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Wow.
I want to play a game where I'm a cowboy and ride horses, but it's fun.
I want to play a game where I'm a pirate and sail the seas, but it's fun.
I want to play a game where I'm a superhero, but it's fun.
I want to play a game where I'm a spy and have to be careful, but it's fun!
I want to play a game, and laugh.
I want to play a game and care for the characters.
I want to play a game and be told a story.
I want to play a game to cheer me up.
I want to play a game to be inspired.
I want to play a game and overthrow evil.
I want to play a game where I don't have to worry about statistics.
I want to play a game that ends with happily ever after if I try hard enough.
I want to play a game that could also end with disaster.
I want to play a game and hear fantastic music.
I want to play a game and be amazed at the attention to detail.
I want to play a game that makes my spine tingle.
I want to play a game and cry.
I want to play a game and be shocked.
I want to play a game and be scared.
I want to play a game and be worried.
I want to play a game and be transported.
I want to play this game and be excited for the next one to come out.
I want to buy this game for a cheap price.
I want to make this game.
As for getting hyped, my imagination often surpases what a game turns out to be. I normally blame my imagination! :-D
The game I want to make?
The storyline will probably be weak and corny.
The strength of this game is that you'll do things YOUR way - make it so flexible that you do can play it how you like.
This'll make the multiplayer especially good.
And yes, it's still set in bedroom with gangs of teddies fighting it out...
:-D
I want to be a millionaire.
I want something or the other that I can't remember.
I want to remember what that something or the other was...
This poetry lark is great!
> I want to play a game where I don't have to worry about statistics.
Preach it, brother.
Sorry, maybe I should just write "I agree." :D
"Don't you hate it when you get hyped up about a game and it's nothing
like you expect? Don't you just hate it when your imagination goes
over what these people churn out because they're trying to meet the
Christmas deadline?, it's not worth doing."
That reminds me of the months I spent waiting for Super Mario 64. Reading the same reviews, over and over again. Reading about all the details, the little things that hadn't been done before, each one blown well out of proportion in my mind.
Of course, when the game arrived I didn't care that it wasn't quite how I thought it would be, because it was fantastic anyway. It wasn't until after I'd finished it a few times that I started to look back and compare it to my initial mental picture. It was then I noticed all the things that it didn't have that I thought it would. Things like the 'levels which are different every time you play them'. Well, sure - they change a bit depending on which stars you've completed, but that's it. I was expecting scenery to be moved, passages in different places, the whole level to be different in many tiny ways, and not just when you get a star, but every time you played it.
I remenber reading in the review about jumping through a window to find yourself on a slide grabbing for coins. I assumed there would be loads of things like this built into all the levels (which I assumed would be much bigger than they were) - not one in some dodgy corner of the palace, and no more than a couple in the rest of the game. I expected something special from the mirror room too, not just a snazzy way to show off the N64's reflection effects. I thought you'd be able to ride Yoshi. I thought the monkey who stole Mario's cap could be luigi after he'd been cursed or something, trying to tell Mario who he was.
I'm not trying to use this as example to make a point here, just remeniscing about how I felt at the time. maybe it needs a point though. How about, "No matter how good a game is, there are a million and one great ideas which could make it better."
Yeah, that seems to work.
Two films I want to watch at the moment, Wizard of Oz, and Princess Bride.
"I know something you don't."
"What's that?"
"I'm really right handed."
No one's ever put that in a topic title either :-)
"What's NOT fun about them in the first place? That's what I'm more concerned about..."
As far as imagination goes, everything!
Don't you hate it when you get hyped up about a game and it's nothing like you expect? Don't you just hate it when your imagination goes over what these people churn out because they're trying to meet the Christmas deadline?
I'm sorry, but there's more to this than what's being shown. The perfect game will not come about because people just cannot be bothered. It's easy, very easy to just rely on the princible, instead of actually making the game fun.
If you don't get any satisfaction from pulling a trigger of a gun, what's the fun in it? If you don't get any satisfaction from winning a race, what's the point in starting it?
That's the idea in fun. Satisfaction, some sort of reward, balance. A simple shooter when you ride a horse and shoot people is pointless. There needs to be a reason, there needs to be emotion in why you do it. Otherwise it's just a chore, and chore's are not fun.
Building emotion in games is the whole idea of fun. If you can make someone smile, it's fun, if you can make them terrified of what will come around the next corner, it's fun. If it affects you, it is fun.
That's why games aren't fun anymore to me. They just don't affect me emotionally. If I can't get emotionally caught in a game, then I don't really see the point in playing it.
Half-life. You were scared to go around the corner. Things killed you easily. The puzzles challenged you, they made you think.
Civilisation 2. You were deemed as a God. You were challenged. You fought, you won, and you would keep fighting all the way to the final race, the Space Race. That's why it was fun. You became powerful, you were affected emotionally.
You feel rewarded for doing well in dancing games. You feel important, scared, powerful in shoot 'em ups. The whole idea of games are creating emotions. To me, anyway.
That's the whole idea of all entertainment. But the thing today is, emotions are supposed to be canned and can be set off by obvious little details. Fear comes from making loud noises when you least expect it. Humour comes from people falling over.
And then, if you can make something that can affect someone over and over again... then you've got a fantastic piece of entertainment. Something that can be told to you again and again and it'll cheer you up. Not just because it scares you, and not just because it makes you laugh, but because it does everything.
Star Wars can make you laugh, it can make you smile, be worried, loads and loads of different emotions can come out of it. That's why it ruled. That's why it was fun. Balance.
It's getting that same balance again which will get you something decent. It's human. It's something you can fall in love with. You can never fall in love with a single part of a picture, you have to fall in love with the whole thing.
Be scared, be happy, be sad, be terrified. A good story will twist and turn. That's what makes a great game. Not the story, but the amount of different emotions you'll get from playing it.
And that's my whole princible. That's how I try and judge every big thing I do. Life needs balance, fun needs balance. If you can't be terrified one moment and relieved the next, it's not worth doing.
"perky smile"
> I want to play a game where I'm a cowboy and ride horses, but it's
> fun.
> I want to play a game where I'm a pirate and sail the seas, but it's
> fun.
> I want to play a game where I'm a superhero, but it's fun.
> I want to play a game where I'm a spy and have to be careful, but it's
> fun!
What's NOT fun about them in the first place? That's what I'm more concerned about...
Been talking in games class Uni Grix? Lines? Tsk tsk