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Gamespot are running an interview with Rockstar, but the 2nd page of the interview is missing.
Here's what there is though
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GS: Is the mature nature of the game going to remain intact in the port to the PC?
DH: No. In the PC version you play as a cuddly toy who was hurt and left out to die, and now nobody loves you. You go on a series of wacky adventures through toy land before finding a lonely little girl who makes you realize you had everything you needed all along, which was good friends and a song in your heart. Of course it is going to remain the same. It is the [same] game.
GS: Funny stuff. From the screenshots we've seen, it's clear that you've improved on the resolution of the PlayStation 2 version. Are you doing anything else to take advantage of PC hardware?
Leslie Benzies: Yes, the textures are much higher resolution in the PC version. They also have more colors. We've also allowed the player to configure things like draw distance for all buildings, pedestrians, and cars in the city. The player can also adjust the number of cars and pedestrians on the streets. Another addition that takes advantage of the extra memory available on a PC are the replays, which enable you to play back the last 30 seconds of gameplay and watch the action again from different camera angles. The replay is also saved to disk, so you can save any cool sequences or even e-mail them to your friends. The audio effects have been really enhanced in the game also. We fully support surround sound systems so you really feel like you're in the action. The sounds happen all around you and enable you to pinpoint where they are coming from--cops approaching from the right, helicopter closing in overhead...
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*drops pants and moons his now-departed PS2*
HAHAHAHAHA
No need to even think I need you anymore, PS2. Any games I played on you are now on the PC and Xbox.
Go away silly black box.
Oh, and the Gamecube for £100?
Pfffffttt..quality machine that.
> and Ant remember we have baboon in science tommorrow so I have the
> opportunity to beat you.
Beat me at what?