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"Sega's dead franchises"

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Mon 25/03/02 at 09:09
Regular
Posts: 787
Forgive me if you recall me writing something similar before, but I still don't get it.

Why do/did Sega let so many of their best series die?

Why hasn't there been a 'Hang On' game sing Super Hang On which game out on the Megadrive? I'm sure that would have been popular. Same with Out Run, which was an excellent driving game. Sega have made other racers, but why abandon the Out Run name?

Apparently there's another ToeJam and Earl game coming out in the future, but have Sega left it too long? Surely it will appeal to all those that remember the original, but we're going back a few years now, aren't we?

On the Sega Master System I though Alex Kidd was great. Nothing replacedAlex Kidd in that type of game. Alex Kidd in Miracle World was an incredibly intelligent platformer in it's day, and there was so much scope to take this on to something new.

The Shinobi could easy beat the crap out of Solid Snake, and playing as a ninja in a stealth type game would be way cooler, why did Sega not do this?

That, I believe, is why Sega are now developing for others, whilst Nintendo are still developing for themselves.

Nintendo know the value of their franchises, and won't let them die. Mario has continually reinvented itself. There was no need to invent a new character when the N64 came along for a 3D world. Stick Mario in it, we know Mario, and he'll help us in this new world of gaming.

Sega took a lot of risks with original titles, and as such, they didn't always sell well. How different this could have been if they'd have let popular characters from their history help them out?

At least they got it right with Phantasy Star. Using the classic series to make a decent online RPG, but why didn't they use all of the other names and games that we all know?

I just don't get it. At least they didn't abandon Sonic, but he shouldn't have replaced Alex Kidd, they should have lived on together, the more current mascots you have the more titles you can get people interested in without releasing any other information whatsoever.

Just by saying there was going to be a Metroid game, people were interested. Shouting 'Shenmue' 5 years ago wouldn't have made many people listen, and because of that, people weren't really anticipating it until release was much closer, when details of the gameplay came out.

Hopefully Sega will learn from past mistakes and use their mascots more frequently in the future. I'm all for disguising new ideas behind old favourites, without it I doubt I'd have ever discovered kart racers like Mario Kart, or party games like Mario Party.
Tue 26/03/02 at 19:53
Regular
"Long time no see!"
Posts: 8,351
Streets of Rage is a great example of a game that Sega left to just 'die', when we all know it should've been developed for the consoles that followed on from the MegaDrive.

I've heard that it could appear on the GameBoy Advance, but it really needs to be on a real console, like the GameCube or X-box.
Tue 26/03/02 at 18:57
Moderator
"possibly impossible"
Posts: 24,985
I'm not too sure about the idea of rehashing old ideas instead of creating new ones, just because it creates more money. After all, TV and movies do that too much as it is without another popular games creator jumping on the bandwagon.

Sony, Core and many others produce enough sequels for everyone and it's nice to know we can count on Sega for the fresh ideas.

Oh, and if Sega killed their last console because of trying something new, no-one seems to have told the public, who are buying the same games on different systems and even some far more original ones (Super Monkey Ball anyone? Yes please!)

Yes, it would be nice to see a new version of Outrun or even NiGHTS, but if they mess it up then that character has a stain on them forever. Besides, Sonic has had many sequels, as have some of their other titles, such as Daytona.
Tue 26/03/02 at 18:28
Regular
Posts: 5,630
One thing I have always felt was admirable about Sega was the way they always tried to innovate and come up with new series and franchises. Just look at the result it's yielded - in the last few years we have seen Jet Set Radio, Shenmue, Space Channel 5, Chu Chu Rocket...the list goes on.

Now whilst I agree with you to a certain degree, just revamping and updating old franchises (whilst enjoyable) would have meant Sega wouldn't have had the money, time or resources to invest in these new franchises. I say savour those past games for what they were and look forward to the next wave of brand new, original Sega games. One thing we can count on is Sega always striving to make innovative new games. Hell, someone has to.
Tue 26/03/02 at 18:11
Posts: 0
lets hope they produce a revamped version of shenmue 1 in this just before shenmue 2 would be nice as I never got shenmue 2 on my dc but I loved shenmue 1
Tue 26/03/02 at 17:40
Regular
Posts: 14,117
Taken from www.officialxboxmagazine.co.uk:

Sega Classics Reborn on Xbox?

Speculation is gathering pace that Sega will release its classic retro titles on Xbox.

According to several reports this morning, Sega Japan has announced it will release its most popular console titles from the days of the MegaDrive, Saturn and even Dreamcast on Xbox.

At the moment it's unclear if these re-releases will be updated to take full advantage of the Xbox hardware, but thoughts of Space Harrier and the like in full Xbox glory has made us go weak at the knees already.

The reports also suggest that Sega itself won't be responsible for the updates. Instead coding honours will be handed over to Coolnet Entertainment.

We've contacted Sega who was unavailable for comment. Check back later for the full story.
Tue 26/03/02 at 17:35
Regular
Posts: 23,216
3D Alex Kidd, Mario 64 rip off, it's great because they use the same sound effects. OR Skies of Arcadia.

:0D
Mon 25/03/02 at 09:09
Regular
"not dead"
Posts: 11,145
Forgive me if you recall me writing something similar before, but I still don't get it.

Why do/did Sega let so many of their best series die?

Why hasn't there been a 'Hang On' game sing Super Hang On which game out on the Megadrive? I'm sure that would have been popular. Same with Out Run, which was an excellent driving game. Sega have made other racers, but why abandon the Out Run name?

Apparently there's another ToeJam and Earl game coming out in the future, but have Sega left it too long? Surely it will appeal to all those that remember the original, but we're going back a few years now, aren't we?

On the Sega Master System I though Alex Kidd was great. Nothing replacedAlex Kidd in that type of game. Alex Kidd in Miracle World was an incredibly intelligent platformer in it's day, and there was so much scope to take this on to something new.

The Shinobi could easy beat the crap out of Solid Snake, and playing as a ninja in a stealth type game would be way cooler, why did Sega not do this?

That, I believe, is why Sega are now developing for others, whilst Nintendo are still developing for themselves.

Nintendo know the value of their franchises, and won't let them die. Mario has continually reinvented itself. There was no need to invent a new character when the N64 came along for a 3D world. Stick Mario in it, we know Mario, and he'll help us in this new world of gaming.

Sega took a lot of risks with original titles, and as such, they didn't always sell well. How different this could have been if they'd have let popular characters from their history help them out?

At least they got it right with Phantasy Star. Using the classic series to make a decent online RPG, but why didn't they use all of the other names and games that we all know?

I just don't get it. At least they didn't abandon Sonic, but he shouldn't have replaced Alex Kidd, they should have lived on together, the more current mascots you have the more titles you can get people interested in without releasing any other information whatsoever.

Just by saying there was going to be a Metroid game, people were interested. Shouting 'Shenmue' 5 years ago wouldn't have made many people listen, and because of that, people weren't really anticipating it until release was much closer, when details of the gameplay came out.

Hopefully Sega will learn from past mistakes and use their mascots more frequently in the future. I'm all for disguising new ideas behind old favourites, without it I doubt I'd have ever discovered kart racers like Mario Kart, or party games like Mario Party.

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