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"Has Xbox got the better hardware?"

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Wed 16/10/02 at 19:20
Regular
Posts: 787
I would like to go over the Hardware confusion.

The Xbox processor, is an IMB processor, It clocks out at 733Mhz within the Xbox, this is hardware. The Gamecube runs on an IBM processor called The Gekko. The gekko contains around 400Mhz, not as much as the Xbox, but does that mean that the Xbox has better hardware? The answer is no. The Gamecube actually has a better processor. The technology of the chip is better, it's much faster.

"The Xbox has better hardware"
True, If you look at the Xboxs hardware at face value, you will be very impressed but anyone who has a slight background In Pc's whether building them, programming them, or doing graphics art on one he/she can tell you quite a bit about all three systems.

* Megahertz means almost nothing when you are talking about CPU speed, In truth the Gamecube Gekko PPC CPU is faster than the Pentium 3, For Starts the Cache system of the Gamecube is far larger, The L1 being 32bit and the L2 being 256 2way, The Pentium 3 has an L1 cache of 16bit and the L2 cache is 256Kb half the speed. So if you were going to take processing power and the amount of Data able to be shoved through a processor, The Gekko can Compute twice as much.


* Next the Ram, The Ram system of the Xbox is based on a flawed Idea from the early 1980's, It's GPU and CPU share 64 Mb of SDram. Though It can designate what part needs more Ram the GPU and CPU, this creates a bottleneck and eats up clock cycles. So the true Polygon processing for the GPU of the Xbox is only around 20 - 30 million polygons in games, The flipper GPU for the Gamecube has better rendering capabilities and the quality of the graphics outmatches the Xbox, The ram in the Gamecube is 27Mb of 1T-Sram the most advanced Ram on the marke. This stops the Gamecube from having a bottleneck, In addition, 3Mb of the Ram go's straight to the GPU and the rest Is used as needed. This Ram is actually around 4-5 times fater than the SDram, In addition the Gamecube also has 16Mb of SDram to be used as needed.

* Hard Drive: Well, next year a card hard drive will be Released for the Gamecube ( or so rumors say ) also unlike the Xbox's ceramic hard drive, the Card Hard drive by IBM will not die after quite a bit of use anyway. A ceramic Hard Drive will.

* Load Times from the Processor are as follows
Gamecube : 4 - 8 Second loading time.
Xbox : 14 - 20 Seconds
PS2 : 30 - 60 Seconds on average
The Gamecube has a lower Loading times than Any other system ever because of a less disk area and a different laser frequency for reading.

So there it is, The Xbox seems to have the better hardware, but It hasn't.
Facts found from sources.
Wed 16/10/02 at 19:39
Regular
"Copyright: FM Inc."
Posts: 10,338
Nice research.

But to me the XBox doesn't have Final Fantasy X or Grand Theft Auto: Vice City, so I look at it more in terms of "Has XBox got the better software?"

It's got Halo though...
Wed 16/10/02 at 19:20
Regular
"waiting 4 Matrix 3"
Posts: 377
I would like to go over the Hardware confusion.

The Xbox processor, is an IMB processor, It clocks out at 733Mhz within the Xbox, this is hardware. The Gamecube runs on an IBM processor called The Gekko. The gekko contains around 400Mhz, not as much as the Xbox, but does that mean that the Xbox has better hardware? The answer is no. The Gamecube actually has a better processor. The technology of the chip is better, it's much faster.

"The Xbox has better hardware"
True, If you look at the Xboxs hardware at face value, you will be very impressed but anyone who has a slight background In Pc's whether building them, programming them, or doing graphics art on one he/she can tell you quite a bit about all three systems.

* Megahertz means almost nothing when you are talking about CPU speed, In truth the Gamecube Gekko PPC CPU is faster than the Pentium 3, For Starts the Cache system of the Gamecube is far larger, The L1 being 32bit and the L2 being 256 2way, The Pentium 3 has an L1 cache of 16bit and the L2 cache is 256Kb half the speed. So if you were going to take processing power and the amount of Data able to be shoved through a processor, The Gekko can Compute twice as much.


* Next the Ram, The Ram system of the Xbox is based on a flawed Idea from the early 1980's, It's GPU and CPU share 64 Mb of SDram. Though It can designate what part needs more Ram the GPU and CPU, this creates a bottleneck and eats up clock cycles. So the true Polygon processing for the GPU of the Xbox is only around 20 - 30 million polygons in games, The flipper GPU for the Gamecube has better rendering capabilities and the quality of the graphics outmatches the Xbox, The ram in the Gamecube is 27Mb of 1T-Sram the most advanced Ram on the marke. This stops the Gamecube from having a bottleneck, In addition, 3Mb of the Ram go's straight to the GPU and the rest Is used as needed. This Ram is actually around 4-5 times fater than the SDram, In addition the Gamecube also has 16Mb of SDram to be used as needed.

* Hard Drive: Well, next year a card hard drive will be Released for the Gamecube ( or so rumors say ) also unlike the Xbox's ceramic hard drive, the Card Hard drive by IBM will not die after quite a bit of use anyway. A ceramic Hard Drive will.

* Load Times from the Processor are as follows
Gamecube : 4 - 8 Second loading time.
Xbox : 14 - 20 Seconds
PS2 : 30 - 60 Seconds on average
The Gamecube has a lower Loading times than Any other system ever because of a less disk area and a different laser frequency for reading.

So there it is, The Xbox seems to have the better hardware, but It hasn't.
Facts found from sources.

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