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"Gran Turismo Future"

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Thu 21/03/02 at 13:07
Regular
Posts: 787
I've been Playing a lot of Gran Turismo 3 recently. This is strange, because I've had this game since it was released back in July last year, 9 months ago. I rarely find a game that i can reignite my interest in for longer than about 20 minutes at a time once the initial novelty has worn off. But somehow i still get absorbed by GT3 like an african explorer in quick sand. I can't tear myself away! My renewed interest in GT3 A-Spec has gotten me thinking though.

There seems to be a lot of speculation as to what the next installment of the GT series will contain. Some talk of a GT3 B-Spec with broadband internet capability, and maybe a few extra cars. Some think that the next GT will be a new installment designed from scratch. I know i'm looking forward to finding out.

The thing that bugs me is; Releasing a version of GT that simply builds in a Internet network multiplayer mode seems a little modest by Kazunori Yamauchi and Polyphony Digital's standards. Surely they must have much more up their sleeves besides? Compared to what we'd seen in the past, The original GT was massive beyond our wildest dreams when it was released. But when they moved to GT2, The Number of cars that they packed in was truly incredible. They also added a Rally mode, almost infinate amounts of races to enter, and an improved handling model. An Amazing amount of new features!

GT3 didn't add new features in the way GT2 did. This was initially disappointing, but it soon became clear that the reason that this happened was because Polyphony Digital had put so much work into optimizing GT3 to harness the full capabilities of PS2. And you can see this easily. Despite being an early PS2 title, it still has by far and away the best graphics on any PS2 racer, and is one of the best looking games on the market right now. The car handling has also progressed massively, making full use of the high resolution Dual Shock 2 pad. And the Rally mode was now fun to play!

With all of this developement under their belt now, I think that GT4 will make a jump similar in size to that between GT1 and GT2! There are a myriad of possibilities as to what thy might do next.

Broadband internet multiplay is the obvious one. no matter how good it gets, AI is never as thrilling to play against as another human being, but split screen has it's limitations on a game like GT as it seems a lot harder to play when your view is half the size. And lugging six TV's round to a mates house is a hassle, even if you can find five mates that have a PS2! Internet play will eliminate this problem and add masses of lifespan onto the game.

The limitation on the number of cars in GT3 was the time it took to model them in such a high resolution. 2 Weeks in comparison to 2 days for GT2. It make sense that most of the cars in GT3 can be pretty much carried straight to the next installment, so i think we could well see double the number of cars in the next installment (though this may require two discs). So maybe we'll see that Lamborghini we've been lusting after! The existance of Gran Turismo Next and the Toyota-only GT3 version show that Polyphony are modelling new cars as we speak.

Car Damage is a hot subject, that has been discussed on these here forums before. It would be great to see it, but many manufacturers refuse to allow it. The Question is, Would you trade off the number of cars available in exchange for Car Damage? Some have suggested that Polyphony should use fantasy cars so they can include car damage, but i don't like that idea and don't think it's ever likely to happen, as a massive part of the realism in GT3 stems from the amount of cars present that you also see on the road in real life, or even drive yourself.

GT3 saw the addition of Wet weather. This was a fantastic idea, but sadly it was very poorly implemented. I hope that GT4 extends the idea of variable weather conditions. Rain on all the tracks would be good, as would actual falling rain rather than just a wet track. Changeable weather during the race would also make the endurance races alot more exciting, adding an extra strategy element to help keep you interested over the hour long races (Let's face it, they're pretty dull at the moment!).

There are other little improvements that i'd like to see. For example, The original GT gave a summary of the Hp of your opponent cars before a race, and I'd like to see this brought back so that you could tune your car so it's specs match that of the opponents. This would help the experts get close races. It's dissapointing when you enter a race and blow everyone away purely because your car is better tuned. I also think that the rally courses are a bit wide. It would be cool if the tracks were narrower to closer resemble those of real rally events.

Well those are my thoughts on the Future of Gran Turismo! what do you think? What would you like to see on the next installment? Have you heard any interesting news? post your GT thoughts here!

Thanks for reading.
Sat 23/03/02 at 16:51
"...Unicef pennies.."
Posts: 639
In The spirit of trying to keep Topic spam down (have you seen the amount of MGS2 topics here?!) why not post any further Gran Turismo discussion in here? For the greater good. So, Favourite cars, favourite Tracks etc etc etc. discuss here if you feel so inclined.
Thu 21/03/02 at 19:38
Regular
"You Bum!!"
Posts: 3,740
Yes we will just have to wait till E3 when I am sure we are going to hear some news about the game
Thu 21/03/02 at 19:33
"...Unicef pennies.."
Posts: 639
Triple_H wrote:
> In GT4's case, developingmay take forever if they decide to make it perfect

And polyphony do tend to aim for perfection really, don't they. I would think this means that the online aspect may end up being compromised due to time constraints. Having said that, though, when ever Kazunori Yamauchi is interviewed, he seems very enthusiastic about online GT. Who knows what we'll end up seeing eh?
Thu 21/03/02 at 19:21
Regular
"You Bum!!"
Posts: 3,740
Yes to be honest Id rather have noonline play at all, rather than a shoddy game. Online features can take up a lot of development time and Id rather have the team concentratring on adding extra vehicles, tracks and features as you said. I mean it is very hard to make a GREAT game with GREAT online features. There needs to be a balance somewhere in between. In GT4's case, developingmay take forever if they decide to make it perfect which consequently means we wont see it for a long time
Thu 21/03/02 at 19:15
"...Unicef pennies.."
Posts: 639
Triple_H wrote:
> I am personally a bit sceptical about GT going online. The idea is certainly a good one, with more cars that could be downloaded and swapped between players etc. There could be new tracks added by the developers and ...you get my drift. BVut thinking about an online driving game, kinda makes you think that its by no means an easy thing to achieve. But heres hoping...

I agree with this too. Although it has the potential to make for masses more lifespan in a GT game, If GT4 came out without online play, i could live with it! It is a massive task for Sony to get an online system up that works successfully, and if they end up devoting a lot of developement time to a system that is to most extents rubbish, then i'd rather they concentrated on something else. (eg. weather effects, damage, etc. etc. etc.)
Thu 21/03/02 at 19:07
Regular
"You Bum!!"
Posts: 3,740
Great post there. I again would have to agree with the person who said that you should eb able to turn the damage off. I feel that we should be allowed to choose how we want to play the game.F1 games feature proper damage which can be easily turned off should the player want an arcade blast rather a full-on simulation.

Levels of damage is also a good idea, as newere players will be able to interact with the game and progress up the ladder slowly. They can then choose whether they are ready to play the game with the damage turned on full or not.

I am personally a bit sceptical about GT going online. The idea is certainly a good one, with more cars that could be downloaded and swapped between players etc. There could be new tracks added by the developers and ...you get my drift. BVut thinking about an online driving game, kinda makes you think that its by no means an easy thing to achieve. But heres hoping...
Thu 21/03/02 at 19:01
Regular
"360: swfcman"
Posts: 6,953
You never know, this may be the start of GTA online.
Thu 21/03/02 at 19:01
Regular
"Rong Xion Tong"
Posts: 5,237
GT3 is SOOOOO boring!

I have to admit though, when I start to play it a lot, I do get into it a bit more. But it so boring to think about that I barely play it.

I find MSR so much more fun to play. That is the best racing game ever, although Project Gotham is probably better than it.
Thu 21/03/02 at 19:00
"...Unicef pennies.."
Posts: 639
Next thing you know there are GT4 clans with their own paint schemes, who spend evenings discussing the best double teaming tactics for annhilating the opposition in their next Gran Turismo online "Death Match"!

Hmmm. Well, it's a whole new direction!
Thu 21/03/02 at 18:53
Regular
"360: swfcman"
Posts: 6,953
Rainier Wolfcastle wrote:

More likely countless morons would populate a large number of the races,
> treating it like bumpercars! Not a good thing really.

Still, that would be rather fun. 6 cars are racing and the first lap goes well, suddenly, the skyline goes mad and rams all the opponents who are rather peeved and so the 5 other cars attack it rendering the car to the scrap yard with only the chasis intact.

Fun or what!? :D

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