The "Xbox Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
On the Oogenzaka Hill Street Challenge it says:
Grind Combo x 10
Air Combo x 3
20 Tricks
50000
I can't quite grasp what these mean and how do you know when you've done them? It's all a little vague.
What's the "50000" referring to?
"20 Tricks" - what's all that about? Surely I've performed 20 tricks by now, but nothing has happened?
If anyone can make the "Street Challenges" clearer for me I'd be grateful.
>50000 indicates the number of points you have to get, although this is >very very hard since you basically have to do a huge combo. Very, very
> very huge.
One of the stages (the bus station one I think) requires 100,000 combo points. I've tried and I can't get anywhere near. Flippin' hard - almost impossible.
The 20 tricks grind refers to you having to press the X or Y button 20 times during a grind; indicating the 20 tricks. When you do, a graffiti soul appears. As it does for all the other ones. 50000 indicates the number of points you have to get, although this is very very hard since you basically have to do a huge combo. Very, very very huge.
JSRF is really great by the way.
:(
It's all to do with the hidden tapes and trick combos.... obviously.
But nevertheless it's a cool game. The gameplay flows like a dream.
Although there is one song on the soundtrack that sounds like a cat being strangled by someone screaming down a megaphone.
It's one of the few DC games I wanted but never got.
I preferred the way the graffiti worked on the DC version. Spraying the graffiti on JSRF is a bit too easy and not as addictive.
But the stages are way bigger and the control of the skaters has been much improved to the point of perfection. It's also faster and there are more tricks to perform. There's much more grinding on telegragh wires etc - you spend most of the game "off the ground".
The story mode can be frustrating, but this time the cops don't chase you continually, you just have to defeat the odd batch of coppers and the odd helicopter/plane - so it's easier in that sense. JSFR feels more like a platformer on skates.
As my post suggests I'm a bit confused by the structure of the game - everything seems more non-linear compared to the DC version.
I've not opened up the Time Trials yet and that's the best bit.