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Tue 29/10/02 at 20:55
Regular
Posts: 787
In a minute a show is on Discovery Channel +1 (channel 552) on satalite.
Its going to compare the 3 consoles. :-)
My friend just told me he saw it on the menu so I'm gonna watch it. :-)
Wed 30/10/02 at 19:02
Regular
"MildlyAmusing.co.uk"
Posts: 5,029
phi11ip wrote:
> GC only got 4 for design?


Erm. It's a cube.


...A cube.
Wed 30/10/02 at 18:59
Regular
Posts: 10,489
You are the only fool around here! The Xbox has had the most polygon count with Dead or Alive 3 over any console or PC game to date according to an article taken from gamerankings.com earlier this year. They pittted all 3 consoles with their top ten games and the Xbox came out on top, yet because one Nintendo biased magazine said otherwise then you keep saying that the Xbox can't reach that amount. The characters alone ran at around 26 million polygons and that was a proven fact.
Wed 30/10/02 at 18:24
Regular
Posts: 9,848
Man! What is up with this site today?
Wed 30/10/02 at 18:24
Regular
Posts: 9,848
What?

I didn't accuse MS of lying you ponce!

Remember this time last year when people were comparing spefications?
Those were the figures that were given, making the Gamecube's look bad compared to the huge PS2 and Xbox numbers (because Nintendo's figure was a realistic estimate while MS and Sony gave raw specifications - not lying, but not really comparable to Nintendo's figure), that might be what the discovery program was using.

And Dead or Alive does NOT run at over 150 million polygons per second.
I think most Xbox games have been doing around 20 million for in-game graphics. Possibly more, but DEFINATELY no more than 35 million, and that's being generous...
Wed 30/10/02 at 18:24
Regular
Posts: 9,848
What?

I didn't accuse MS of lying you ponce!

Remember this time last year when people were comparing spefications?
Those were the figures that were given, making the Gamecube's look bad compared to the huge PS2 and Xbox numbers (because Nintendo's figure was a realistic estimate while MS and Sony gave raw specifications - not lying, but not really comparable to Nintendo's figure), that might be what the discovery program was using.

And Dead or Alive does NOT run at over 150 million polygons per second.
I think most Xbox games have been doing around 20 million for in-game graphics. Possibly more, but DEFINATELY no more than 35 million, and that's being generous...
Wed 30/10/02 at 18:13
Regular
Posts: 10,489
Strafex how many times do people need to tell you ninties? Dead or Alive 3 runs at 26 million polygons per character and the back grounds between 90-100 million polygons and that is ACTUAL test figures! I can't remember the PGR ones but it was said to have 5 times the amount of each car over GT3 on the PS2 :) Everything Microsoft say you just say that isn't true, yet everything Nintendo says you believe it! How do you know Nintendo are not lying about the polygon count?
Wed 30/10/02 at 17:47
Regular
"twothousandandtits"
Posts: 11,024
Function? Surely they all play games.....
Wed 30/10/02 at 17:38
Regular
Posts: 9,848
Gamecube gets 4 on design and 5 on function.

Very opinionated.
Do you think they merely took the function rating from the old stats:

Gamecube 12 million polys
PS2 79 million polys
Xbox 100+ million polys (can't remember exact figure...)

forgetting that the Gamecube stat was in-game estimates while the other two were just raw figures?
Wed 30/10/02 at 14:47
Regular
"Chavez, just hush.."
Posts: 11,080
GC only got 4 for design?

Did Microsoft make the programme?!!!?

Anyway, I still prefer the GC controller in terms of comfort but I'm fine with the Xbox controller...

Still, it's not exactly the greatest of designshow did it get an 8?!?!
Wed 30/10/02 at 13:44
Posts: 0
nah your kinda right though its more like sellerfield nuclear plant :D

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