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Take SSX Tricky as an example. Sure, it's almost the same looks-wise (slightly grainier textures), but the controls are clunky if you've ever played the excellent PS2 version. The XBox however, has got the best version of this game, with flashier graphics and sound.
Tony Hawks 3 is another, and it's the same story almost as with SSX Tricky (Gamecube version is pants), and the same with Dave Mirra BMX 2.
I know that Burnout for Gamecube is being enhanced, and I can only hope that other ports follow suit. I don't mind ports, but when they are on a better machine I expect them to be improved. This doesn't seem to be the case, unlike on XBox, where each port is well enhanced to take advantage of the hardware.
If this machine wasn't by Nintendo, it would flop instantly. It needs a lot of 3rd party games, but not shoddy conversions. Take away Mario, Zelda, Perfect Dark etc. and the game line-up is looking quite poor.
Take SSX Tricky as an example. Sure, it's almost the same looks-wise (slightly grainier textures), but the controls are clunky if you've ever played the excellent PS2 version. The XBox however, has got the best version of this game, with flashier graphics and sound.
Tony Hawks 3 is another, and it's the same story almost as with SSX Tricky (Gamecube version is pants), and the same with Dave Mirra BMX 2.
I know that Burnout for Gamecube is being enhanced, and I can only hope that other ports follow suit. I don't mind ports, but when they are on a better machine I expect them to be improved. This doesn't seem to be the case, unlike on XBox, where each port is well enhanced to take advantage of the hardware.
If this machine wasn't by Nintendo, it would flop instantly. It needs a lot of 3rd party games, but not shoddy conversions. Take away Mario, Zelda, Perfect Dark etc. and the game line-up is looking quite poor.