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Tomb Raider may have lousy puzzles, but it has vast and impressive environments and makes use of them, In the rainforest ladders are rock handholds, in the city, they're steel. Not only this, it has heaps of great locations, outfits, vehicles, weapons and enemies, so why does everyone hate it?
I love Tomb raider, I have all the games except one and love them, so please, inform me why it is so hated.
Ice Raider
Tomb Raider may have lousy puzzles, but it has vast and impressive environments and makes use of them, In the rainforest ladders are rock handholds, in the city, they're steel. Not only this, it has heaps of great locations, outfits, vehicles, weapons and enemies, so why does everyone hate it?
I love Tomb raider, I have all the games except one and love them, so please, inform me why it is so hated.
Ice Raider
Let me begin by saying I find Lara Croft to be one of the most undesirable female game characters in existence. As well as having huge breasts, which I'm surprised she can keep her self balanced with, she also has a massive head. She’s just completely out of shape. Plus who would wear shorts and a skintight top when going to places like the Alps and other less exotic locations. It makes no sense.
The locations do take you all around the world, but a tomb is a tomb. Which basically means a tomb in China is almost exactly the same as a tomb in Egypt, except with different wall textures. The variety isn't enough to keep me interested. The game needs more in the way of exploring the surroundings, not just stick to going from one ruin to the next.
There isn't enough in the game to keep me occupied either. Aside from puzzles there are some (weak) action elements. Most of the enemies in the game are animals. Animal’s ffs, why the hell did core think it would be a good idea to have Lara fight tigers and other endangered species. I know you do get to fight people some time in the games, but all enemies a spread out pretty thinly over the levels, which means there isn’t much to do in-between puzzles.
So onto the puzzles then. Perhaps the one thing I hate most about these games. Being more of an action fan, I found it incredibly hard to complete the puzzles set up in the game. There isn't much in the way of clues to some of these puzzles, so I always seem to find myself frantically searching high and low for some sort of lever or door, which I probably didn't notice before. I drives me up the bloody wall when what I needed to complete the puzzle was right in front of me the whole time.
So that’s why I hate these games, The next-gen Tomb raider looks better than the previous titles, but I won't be holding my breath because I doubt I'll go for that game either. For these games to improve for the future, I would suggest getting a female character who actually looks like a woman, Locations which are far more open ended and better designed, plenty of action (against humans preferably ;D), and easier puzzles so I and others don't waste hours completing them. Until that day I shall always dislike Tomb Raider games.
But also I must say the Nell Mcandrews incarnation of Lara was more the satisfying ;)
ITS NOT REAL GOD DAMMIT!!!!!!!!!
Yes, the first one was sort of groundbreaking(ish) in terms of what it tried to be. Tried being the operative word here. They made several mistakes putting that game together:
• The levels were annoying, and the puzzles were reptitive and irritating.
• Too much time was spent on making Lara look and move well, and not enough was spent on adding gameplay to the rest of the game
• The designers got carried away with Lara, and made the character the selling point of the game, rather than the playability they forgot to put in, the great levels they never got round to designing and the brainteasing puzzles they had no time to put together because they spent all their time on Lara's waistline.
The first people to "get-off" on Lara Croft were doubtless the designers that put her together in the first place. All their time being dedicated to forming perfect breasts and waistlines, and their free time spent staring at a monitor and spanking monkeys, left little room for the game to be put together well, meaning that the game was doomed from the outset.
All the sequels that were to follow inevitably fell into the same trap, the first game having had success for the same reasons that the designers had lost sleep over it. Indeed, as they went from sequel to boring sequel, more and more time was spent on the single character that was to be the game's selling point, more monkeys were spanked and less inventive things were added to the games.
That a movie was made on the same principal as the games (that being to concentrate entirely on the physical attributes of the female lead character), rather than on storyline, character development, or anything else is merely tribute to the failing mental health of the game's original conceptors, as I'm sure by now they are probably committed somewhere, hugging Lara croft dolls, and spanking monkeys only when their arms aren't tied across their chests.
However, the whole Tomb Raider thing was good for one thing: getting the whole "make a female charcter the selling point" idea out of people's heads and into the market, so everyone knows what a bad idea it is.
Never again, I beg of the game developing world. Never again.
IB
Yes, the first one was sort of groundbreaking(ish) in terms of what it tried to be. Tried being the operative word here. They made several mistakes putting that game together:
• The levels were annoying, and the puzzles were reptitive and irritating.
• Too much time was spent on making Lara look and move well, and not enough was spent on adding gameplay to the rest of the game
• The designers got carried away with Lara, and made the character the selling point of the game, rather than the playability they forgot to put in, the great levels they never got round to designing and the brainteasing puzzles they had no time to put together because they spent all their time on Lara's waistline.
The first people to "get-off" on Lara Croft were doubtless the designers that put her together in the first place. All their time being dedicated to forming perfect breasts and waistlines, and their free time spent staring at a monitor and spanking monkeys, left little room for the game to be put together well, meaning that the game was doomed from the outset.
All the sequels that were to follow inevitably fell into the same trap, the first game having had success for the same reasons that the designers had lost sleep over it. Indeed, as they went from sequel to boring sequel, more and more time was spent on the single character that was to be the game's selling point, more monkeys were spanked and less inventive things were added to the games.
That a movie was made on the same principal as the games (that being to concentrate entirely on the physical attributes of the female lead character), rather than on storyline, character development, or anything else is merely tribute to the failing mental health of the game's original conceptors, as I'm sure by now they are probably committed somewhere, hugging Lara croft dolls, and spanking monkeys only when their arms aren't tied across their chests.
However, the whole Tomb Raider thing was good for one thing: getting the whole "make a female charcter the selling point" idea out of people's heads and into the market, so everyone knows what a bad idea it is.
Never again, I beg of the game developing world. Never again.
IB