The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
That might not mean that the game is scary but difficulty is not made for children, most young kids would cry and ask their mum and dad to complete it for them, saying "kill him, kill him, it's too hard daddy I want another game". etc. I hope you understand, but write back because I want to know what you think about this.
That might not mean that the game is scary but difficulty is not made for children, most young kids would cry and ask their mum and dad to complete it for them, saying "kill him, kill him, it's too hard daddy I want another game". etc. I hope you understand, but write back because I want to know what you think about this.
The fact that they're cute just makes the game more fun to play, like relaxing after a Turok Rage Wars blood bath.
No not really, while a lot of people who hate violent films and computer games because they are a suitable scapegoat would have you believe otherwise we really aren't. Going back to the Mario shell throwing example, the first time you do it you throw the shell and it kills your opponents, but then it bounces back off a wall and kills you too... you have just learned of a consequence of violence... next time you know to avoid it, but you will always remember that it's quite possible that such things can kill you too. When you graduate into playing bigger gorier games you will probably see the same thing. In soldier of Fortune you can shoot off the limbs of a dead guy, but when you have finished putting bullets into him you go round the next corner and there are 5 enemies... damn you only got 4 shots left in your gun because you wasted them, such is the consequence of unnecessary violence. So these people who never play games and say that they put ideas of violence into gamers heads without consequence are wrong. In GTA killing a few innocents will get the police on you, and in GTA2 it will become the army at which point you are most likely a goner. So you prepare to deal with the army by setting up a car right next to your spray shop and find a route that takes you near very few roads if possible. The army get on your case (say as part of a mission) and you go for the spray shop, but when you reach it the car has gone and you are soon killed while looking for a cop bribe or anything. You learn that any plan can go wrong and that committing crimes can lead to your death or arrest. The critics would say that all this leads to is the losing of a life which you can get back later, but no one is really stupid enough to think that anyone has multiple lives and that they can afford to get killed a few times.
Hmm, I think I left the topic behind somewhere.... There's nothing wrong with Nintendo's characters, and may they continue to produce good quality games (Unlike DK64 which was too easy and could have been so much better).
I was playing Gex64:Enter the Gecko, this game might seem cute and cuddly as the gecko dresses up in rabbit costumes and bond outfits but some of the enemies you face are blood thirsty and completely crazy about blood and gore, you have undead zombies that don't stop until they have killed you, ghosts that throw their heads at you, and ninjas that try and slice and dice with samori swords. All in a days work for an undercover gecko.
Diddy Kong on the other hand is far from violent, the worst thing is where Wizpig farts some green poisonous gas from his a$$.