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Realism doesn’t necessarily mean gorgeous graphics that look like real life; realism is much more than that. When I play a game, I often see a clenched fist of a character move towards an item, lets say a mug. Now in reality that hand would open (it wouldn’t be clenched in the first place) and that hand would wrap 5 fingers around the handle. But this is a game and not reality, so this clenched fist will approach the mug and will pick it up without opening the hand, as if by magic and certainly not realistic. Facial expressions are also important, whilst all games have them they aren’t always that obvious, the eyes, ears, mouth, hair, skin it all alters under varying circumstances. Another problem with realism is evident in first person shooters, if you are under fire in reality you will load the gun rapidly but the game will only allow you to load the gun at the same speed be you under fire or back at base. Now I spotted many occurrences such as the ones described occur in Metal Gear Solid 2. Now I will go back to what I said this isn’t the fault of the designer or programmers, the amount of time and effort to make the characters move as realistically as possible, grasps things the way a human would, make the game feel realistic as well as make the game look as gorgeous as possible, it could take 4 or 5 years before we see it in the shops. Also, although I have basically no knowledge in programming, it has become apparent that current day systems won’t be able to show 5 detailed fingers wrap around a mug realistically as well as keep the Polygon count as high as possible.
You see developers have a choice when they develop a game, either it moves and feels realistic, or it looks realistic. Now I do believe every developer in the world will agree that making the game moves and feel realistic is more important than looking realistic. When you go for a run you will slow down; you will get tired and if you can see and feel this happen in a game then that is realistic. Now many will point out that the brilliant GTA3 has the character slow down after a while, but this is not realistic, the character does not gradually slow down he goes from moving fast to walking. Another thing worth pointing out as regards character movements is that a individual never runs each step the same as a computer game character does, the width within legs will differ from time to time, the strides will change these are all realistic touches a developer can make and touches that will effect the way the game plays, in turn feeling more realistic. Meanwhile games don’t do this, this realistic touches would be brilliant but in the majority of the games will play such as Metal Gear Solid 2 the way a game looks takes priority and everything else such as movements comes second.
One awesome way of counter acting this though is by using a new graphical style, a style brought to life but the groundbreaking Jet Set Radio, that’s right Cel-shaded. Cel-shaded graphics are extremely easy to do, there isn’t much effort needed and they look very good (well I think so anyway). Lets take a closer look at Jet Set Radio, now this will revolutionize how we play games in the future, graphically the game was odd but brilliant, and the game moved perfectly (It’s sequel is basically enough for me to get an X-box). The way a character would do a cool mid-air stunt when you leap from one area to the next, the way a character will flail their legs through the air as you come crashing down from a high ledge. Each movement of the skater it feels and acts differently this is realism! But it is immensely sad that this awesome AAA title (read my review) never received the attention that it so rightly deserves, and there is a reason. Look at Zelda on the Gamecube, the response for that was shockingly disappointing 73% of Nintendo Official Magazine readers didn’t like the new style of graphics and were against the game. Now for reasons that I’ve already explained, the cel-shaded Zelda (Celda) will be much better than any previous Zelda games. Tip toeing past guards, the expressions on Link’s face under different circumstances, grabbing onto high ledges, it is done so realistically and plays beautifully. Now Shiguru Miyamoto, although not ashamed to show Super Mario Sunshine screenshots, he won’t show Zelda ones. The fact is Miyamoto was left gutted by the negative response his new masterpiece has received, but the fact is you can’t show how a game feels and moves with a screenshot. When a new Resident Evil screenshot is released the public will harp on about how good the game looks, that is all you can deduce from a screenshot. The look that cel-shaded games have isn’t that appealing especially when you compare it to Resident Evil and Final Fantasy and that is why the next time we see Zelda it will be in playable form at E3.
And that is why developers choose graphics over gameplay; graphics sells games as it can create hype. Jet Set Radio is an unknown game with odd graphics, when gamers see it they will look at the game and brand it crap. This is why Metal Gear Solid 2 used realistic graphics rather than movements, that way the game can be hyped up before its released rather than insulted. Now Zelda can change all of that as unlike Jet Set Radio, it isn’t a relatively unknown title, in fact one of the biggest games in the world. Although gamers are shocked and disgusted by this change in pace the game is still the top of the most anticipated charts, Gamecube network had it at the top by a massive landslide whilst Cube-Europe had it at the top but only narrowly beaten by Mario (but that is to be expected). This is because, realistic look or no realistic look the die-hard Zelda fans are exactly that, die hard fans. A friend of mine who said that the new Zelda looked “like a poorly made cartoon” has since said “I will get Zelda it looks quite interesting” and people are interested in how Zelda will play. Despite this Zelda may not enjoy the sales it is used to but it will sell over a million copies and the world will know about Cel-shaded graphics and how good they can be if used right (unlike Cel Damage).
One day graphics can look like the ones in Metal Gear Solid 2 without any effort, and developers can make games feel realistic as well as look it. But until then developers still have to choose between Graphics and Gameplay, and unless graphically styles like cel-shaded or even that odd style used in Paper Mario becomes popular with the casual gamer it will be graphics every time. I do hope that Zelda will go along way in changing the gamers prospective of the market, when Cube-Europe ran their “April Fools” claiming Perfect Dark was Cel-shaded I was generally happy at such news, if more major games do this then more the public will learn to accept this new graphical style. Sadly at the moment I can only see there being one company that is willing to go for Gameplay over graphics every time, as that my friends is the Nintendo difference.
Here’s to the future.
Dringo.
> Yeah but he did say it was a technical demo several several times, but Luigi's
> Mansion fooled us.
Of course, but then so was the 70 man Tekken brawl that Sony showed at the PS2 unveiling!
If you put it on show, people will expect it to materialise.
In fact, he said a similar thing after announcing F-Zero X... only to find Wipeout was created!
> I think the people who criticised Zelda going Cell-shaded will feel a stupid
> when they eventually play the game come E3.
The Best game of all time is
> approaching-Trust me.
So, you've played it have you?
The Best game of all time is approaching-Trust me.