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I'm telling you to protest now before it is too late or you will regret it.... Oh yes, you will regret it BIG TIME!
What am I on about?
Isn't it obvious?
Haven't you all seen the latest progresses in game technology? Where our games are becoming more and more realistic every day? Why only recently did one of our fellow-posters win a GAD for extolling the virtues and possibilities for realism in games (congratulations Pro Evo by the way!).
My question to you is, how far will this realism go... and how much are you willing to put up with?
For example, would you pay for a game that only lets you die once? Imagine getting home, messing about with a new game to get used to the controls and dying by accident. Suddenly a message pops up... "You are dead, please refer to instructions". You try to restart the game but you can't.... You read the instructions - "If for some reason your character dies during this game then you are required to buy another copy in order to continue playing.... You did DIE after all. You asked for realism.... Well here it is".
Do we really want to see all elements of our day to day lives introduced into video games?
The sleep scenario
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Many times we've played RPGs where you send your game characters into an Inn and tuck them into bed for a second, as a means to save your game (well you did in Secret of Mana anyway!). That's fine as it represents a certain reality that characters might indeed like to take a bit of a rest after a hard day's slaying.
But take it a step further... You've just received a copy of "Devil May Cry 5: Dante Does Dallas" (sequel to "Devil May Cry 4: Things To Do To Dante When You Are Dead"). You start it up and are amazed by the stunning gameplay, graphics, and massive range of attack moves now bestowed on our red-coated hero. You progress nicely, killing enemies like crazy, performing all sorts of amazing (but tiring) acrobatic manoeuvres as you deftly bounce around the screen. You clear a room and head out through the newly opened door... then Dante stops, yawns, and stretches his arms. Like a flash he has removed his cool red jacket and used it to make a cosy duvet. He lies down... pulls his (cool) duvet over himself, and goes for a snooze.
No matter how many controller buttons you push, he is out for the count.
After 2 minutes trying (and I doubt if anyone would keep trying for any longer!) you decide to go for a cup of tea.... Some time later you return... but no, he's still in dreamland.
You go to the pub for an hour or two, have a couple of drinks, and bring all your mates back to check out your newest cool game only to find our hero still kipping like a baby.
Your friends start to talk about you behind your back... "Maybe it's one of those Tamagotchi things he's got for his next gen console, or maybe a 'little computer person'.... What a wally!". Need I go on?
The wimp scenario
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No one likes to be bullied. No one likes to get beaten up. It happened to me a few times in school, and I imagine it happens to everyone at least once in our lifetimes. Does that make us "wimps"? Absolutely not.
However, take any of our all time gaming heroes, and put them in the position where they're picked on by someone who really can make them squirm and we'd loose all respect for them.
Imagine Snake getting tapped by a bully for lunch money... imagine him deciding not to respond to the game controller while he's in a "feeling sorry for himself" mode of thought, curling into a little ball and hugging himself. We'd reject him completely.
Characters are meant to be tough... they are not meant to cry... or be beaten by bigger a meaner person... that's for us humans to contend with!
The sneeze scenario
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OK, so MGS2 introduced us to the concept of a sneezing hero. In fact the sneeze worked well as a game play element in this stealthy type of game. One sneeze and you are detected.... All very exciting I'm sure.
But picture this - you are in the middle of a heroic dogfight in your favourite 3D flying game. All around you are enemies just waiting to take you out. The skies are awash with colourful explosions and voluminous smoke. Suddenly your character sneezes and sprays a glutinous mess all over the cockpit windows... the screen blurs.... you cannot see properly anymore.... "Was that a bogey or a booger?" you cry as you crash helplessly into the sea, shot down by an unidentified assailant. Do we really need this type of realism? I don't think so.
The food scenario
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Always we see characters needing food for more energy. That's natural enough. However as we know it today you just push a button to feed your character, and the food item disappears from your inventory immediately... even if it is in a can!
Do we really want to see our heroes dying because they couldn't find a can opener? Or do we really want to have our game interrupted for a half-hour or so while our character gets into a four-course sit-down meal? And following obviously on from that...
The call of nature scenario
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Answering the call of nature is one the most basic, most realistic, most natural things we all do day to day (unless you're very old in which case it is probably every 2-3 days!). This is definitely something that is not needed in a video game.
I don't think Lara would look too cool with a strip of toilet paper hanging from her shoe as she sneaks up on a guard. And besides, who a really wants to see our gaming hero's and heroines pausing for a dump? Not me... and not you either, unless you are unusually weird or perverted!
And imagine our annoyance at, while playing Spiderman (or any other "Underpants on outside of trousers"-hero related game), having to wait for our hero to figure out how to actually go for a pee (or worse) without having to completely remove his body suit / costume! Although that may again be appealing for those of you on the shady side of video game voyeurism!
I know we see the odd superfluous game character answering the call of nature (remember THAT guard in MGS2?) but our heroes.... No thanks.
The jumper scenario
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At least once in everyone's lifetime we get a crappy christmas jumper, and even worse a set of 'mittens' (you know, the ones that are connected by a long piece of wool!).
If games were to properly reflect reality wouldn't the characters have to wear not so cool gear now and again?
Picture Lara in a 'sensible' trousers and unflattering fisherman's rib jumper.....* KevD shudders*
Or Dante in a nice reindeer patterned jumper that he got from Auntie Mavis. Talk about something we really don't need to see! It would only damage our perception of our favourite characters if this travesty of the real world made its way into the gaming universe.
Come to think of it, seeing our favourites being hassled into "giving Granny a kiss" (where Granny is defined as someone with a whiskery chin, no teeth, and a slightly antiseptic smell) would be rather demeaning and unpleasant too!
So come on before it is too late.... add your voice to my campaign by posting your opinions here.... we can make a difference!!
And it was an intresting read.
> Looks like you spoke too soon
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Or not, since this was just posted yesterday. Silly me, must really read the dates of posts...
Anyway, good luck to the guy who wrote it
> Well done on getting the GAD.
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Looks like you spoke too soon
The trouble is playing a game which is realistic can become tedious for long periods of play, it can become too realistic to be overly fun. It's still an important feature in some games though, just not for everyone.
Good post by the way.
> Well they're bothsure to beat mine (Please read it. I want some more
> replies. Newbie Tactic I know, but it's late and I am bored)
Don't put yourself down.... there's no reason why yours shouldn't win.... and if not then keep on trying, at least it keeps the forums interesting and entertaining.