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Sun 12/05/02 at 21:04
Regular
Posts: 787
Lightgun games on home consoles have been knocking around for a while now. The likes of The House of the Dead 2, Confidential Mission and Time Crisis have become one of the most popular videogames genres, possibly due to the upped level of authenticity and interaction that actually holding a gun provides.

Anyway, home console technology is improving all the time...and it must be only a matter of time before lightgun games "evolve" too. So how's this for a cool lightgun evolution (albeit an expensive one)?


- - -

This idea would work best on a console with 4 controller ports, so the Gamecube and X-Box would be best suited to it. Instead of the bog standard handgun weapon, you buy an actual set of 4 weapons.

E.g.

A pistol
A shotgun
A machine gun
A rocket launcher

All 4 weapons are plugged into the console, but at the beginning of the game, only the pistol is available for use. Then when you collect an item within the game, say a shotgun, the shotgun is available for use along with the pistol...and you could eventually switch between all 4 weapons at your own leisure.

As I said before, this would be an extremely expensive alternative to the conventional lightgun game; however, I think that it's a really good idea and one that games developers (SEGA in particular) should seriously consider looking into.


Thanks for your time. :)
Mon 13/05/02 at 14:44
Regular
"A man with a stick"
Posts: 5,883
A four player gun game. Could work, but I'm not sure if it would as a story driven game. It would, I think work if it where a multiplayer game like point blank, now that would be a great gun game.
Mon 13/05/02 at 12:03
Posts: 0
great idea with all those gun beside ya. I bet while ur playin with them you come up with loads of cheesy cliched Arne one liners :P
Mon 13/05/02 at 12:02
Regular
"A man with a stick"
Posts: 5,883
Fog wrote:
> Yeah but it would cost load to have a mini-scren inside the gun, you'd
> need video/game control cables for the gun... so it wouldn't be very
> cost efficient, although sniping kicks tooshie.

I suppose you're right there, but I think if they scaled the gun down a bit it would make it cheaper. Not by much though it would probably still cost a bomb. I just think that not having a sniper gun for a sniper game, pretty much eliminates the reason it became popular in the first place.

Still there is the arcade, and I think thats where sniper scope belongs for now or until we do get a sniper light gun peripheral. And that'll be a long way off yet.
Mon 13/05/02 at 11:45
Regular
"IT'S ALIVE!!"
Posts: 4,741
Yeah but it would cost load to have a mini-scren inside the gun, you'd need video/game control cables for the gun... so it wouldn't be very cost efficient, although sniping kicks tooshie.
Mon 13/05/02 at 11:08
Regular
"A man with a stick"
Posts: 5,883
It would be cool if we got a sniper rifle for a light gun, then silent scope could be played the way its supposed to. I've played the demo of silent scope 2 and although the game is alright, its slightly hard to control with just the joypad. The sniper rifle was the only thing which made the original game so popular at the arcade in the first place.
Mon 13/05/02 at 09:01
Regular
"IT'S ALIVE!!"
Posts: 4,741
Edgy wrote:
> Um, wasn't Mark trying to put across his idea for a new style
> light-gun game - not to actually debate how good light-gun games
> are?

I only started that because I thought it might be a better idea, and that I don't think everyone would want a lightgun game because they seem too short, whereas I can imagine one of the lightguns being a sniper rifle and just running around the side of the building picking people off, would be more fun than the game running me around...

So it's not completly off subject, just an extension...kinda.
Mon 13/05/02 at 07:30
Regular
"Brrrrr."
Posts: 1,864
Nice idea!
Sun 12/05/02 at 23:58
Regular
"Eff, you see, kay?"
Posts: 14,156
TUX ROX!
Sun 12/05/02 at 23:46
Regular
Posts: 15,681
OTIS THE AARDVARK RULES!

*cough*
Sun 12/05/02 at 23:30
Regular
"Remember me?"
Posts: 6,124
Edgy wrote:
> Um, wasn't Mark trying to put across his idea for a new style
> light-gun game - not to actually debate how good light-gun games
> are?
>
> I personally think that it's a brilliant idea, and although you may
> need a lot of room, money and a big-ish screen to make full use of it,
> I reckong it would do well providing there are enough games developed
> to use this idea.


*

Now now, Edgy. Be nice. Having people stray slightly off the topic but keep to the basic theme is a whole lot better than having the topic change to something about aardvarks.

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