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"GAMECUBE 2 Estimated Specz"

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Sat 19/10/02 at 21:56
Regular
Posts: 787
Just came across this site called Hank Files, very interesting site. Any way one user asked this question: (http://hankfiles.pcvsconsole.com/answer.php?file=329)

***Question:
You've given future specs for the "Xbox2" & "PS3" please can you spculate on "GameCube2" specs. Dont worry unlike most GameCube FanBoys I wont hold a gun to your head if you make a bad comment!!

Phil :)

Hank replied:
Answer:

GameCube 2 speculation coming right up!

IBM PowerPC G6 on 0.10-micron process
Clock Speed: 4.5 GHz
256-bit AltiVec II Floating-Point Performance: 72 GFLOPS
External Bus Bandwidth: 4.27 GB/sec

System Memory: 512MB
System Memory Bandwidth: 17 GB/sec

LSU
Clock Speed: 800 MHz
51 Gigatexels per Second
Full-Scene Anti-Aliasing
64-bit color (RGBA)
2D and 3D Texture Compression
Z, Stencil, Shadow, and Multisampling buffers
Vertex Compression
Triangle Tessellation (including NURBS)
Programmable Pixel and Vertex Processors
Hidden Surface Removal
Embedded DRAM Cache: 48MB
32 HW Lights
1.8 Billion Polygons per Second (peak)
750 Million Polygons per Second (sustained)
450 Million Polygons per Second (with effects)
600 GFLOPS
Screen Resolutions: 640x480 (TV), 1280x720 (HDTV), and 1920x1080 (HDTV)
APU: 400 MHz, 256 Total Voices (64 3D Voices), Dolby Digital Encoder

10/100 Ethernet
8GB Flash Drive
Game Media: 2GB ROM Cards (½ credit card size)

Japanese Release Date: Q3 2006
US Release Date: Q4 2006

Possible Names:
Nintendo GameCube 2
Nintendo GameCube Advance
Nintendo GameGadget
Nintendo GameRing
Nintendo GameFrontier
Nintendo Project Whale
None of these specs are facts. They are all only guesses, so the actual specs may be completely different.

HANK - 2002-01-29***

Lets see if Mr Hank is right, well we got to wait a couple of years for that to happen. This post will then be archived. Well we dont really know, Nintendo may release another console they may not, well we got to wait another 5-7 long years, by then technology will be really high, satellite internet connections, plasma tv screens, digital this and that....xbox2/ps3, possibly Ninteno Gamecube 2. Who knows?!!
Sun 20/10/02 at 01:09
Regular
"+34 Intellect"
Posts: 21,334
auf deutsch wrote:
> A Q can already toast your soldiers

Vats great nws, now i can hav my brkfst mad by my consols.

ps3-hot chocolate
xbox2-warm crossiant
gamecube2-egg and soldiees
Sun 20/10/02 at 00:20
Regular
Posts: 4,098
A Q can already toast your soldiers
Sat 19/10/02 at 23:55
Regular
"+34 Intellect"
Posts: 21,334
I fink it wll hav a 10 ghz psu, wiv 1 gb RAm, and a 10 gb hard disk drive. I also fink it might be abl to mak my boiled egg and my toast soldiers.
Sat 19/10/02 at 22:27
Regular
"I dont like tagline"
Posts: 304
I thought the gamecube was going to be Nintendos last console.
Sat 19/10/02 at 21:56
Regular
"Look Ma, No Tagline"
Posts: 386
Just came across this site called Hank Files, very interesting site. Any way one user asked this question: (http://hankfiles.pcvsconsole.com/answer.php?file=329)

***Question:
You've given future specs for the "Xbox2" & "PS3" please can you spculate on "GameCube2" specs. Dont worry unlike most GameCube FanBoys I wont hold a gun to your head if you make a bad comment!!

Phil :)

Hank replied:
Answer:

GameCube 2 speculation coming right up!

IBM PowerPC G6 on 0.10-micron process
Clock Speed: 4.5 GHz
256-bit AltiVec II Floating-Point Performance: 72 GFLOPS
External Bus Bandwidth: 4.27 GB/sec

System Memory: 512MB
System Memory Bandwidth: 17 GB/sec

LSU
Clock Speed: 800 MHz
51 Gigatexels per Second
Full-Scene Anti-Aliasing
64-bit color (RGBA)
2D and 3D Texture Compression
Z, Stencil, Shadow, and Multisampling buffers
Vertex Compression
Triangle Tessellation (including NURBS)
Programmable Pixel and Vertex Processors
Hidden Surface Removal
Embedded DRAM Cache: 48MB
32 HW Lights
1.8 Billion Polygons per Second (peak)
750 Million Polygons per Second (sustained)
450 Million Polygons per Second (with effects)
600 GFLOPS
Screen Resolutions: 640x480 (TV), 1280x720 (HDTV), and 1920x1080 (HDTV)
APU: 400 MHz, 256 Total Voices (64 3D Voices), Dolby Digital Encoder

10/100 Ethernet
8GB Flash Drive
Game Media: 2GB ROM Cards (½ credit card size)

Japanese Release Date: Q3 2006
US Release Date: Q4 2006

Possible Names:
Nintendo GameCube 2
Nintendo GameCube Advance
Nintendo GameGadget
Nintendo GameRing
Nintendo GameFrontier
Nintendo Project Whale
None of these specs are facts. They are all only guesses, so the actual specs may be completely different.

HANK - 2002-01-29***

Lets see if Mr Hank is right, well we got to wait a couple of years for that to happen. This post will then be archived. Well we dont really know, Nintendo may release another console they may not, well we got to wait another 5-7 long years, by then technology will be really high, satellite internet connections, plasma tv screens, digital this and that....xbox2/ps3, possibly Ninteno Gamecube 2. Who knows?!!

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