other types of games, like top down shooters, it's not that we don't have the capacity to introduce a game like that in a 3d environment, it's more that this genre has nothing more to offer. If a spanking "eye-candy" R-Type game were to be released now, it would hardly sell, because it's too predictable, too old fashioned, and not nearly demanding enough.
IB
It does seem to have affected twitch gaming quite badly. But there is some hope in modern takes on classic gaming 'feels': Rez, for instance, definitely has its roots way back in lost genres. And - one of my favourite games in recent years - Robotron 64 gave back to the world the coolest shoot-em-up ever. Even State of Emergency, which was given a slating in the press, had a defiantly old-skool survive-in-the-face-of-certain-death feel to it: ignore the terrible mission mode and this is a hell of a good game.
In the most recent gaming revolution, the jump for 2 to 3 dimensions, numerous genres have been lost.
Some genres simply won’t work in the 3D eye-candy driven world of gaming. Side scrolling fighters have almost died simply because they don’t work in a 3D environment. Even companies like Square have been unable to revive the genre in “The Bouncer”- it will take a leap of genius to perfect character lock-on and camera angles in such a fast paced genre.
Other genres have just been discarded because mass-market gamers won’t buy games that don’t have the eye-candy they demand. For example, 2D fighters, possibly one of the most perfected genres ever to be created, have died. It wasn’t going too badly until SNK went bust, leaving Capcom as the only people seriously making games for the market. So the years of development in perfecting the genre (it reached this point with Street Fighter II) have become worthless. It’s a real loss to the industry.
Another genre lost because of this reason is the top-down scrolling games. Nothing has come close to filling the gap they have left. Whereas with 3D flying games you can take dozen of hits, the 2d top down flying games were about 100% skill- if you got hit you died. There is a massive rift between the 2 genres.
I wonder what genres we’ll lose next.
Sonic