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"Sega's dead franchises"

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Mon 25/03/02 at 09:09
Regular
Posts: 787
Forgive me if you recall me writing something similar before, but I still don't get it.

Why do/did Sega let so many of their best series die?

Why hasn't there been a 'Hang On' game sing Super Hang On which game out on the Megadrive? I'm sure that would have been popular. Same with Out Run, which was an excellent driving game. Sega have made other racers, but why abandon the Out Run name?

Apparently there's another ToeJam and Earl game coming out in the future, but have Sega left it too long? Surely it will appeal to all those that remember the original, but we're going back a few years now, aren't we?

On the Sega Master System I though Alex Kidd was great. Nothing replacedAlex Kidd in that type of game. Alex Kidd in Miracle World was an incredibly intelligent platformer in it's day, and there was so much scope to take this on to something new.

The Shinobi could easy beat the crap out of Solid Snake, and playing as a ninja in a stealth type game would be way cooler, why did Sega not do this?

That, I believe, is why Sega are now developing for others, whilst Nintendo are still developing for themselves.

Nintendo know the value of their franchises, and won't let them die. Mario has continually reinvented itself. There was no need to invent a new character when the N64 came along for a 3D world. Stick Mario in it, we know Mario, and he'll help us in this new world of gaming.

Sega took a lot of risks with original titles, and as such, they didn't always sell well. How different this could have been if they'd have let popular characters from their history help them out?

At least they got it right with Phantasy Star. Using the classic series to make a decent online RPG, but why didn't they use all of the other names and games that we all know?

I just don't get it. At least they didn't abandon Sonic, but he shouldn't have replaced Alex Kidd, they should have lived on together, the more current mascots you have the more titles you can get people interested in without releasing any other information whatsoever.

Just by saying there was going to be a Metroid game, people were interested. Shouting 'Shenmue' 5 years ago wouldn't have made many people listen, and because of that, people weren't really anticipating it until release was much closer, when details of the gameplay came out.

Hopefully Sega will learn from past mistakes and use their mascots more frequently in the future. I'm all for disguising new ideas behind old favourites, without it I doubt I'd have ever discovered kart racers like Mario Kart, or party games like Mario Party.
Fri 29/03/02 at 23:11
Regular
Posts: 9,848
Some Saturn game.
I don't know much about it but the rare few that have played it swear by it as one of the greatest games ever.

First console game to use an analogue stick apparently, even before Mario 64 came out...
Fri 29/03/02 at 23:09
Regular
"[SE] Acetrooper"
Posts: 2,527
Ah! Golden Axe - fabulous cooperative mode...simply smashing.

But what I'm most troubled about is...

What is NiGHTS?!
Fri 29/03/02 at 22:56
Regular
Posts: 9,848
Sega should've kept up Streets Of Rage and Golden Axe.
Today on Digitiser, someone wrote about how there should've been a proper follow up.

Fighting Force and The Bouncer are in the style but supposedly did a crap job of it.

They shouldn't stop making the original ones though.
First Monkey Ball was a big Gamecube hit and now it seems that Soccer Slam has turned out great.

It looks like I won't have to rely purely on Nintendo and Rare for great innoative multiplayer games anymore.
Fri 29/03/02 at 16:53
Regular
"360: swfcman"
Posts: 6,953
Road Rash is another game that seems to have been left to die. It was massive on the MD and one of my favourite games that i had ever played on. Then they let the franchise come over to the PS1 and quite frankly the developers did a pritty crap job. The game lost everything that made the MD series so good. Road Rash 3D was not a bad game but didnt even compare to the originals, and dont even start with the likes of Road Rash: Jail Brake or whatever.

Im sure if Sega could get there hands back on the rights to this game they could make a very good job of it, after all, there the king of arcade right?
Fri 29/03/02 at 10:56
Regular
"Ar-gen-tina!"
Posts: 8,818
I think with Virtua Fighter coming out they will have created (probably) the best fighting game on the PS 2, so sega's future aspirations are looking good.
Thu 28/03/02 at 21:15
Regular
"not dead"
Posts: 11,145
Sorry that I haven't been able to reply to this topic until now, I've been away from a PC for a while, which is nice for a change.

But back to the subject...

I'm not saying that Sega should give up on original ideas to keep on reviving the old favourites, butkeeping the old games alive would have allowed them to evolve with the technology.

I'll use Shinobi as an example. The weapons used in that original game were pretty unique, throwing stars, chains, nunchuka's etc, only they oll did pretty much the same thing. Also the environmetn was as good as it could have been back in the day, side scrolling.

Now take these things, and stick them in a 3D world. Have our Shinobi hero have to infultrate the HQ of Mr Big (or who ever) and rescue children that have been taken hostage, as he did in the original.

Only he has to think carefully abolut which of his weapons will be best used at any time, as he can't be discovered.

A game like this from Sega would easy have rivalled Metal Gear Solid in that genre, and as that what's popular, and they have an existing name to go with it, it could have attracted quite an audience to the Dreamcast.

Originallity scares people. As good as Jet Set Radio and Shenmue are, it's not going to pull in the punters like throwing in something we all know does.

And Grix, Alex Kidd and Mario were completely different. Mario has skills, mostly jumping, but Alex Kidd was way more adaptable.

A new Alex Kidd game, following on from Alex Kidd in Miracle World would rule, fighting based on Stone, Scissors, Paper, sections where you get hold of a motorbike or speedboat. See?

But yeah, I welcome all Sega games, but I just wish some of my old favourites weren't laid to rest, when I think they still have potential.

Oh, plus they'd also bring in more cash which they could then use for original projects, so we all win.
Wed 27/03/02 at 19:56
Regular
"---SOULJACKER---"
Posts: 5,448
pb, I think you miss the point! Of course Sega is making some new games (like SMB and Sonic Advance), but considering how big the company is (9 departments, some with up to 12 production lines), you'd think they could do a bit better!
Wed 27/03/02 at 19:18
Moderator
"possibly impossible"
Posts: 24,985
===SONICRAV---> wrote:
>
What they should be doing is pushing out new
> versions of old franchises, mixed with some original stuff too- not just a
> mixture of ports and second rate original stuff!

Um, Super Monkey Ball? It takes time to come up with great new original stuff like this and Sega are doing sequels, such as Virtua Fighter series and alledgely another Virtua Tennis, as well as the highly rated GC Virtua Soccer.

New games like Super Monkey Ball show that they can still produce great top quality original material, and don't forget that we only see about half of what they produce, the Japanese get the rest.
Wed 27/03/02 at 18:55
Regular
"---SOULJACKER---"
Posts: 5,448
NiGHTS!: Greatest game ever! Need sequal!

Anyway, back to the topic...
Sega really seem to have lost the plot at the moment. Here they are, entering a new massive market, and rather than pull off the biggest launch of new games ever they..... make ports.

Great.

What they should be doing is pushing out new versions of old franchises, mixed with some original stuff too- not just a mixture of ports and second rate original stuff!

Sonic
Wed 27/03/02 at 08:54
Regular
Posts: 760
Meka Dragon wrote:
>Sega took a lot of risks with original titles, and as such, they didn't always sell well. How different this >could have been if they'd have let popular characters from their history help them out?

I would rather SEGA take more "risks" with original titles - this is what it's all about.
New characters in new gameworlds.
The less franchises the better.

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