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"Realism is nothing- immersion is the new trend"

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Tue 23/04/02 at 20:35
Regular
Posts: 787
When the 32bit age dawned, we saw ever more realistic games- more polygons, less slowdown, more textures. Gameplay was in a state of limbo- just remaining in the 2-dimensional word of old.

For perhaps the first time in gaming, the graphics had caught up with the gameplay. While consoles like the SNES had perfected gameplay in the likes of Mario Kart and Street Fighter 2, the actual graphics remained no more than sprites.

And then something unfortuante happened. Graphics took centre stage above gameplay, and realism overtook immersion...


So, there we were at the dawn of the 128bit age with the PS2. Guess what? Almost all the games focussed on graphics over gameplay and we thought things wouldn't turn around.

But how wrong I've been proved. With games like MGS2, GT3 and Halo actually making huge innovations in control, it looks like people are beginning to take it seriously. No longer do we have beatifully rendered backgrounds... that we can interact with. In these games the actual dynamics that allow you to interact with the game have changed.

Immersion is taking control. Let's hope it stays that way...

Sonic
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Tue 23/04/02 at 20:35
Regular
"---SOULJACKER---"
Posts: 5,448
When the 32bit age dawned, we saw ever more realistic games- more polygons, less slowdown, more textures. Gameplay was in a state of limbo- just remaining in the 2-dimensional word of old.

For perhaps the first time in gaming, the graphics had caught up with the gameplay. While consoles like the SNES had perfected gameplay in the likes of Mario Kart and Street Fighter 2, the actual graphics remained no more than sprites.

And then something unfortuante happened. Graphics took centre stage above gameplay, and realism overtook immersion...


So, there we were at the dawn of the 128bit age with the PS2. Guess what? Almost all the games focussed on graphics over gameplay and we thought things wouldn't turn around.

But how wrong I've been proved. With games like MGS2, GT3 and Halo actually making huge innovations in control, it looks like people are beginning to take it seriously. No longer do we have beatifully rendered backgrounds... that we can interact with. In these games the actual dynamics that allow you to interact with the game have changed.

Immersion is taking control. Let's hope it stays that way...

Sonic

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