The "Sony Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Nowadays if you look at the original Pong and then have a look at Atari’s recent attempt on the PSOne, then it is clear to see which is better (The recent one of course!). Not only is this to do with better graphics capabilities, but also the choice to add more options when it comes to control. The Playstation controller allowed new additions to the play such as the choice to deploy special moves with a tap R1 and also the chance to change the speed of the bats thanks to the analogue control.
It’s not just past controllers that can be improved on. Take the new Playstation 2 Dual Shock 2 controller. Imagine now that your playing Tekken Tag with it. Now just supposing there was an extra button placed right in the center of all the other fire buttons (Triangle, Circle, X, and Square). Lets for now call this extra button the ‘Zigzag’ button (purely made up). Now go back to playing Tekken Tag. Imagine you’re a bit of a master, you’ve beat the game, learnt the moves ect. Supposing though Sony released their new controller with the extra ‘Zigzag’ button and to coincide Namco released a new version of their popular Tekken series. Being a fan of the game, you are very excited about this prospect. The thing that gets you even more excited is the whole new set of fighting moves promised. And thanks to Sony’s new revolutionary controller this now means that there are over a hundred more move combos just because of that one extra button! This would mean the game would take a lot longer to master, there would be more moves to discover, and on the whole the game is better for it. Now a whole lot more can be added to every game. MGS 3 could now have the option to make your character jump, FIFA 2003 could have a punch button to make things more interesting, and V-Rally 4 could have brilliant rain affects obscuring the wind screen which you could clear with your new wind screen wiper activator button! And none of these options would have to sacrifice any other buttons meaning you can still have all your usual commands as well as some nice extras!
Ok I understand this is all fiction, but that kind of change has been shown in the past. Remember when Playstation was first released. All we had to hold was a small gray device with all the simple command buttons. Then as games got more advance Sony had to try and improve their controller. Such improvements like the analogue sticks meant better movement and overall more control for the player. Now instead of just pressing the D-Pad and making a car swerve off to the side more than you wanted, the analogue sticks meant the player could control the exact angle that your car turned, making for a more precise and enjoyable experience. And not just driving games benefited. Platform, sports, and even puzzle games improved in one way or another and this was in some ways just down to better controller design. Since then improvements to the controllers we all know have include rumble features, now used on most controller devices, and also analogue buttons, and hopefully in the future further improvements will make our gaming even better.
Sometimes however the simple controller just isn’t enough for playing some games. When Die Hard Trilogy was released on the Playstation and Sega Saturn consoles neither controller was adapted very well for the shooting levels. So straight from the Arcades came the Light gun. This revolutionary device allowed the player to shoot on screen objects just by pointing the gun at the T.V. screen and pressing a trigger. Many people where impressed, and light gun games became very popular among consoles owners. The Time Crisis series is a great example of this.
Another fine device, the steering wheel, also came from the arcades. Sega Rally was really the game that influenced peripheral makers such as Blaze and Mad Catz to bring the steering wheel into the console market. At first very simple designs were created but over the time, evolution in the steering wheel has seen great improvements, like the excellent Gran Turismo Force Feedback steering wheel. No one can deny this greatly improves the game play of the already brilliant GT3 and really gives the player the feel of driving a real car.
Just recently the gaming market has see a whole load of wacky interactive controllers. It’s pretty hard to walk into an Arcade today without seeing some sort of giant interactive device that sees the gamer jumping around like a nutter as though they were really in the game. It’s how games are evolving, and when you look at it it’s all down to the controllers. And pretty soon you could be experience this in your own home. Already we’ve seen dance mats, cameras that can track your movement, and even now an interactive football mat! Gaming really is becoming more advanced, not only in what we see, but how we control it. Sony’s new I-Toy looks like it’s going to be another barrier breaker. It’s a revolutionary device that basically tracks a ball that you can hold in your hand and effects what is on screen when the ball moves. This will be great for sword fighting games or even games that require you to throw a ball around i.e. baseball. Things really are getting better. Soon we could even own our very own interactive arena where we can do all sorts of activities that affect what happens on screen.
Of course all this is in the future. So for now I want you all to go over to your console (or PC) and stare at the controller. And then think to yourself, ‘If it wasn’t for this little device I wouldn’t have been able to do all the gaming delights I enjoy. I wouldn’t be able to win world cups, or fight against gorgeous women. I would lose all control’. Because my friends, it may not be big, fancy, or hi tech, but it sure does offer you a door into a living fantasy. It has been created so anything is possible from playing football to shooting zombies. It is the ultimate weapon, and no matter how much people may criticize it, they can’t deny it’s a stroke of pure genius.
Thanks for reading.
Please reply on,
How you think controller design effects game play,
What sort of controllers you enjoy,
What you think we will see in the future,
And any other things you wish to discuss on the matter of controllers.
Thanks,
Nath
A Nintendo developer who worked on the Gamecube controller
> (which I'm sorry Sony fans is easily the best controller in history)
> said the ultimate goal is to play a game without realising you are
> even holding a controller (which short of plugging the console into
> your head, is next to impossible).
Hmm, i dont totally agree with that, and ill use myself as an example...so this might not be for everyone.
Anyway, Pro Evo Soccer, perhaps the only game that i have ever played without fail each week, and because of this, i have memorised the controls exactly. What this means is while im playing i know what to press, when to press it and so on. In the end, i dont even have to think about what i am doing with my hands anymore, its all instinct now, all i have to do is focus on the tv, interpret whats going on and everything else is automatic...at times i forget im even holding the pad. This could just be down to skill and ability i admit, but there has to be some degree of just the plain fact that the controls are set up so well.
So in the end, i think its not just totally down to the controler that you are using to decide whether its good or not, its the game that counts aswell, it just depends on what you are playing. This is even more backed up with First Person Shooters on consoles, as i find myself totally useless at these games if im not playing them on my PC.
As for the actual controlers of these days being too complex or simple...i think they really need to have quite a few buttons on them to allow the game to play how it is truely wanted to be played. But saying this, lots of buttons does not really mean that the game and the way it plays will become complex. Its back down to the actual game that needs to put the controls in a way that they are easy to use, that there in the correct position in relation to each other. For example, as many racing games do, its better to have the acceleration button next to the breaking one.
All in all, the best pads are the ones that have enough buttons for the developers to play with, but also that they have easy access to the buttons. I still stand by the fact, that i feel the Dual Shock pad is the best that i have ever held...but thats just me.
...and i agree totally....although i haven't really played much with a GC controller when i did i thought it was good and it let me concentrate more on the game i was playing rather than having to see what i was pressing and such...i also felt this with the PS2 controller.....and also i think forgetting u have a controller is the aim of the more interactive arcade machines....like the danceing games u really can get stuck in and it feels like u really are dancing rather than stomping on buttons if ya get wat i mean.
In answer to your post, I can honestly say that for me simplicity is the key. A Nintendo developer who worked on the Gamecube controller (which I'm sorry Sony fans is easily the best controller in history) said the ultimate goal is to play a game without realising you are even holding a controller (which short of plugging the console into your head, is next to impossible). Whilst I still believe we are some way from attaining that, the Gamecube design certainly seems to show a shift towards simplicity - main button for many games, superb shoulder buttons and a couple of subsidiary buttons, along with the now obligatory controller sticks. I certainly think its the best controller - the PS2 controller is solid, but it neither has the comfort or ease of use to better the Cube one. I hope my opinion isn't subjected to abuse from narrow minded Sony fans, but simply as a fan of videogames Nintendo have to be recognised as innovators (shulder pads, joystick, rumble pack) and the best controller makers. I think in the future we will return to the days of simple controllers - if a developer is talented enough, they won't need complex controls - just look at Zelda.
Nowadays if you look at the original Pong and then have a look at Atari’s recent attempt on the PSOne, then it is clear to see which is better (The recent one of course!). Not only is this to do with better graphics capabilities, but also the choice to add more options when it comes to control. The Playstation controller allowed new additions to the play such as the choice to deploy special moves with a tap R1 and also the chance to change the speed of the bats thanks to the analogue control.
It’s not just past controllers that can be improved on. Take the new Playstation 2 Dual Shock 2 controller. Imagine now that your playing Tekken Tag with it. Now just supposing there was an extra button placed right in the center of all the other fire buttons (Triangle, Circle, X, and Square). Lets for now call this extra button the ‘Zigzag’ button (purely made up). Now go back to playing Tekken Tag. Imagine you’re a bit of a master, you’ve beat the game, learnt the moves ect. Supposing though Sony released their new controller with the extra ‘Zigzag’ button and to coincide Namco released a new version of their popular Tekken series. Being a fan of the game, you are very excited about this prospect. The thing that gets you even more excited is the whole new set of fighting moves promised. And thanks to Sony’s new revolutionary controller this now means that there are over a hundred more move combos just because of that one extra button! This would mean the game would take a lot longer to master, there would be more moves to discover, and on the whole the game is better for it. Now a whole lot more can be added to every game. MGS 3 could now have the option to make your character jump, FIFA 2003 could have a punch button to make things more interesting, and V-Rally 4 could have brilliant rain affects obscuring the wind screen which you could clear with your new wind screen wiper activator button! And none of these options would have to sacrifice any other buttons meaning you can still have all your usual commands as well as some nice extras!
Ok I understand this is all fiction, but that kind of change has been shown in the past. Remember when Playstation was first released. All we had to hold was a small gray device with all the simple command buttons. Then as games got more advance Sony had to try and improve their controller. Such improvements like the analogue sticks meant better movement and overall more control for the player. Now instead of just pressing the D-Pad and making a car swerve off to the side more than you wanted, the analogue sticks meant the player could control the exact angle that your car turned, making for a more precise and enjoyable experience. And not just driving games benefited. Platform, sports, and even puzzle games improved in one way or another and this was in some ways just down to better controller design. Since then improvements to the controllers we all know have include rumble features, now used on most controller devices, and also analogue buttons, and hopefully in the future further improvements will make our gaming even better.
Sometimes however the simple controller just isn’t enough for playing some games. When Die Hard Trilogy was released on the Playstation and Sega Saturn consoles neither controller was adapted very well for the shooting levels. So straight from the Arcades came the Light gun. This revolutionary device allowed the player to shoot on screen objects just by pointing the gun at the T.V. screen and pressing a trigger. Many people where impressed, and light gun games became very popular among consoles owners. The Time Crisis series is a great example of this.
Another fine device, the steering wheel, also came from the arcades. Sega Rally was really the game that influenced peripheral makers such as Blaze and Mad Catz to bring the steering wheel into the console market. At first very simple designs were created but over the time, evolution in the steering wheel has seen great improvements, like the excellent Gran Turismo Force Feedback steering wheel. No one can deny this greatly improves the game play of the already brilliant GT3 and really gives the player the feel of driving a real car.
Just recently the gaming market has see a whole load of wacky interactive controllers. It’s pretty hard to walk into an Arcade today without seeing some sort of giant interactive device that sees the gamer jumping around like a nutter as though they were really in the game. It’s how games are evolving, and when you look at it it’s all down to the controllers. And pretty soon you could be experience this in your own home. Already we’ve seen dance mats, cameras that can track your movement, and even now an interactive football mat! Gaming really is becoming more advanced, not only in what we see, but how we control it. Sony’s new I-Toy looks like it’s going to be another barrier breaker. It’s a revolutionary device that basically tracks a ball that you can hold in your hand and effects what is on screen when the ball moves. This will be great for sword fighting games or even games that require you to throw a ball around i.e. baseball. Things really are getting better. Soon we could even own our very own interactive arena where we can do all sorts of activities that affect what happens on screen.
Of course all this is in the future. So for now I want you all to go over to your console (or PC) and stare at the controller. And then think to yourself, ‘If it wasn’t for this little device I wouldn’t have been able to do all the gaming delights I enjoy. I wouldn’t be able to win world cups, or fight against gorgeous women. I would lose all control’. Because my friends, it may not be big, fancy, or hi tech, but it sure does offer you a door into a living fantasy. It has been created so anything is possible from playing football to shooting zombies. It is the ultimate weapon, and no matter how much people may criticize it, they can’t deny it’s a stroke of pure genius.
Thanks for reading.
Please reply on,
How you think controller design effects game play,
What sort of controllers you enjoy,
What you think we will see in the future,
And any other things you wish to discuss on the matter of controllers.
Thanks,
Nath