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"Out of the brightness, comes an Eternal Darkness"

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This thread has been linked to the game 'Eternal Darkness'.
Sun 03/11/02 at 12:33
Regular
Posts: 787
Oh don't we know it. Nintendo and their second party developers are infamous for bringing us a plethora of games full of cute characters, joyous sound effects, bright and cheery environments and colourful soundtracks. From Nintendo's very own Super Mario series and the Hal developed Pokémon series, to the Kirby range and ex-second party developer Rareware's Banjo Kazooie series. Although I am not complaining as these were all quality titles, it is just great to see Nintendo, with the aid of Silicon Knights, have come up with something that's dark, atmospheric and full of horror enough to make me wonder what that bump in the night was!

So what is Eternal Darkness? Well, for the Playstation 2 fans or the X-box fans who wont touch a Nintendo game, not even with an extremely long stick used for pole vaulting and comedy 'accidents', because of the image surrounding Nintendo, Eternal Darkness is a horror/action game in which you have to link to the minds of people fron the past, telepathically, to save the world from a great evil that would devour the Earth and keep it in a state of (you guessed it) eternal darkness. There's not one single cutesy character in the game, and there isn't an ounce of Mario Kart 64's brightly coloured settings to ruin the atmosphere generated by the audiable and the visual in game.

Hang on a second! Eternal Darkness, being a horror/action and survival game, has been released just over a month after Capcom's Resident Evil series. Both games are set in mansions and they both focus on mutated humans. Have Nintendo made Eternal Darkness too similar to Resident Evil? Suprisingly, no. Eternal Darkness goes a completely different route from Resident Evil, adding a few elements from role playing games such as spells and wizardry as well as bringing in something entirely new in such a game. A sanity meter.

The sanity meter is basically a bar indicating your state of mind, much like a health bar most commonly seen in games such as Capcom Vs SNK 2, decresing as you get hurt. How the sanity meter works is simple. You see some kind of horror, a zombie, a demon, anything living and out of the ordinary, and you lose an ounce of sanity, but there is one way to gain it back, and that is to 'finish off' your foes by making sure they're dead once they're slain. Basically, cutting them up into thin slices of meat fit to be served in a sandwich. If you lose enough sanity, you'll begin to hallucinate. The camera's angles will go wonkey and strange things will begin to happen. I was very suprised to see my TV suddenly display 'mute' and the sound go off, only to find it turn back on just before I had enough time to reach my remote. Five minutes later, the volume bar on my TV went down, and back up again. It wasn't until I decided to test to make sure my TV's settings were ok that I realised that my TV displays those messages in cyan, not the lime green in which they displayed! It got me freaked though! Ofcourse, a character from mid millenia A.D. wouldn't even know what a television is, so obviously the sanity meter works to effect you as well as your character.

Resident Evil worked in such a different way though. Resident Evil was slow, enclosed and had very little music or sound effects, only when needed. And with the limited ammunition and the fear that a zombie could jump out at you and start taking chunks out of your pulsating neck, you would feel the adrenaline rush in a much different way. Eternal Darkness tries to play tricks with your mind, Resident Evil just tries to scare you out of it, and they're both as effective as each other, despite being so completely different.

I have to say I am more than just pleasantly suprised by what Silicon Knights and Nintendo have achieved. I really did think Eternal Darkness was going to be a spinoff of Resident Evil, but Nintendo's first 'mature' (if that's what you can call it) title, for a long, long time anyway, is a quality piece of gaming that I am proud to have as part of my ever growing collection of videogames. Nintendo for babies? I think not. Nintendo only produces 'kiddie' games? I think not. Nintendo have done something out of the ordinary, and in turn have brought us a game that is way out of the ordinary junk that hits the shelves. I like it.
Sun 03/11/02 at 22:41
Regular
Posts: 397
WòókieeMøn§†€® wrote:
> I want ED, but I have a problem.
>
> I'm in the middle of TimeSplitters 2 and Resident Evil, and next
> Friday I have Vice City and Ratchet & Clank coming as GAD wins
> from SR, so I don't think I'll have enough time to devote to it.
>
> It'll probably go on my Christmas List with Splinter Cell!


LOL
you sound like me!
i always get new games before i finsih old ones!!!
its annoying but i cant help it!
Sun 03/11/02 at 22:39
"High polygon count"
Posts: 15,624
I want ED, but I have a problem.

I'm in the middle of TimeSplitters 2 and Resident Evil, and next Friday I have Vice City and Ratchet & Clank coming as GAD wins from SR, so I don't think I'll have enough time to devote to it.

It'll probably go on my Christmas List with Splinter Cell!
Sun 03/11/02 at 22:25
Regular
Posts: 18,185
Edgy wrote:
> Dringo wrote:
>
> Eternal Darkness doesn't involve you using telepathy to control a
> character in the past... Alex is reading a book and you are simply
> playing what she is reading...
>
> But she does feel the experiences herself, goes insane when the
> characters do, and gains the magical artifacts. There has to be an
> element of telepathy in there, even if the game doesn't tell you
> directly.

Ah yes the Tome of Eternal Darkness recounts the events for her... naturally she is drawn into it all by the magick of the book. Yet she knows the spells because they are all recounted in the book... naturally.
Sun 03/11/02 at 22:24
Regular
Posts: 397
STOP IT!
YOUR GONNA RUIN IT FOR PEOPLE WHO HAVENT GOT IT!

and its Tome
lol
Sun 03/11/02 at 22:23
Regular
Posts: 11,875
And the reason she has the runes and stuff is because they are stored in the Tomb (Tombe?) of Darkness.

Which is why every character from chapter 3 onwards picks it up.
Sun 03/11/02 at 22:21
Regular
Posts: 11,875
Edgy wrote:
> Dringo wrote:
>
> Eternal Darkness doesn't involve you using telepathy to control a
> character in the past... Alex is reading a book and you are simply
> playing what she is reading...
> ****
> But she does feel the experiences herself, goes insane when the
> characters do, and gains the magical artifacts. There has to be an
> element of telepathy in there, even if the game doesn't tell you
> directly.

I'm pretty certain it isn't telepathy. But she goes insane as she reads about all these horrific events. Because the chapters are real accounts of events, and they mention the fact that there are zombies and other evil things alive in the real world, so she begins to go insane. But as your character does finishing moves to restore his sanity, then it would mention that in the chapter. And if you knew that it was possible to kill these things just like any normal human, you wouldn't be quite as scared, and therefore less insane.
Sun 03/11/02 at 22:21
Regular
Posts: 397
that happened to me too, it was wierd!!!

i think we shoudl stop putting these things on here!
i know it pi55ed me off when i first got it cos i already knew of most of the sanity things so it wasnt as shocking!!!
Sun 03/11/02 at 22:17
Regular
Posts: 11,875
The best thing that happened to me was when I was casting a a spell.

It was just so completely un-expected, I didn't even think their was a possibility of it happening.

*insanity effect spoiler*

All I did was cast a spell, the runes appeared but then my characters body just fell in half! His torso fell off and landed on the floor, while his legs were still standing there with blood pouring out them. Then there was a flash and he was standing there as normal again.

Bloody freaky, especcialy seeing as I hadn't saved for about an hour :)
Sun 03/11/02 at 22:17
Regular
Posts: 15,681
Dringo wrote:

> Eternal Darkness doesn't involve you using telepathy to control a
> character in the past... Alex is reading a book and you are simply
> playing what she is reading...

But she does feel the experiences herself, goes insane when the characters do, and gains the magical artifacts. There has to be an element of telepathy in there, even if the game doesn't tell you directly.
Sun 03/11/02 at 22:15
Regular
Posts: 15,681
What games am I waiting for? So, so many....

Metroid Prime
Metroid Fusion
Batman: Dark Tomorrow
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Winds of Takuto
Mario Party 4
Super Mario Advance 4
Super Mario Advance 5
Super Mario Advance 6
Starfox Adventures
1080 White Storm
Resident Evil Zero
Resident Evil 2 + 3
Resident Evil 4
And many many more...

Whether I get them all, however, is another question which I'll answer in about five years time...

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