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It hit me last week though, as I was watching one of the DVD’s I have in my collection. As ever I picked up the CD, inserted it into my Playstation 2 and I was greeted with the films menu which directed me to all the parts of the DVD. Much like a site-map or a game’s menu. That’s when it hit me – If I was playing a DVD on a games console why couldn’t more game menus be like that I was seeing on a films?
Now DVD menus are all glitz and glammer using special effects and sound to create an atmosphere before the film. You know the kind, fireballs fly out at you, parts of the film is shown. Why can’t this be incorporated in games?
But, it’s not only that I am talking about. It’s about the directions in which the DVD’s menu leads you to which make me wonder why gaming can’t have the same. Some lead you into the making of the film, some an interview with the director of the film and some have cool extras you can just keep going back to. That’s not it though, some DVD’s offer something special and original, unlike anything else and that will become more and more familiar in the future. I like all these little things that give me an insight out of the actual film.
But, do I see them in games? The answer, sadly, is no.
Ok sure you have more things like this coming into games, such as the DVD extra in Metal Gear Solid 2 for example. But wouldn’t you just appreciate the game a lot more if it was put into more games?
You could see how the game was made over the time you had been waiting so eagerly to have a go, you could see what they were doing over that time. You could get a better insight into creating the game and the people behind it, the people that deserve credit yet they don’t get much of it from the players. It’s not just about Nintendo, Sega, Sony and Microsoft you know, there are people behind those names.
Not only are DVD style menus cool, but they should be the future of video gaming. If they have the capability, then why isn't it being used?
Maybe it's the fact that as much space as possible is used for the game itself? Maybe it's because they just haven't thought about it yet or are getting onto it at the moment? I don't know, that's whats to discuss.
Films have set a trend and games should follow it, games players don’t know what they’re missing, the extras the DVD format offer are something that will make you think differently about the game you have been stuck on for 20 hours plus.
> The only things I like about the extras are the bits where you see and
> hear how the things are made, like the character models and such.
> Other than that, I dont see the point in them really. hhhmmmm
>
Thats exactly whats in Rogue Leader.
> :)
:)
MGS2 and FFX for 2 examples.
I do actually like them but if they were given to each game then they would get really boring and a waste of time.
Read my lates topic in this forum to see why, its kinda like this but different if you know what I meen.
Just take a look "Is it worth the wait?" or something like that....
The only things I like about the extras are the bits where you see and hear how the things are made, like the character models and such. Other than that, I dont see the point in them really. hhhmmmm
:)
I'm not trying to say your wrong or anything. And also I want to make it clear that I, also, don't want fancy menues, just extra ->game<- features.
You might not be but MWA was slightly
'Slighly' yes. I see you point, I was 'slighty' at the start of the topic and thread. But on a whole it's the whole 'extras' stuff I am talking about.
I do agree with the menu/gameplay thing though. I'm sure a menu wouldn't take up that much space AT ALL but either way the game itself is more important.
Sitting watching stuff flash about on a menu isn't my idea of a game though. I'd rather be in the action or watching something with information about the game. In fact, most of the games which start up these days go through a load of Sponsers before the game actually starts and I hate that. So boring and I just keep pressing the button to skip past it but I can't. A short intro menu sequence is what i'm talking about and most games have it. Just with the new capabilitys they can be made better these days.
But me and the others were on the subject of extra's in games like the making of the game, and in-game commentry etc before you came. That's what we were focusing on as the prime part of the topic.
So what do you think of them Herc?
> Why do you keep talking about menues? We're not really talking about
> fancy 3D menues, we're talking about extra features like behind the
> scenes documentrys (still can't spell it properly), interveiws with
> designers etc.
------
You might not be but MWA was slightly and seeing as though we are already seeing more games getting the extra features such as interviews and behind the scenes then I didnt think that I needed to go on about them.
Ok?
One example of a game with great game graphics and then really dull menues is Wrestlemania X8 for the Gamecube. But, seeing as though its the game that counts, im sure nobody will be so bothered with all the special effects and things like that in the menu.
Having the special effects may over complicate the screen aswell and its something you wouldnt want.
A simple menu screen with easy to understand options is fine.
There's just no need for all the effects in a menu.
Lets look at it this way,
The developers DO give us all the special effects and things in menues and mak everything so cool its just unbelievable. You spend 2 minutes setting the game up and then thats it. Maybe you watch the stuff for a minute or so then want to start.
A bit of the disk space that could have been used to make something a bit better has been wasted.
Just my thoughts though.
If you want to sit around with the contoller in your hand just watching little effects go across the screen, then thats your choice my friend, but, I think i'd rather have a good play of the game than sit around watching things flash by and stuff.
:D
> Sure, they could put in all the fancy effects and everything but what
> is the point?
'Cause its nice
> Are you telling me that you would like little effects in the menus and
> stuff so that you can watch them all day instead of playing the
> game?
No, but developers should use up all remaining space with some neat little extras. A gamecube disk can hold 1.5 gigabytes, thats probably enough to fit even the biggest game on and still have space left over, so they should use it.
>
> Games are made for you to play. Havent you already heard the amount of
> criticism that MGS2 got for making the game have tons of cut-scenes
> and special effects within those?
We're really talking about things that aren't in the main game, like the documentrys, so you only watch them if you want to.
>
> Im sure it wouldnt take up so much space though but still, this space
> that you are saying that they should use up to make you happy just
> watching all day could be put to better use. Enhancing a small bit of
> the game or something like that.
While I agree with you on this (if Rouge squadron was twice as big but had no extras I'd be even more pleased with it), all these 3D games todau take a lot longer to make than the old 2D games from the '90s. Haven't you notice that games today are a lot shorter than say, Mario World which had 72 levels. It just takes too long to make, but a little extra like a 10 minute documentary doesn't take along to do if they only have a short deadline (Rouge Squadron was made entirely in 9 months).
>
> You couldnt possibly just want the menues to produce a firework
> display just for you every time you click them do you?
No, that would get annoying.
> Dont you think the first couple scenes at the start of the game and
> the small cutscenes during the game are enough?
Yes, but I don't mind longer ones, as long as you can skip them after you've seen them once.
> So what I say in responce to this, use as much of the disk space as
> possible on the game itself. The small bits needed for menues and such
> things like that, just give them a nice look, nothing special, nothing
> dull.
Why do you keep talking about menues? We're not really talking about fancy 3D menues, we're talking about extra features like behind the scenes documentrys (still can't spell it properly), interveiws with designers etc.
> Thankyou.
Quite alright
But I was not talking about these cut-scenes. Sure it was a good example of something taking up ALOT of space on a game disc but surely these cut-scenes would take up ALOT more space then that of a stylish menu and added extra features which will not hurt the gameplay in anyway though the cut-scenes would.
I'm sure there must be some space left on a game disc and if there is why not add some more informative stuff into it? An example for this which has been talked about today in this topic is Lucasarts Rogue Leader for the Gamecube. They have made a game which not only keeps people hooked on their screens but also makes them talk about it here and say how good the game is and all the extra little bits. So if Rogue Leader can do this why can't most other games? Though I'm sure they will more in the future...
Are you telling me that you would like little effects in the menus and stuff so that you can watch them all day instead of playing the game?
Pah!
Games are made for you to play. Havent you already heard the amount of criticism that MGS2 got for making the game have tons of cut-scenes and special effects within those?
It generated loads of it.
Its the things that most people say, that are not fond of it, that they dont want to be watching a movie and want to play the damn game.
Im sure it wouldnt take up so much space though but still, this space that you are saying that they should use up to make you happy just watching all day could be put to better use. Enhancing a small bit of the game or something like that.
The menus in games are fine as they are. Nothing too special but not all dull and depressing before you enter the first parts of the game.
The reason that the DVD movies have special effects done to every single part of the thing except the actual film (because thats already done up in studio's and everything) is because there is enough space to do it without making the film lack anything. The film will just take up a bulk of the disk space and thats it. This leaves a certain amount of space for the multimedia developers to use ,and so, try to get the viewers on the edge of thier seats by giving them a few dazzling scenes of effects and imagery.
You couldnt possibly just want the menues to produce a firework display just for you every time you click them do you?
Dont you think the first couple scenes at the start of the game and the small cutscenes during the game are enough?
Well they are for me. They provide the things that will make me want to play more and everything to show me how great its going to be. All the best moments jammed into one small movie or whatever it may be is definately enough.
When the disks first started to come out and be used for the games, the developers didnt know how to make the most out of them and so just put up with what they had done. Nowadays, developers know how to use the disk to its fullest abilities and thats why we are seeing the masterpieces like MGS2 and FFX. They are using the disk space to provide us with great gaming experiences and I dont want them to start wasting some of the space on a few spectacular effects in menues.
So what I say in responce to this, use as much of the disk space as possible on the game itself. The small bits needed for menues and such things like that, just give them a nice look, nothing special, nothing dull.
Thankyou.