The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
It’s no secret that these days there are more gaming genres out there on the market than there are in the film industry. Think of a subject and type of game and there is more than likely something out there that matches it. So what does this all mean? Well, many, many games give us the chance to do something and maybe get the experience of doing something in a game that never in our lifetime we would have been able to have done before. You have the likes of GT to give you that simulation of racing where you are dropped in the driving seat, and asked to take the corners with sheer precision to get threw to the next race. You then have the other sport games that let you take part in sports that you would never try out before…not many of us can surf of example. You then get your survival horrors like Silent Hill and the Resi games, not forgetting the stealth/action games like Hitman and MGS and many others. All these give us the chance to be in the shoes of something, or someone else. But with this, there is one main question, do you take advantage of this, and more importantly:
How do you play?
The whole point of the simulation series in games is exactly that, to give us the chance to play out a scenario as it would be done in real life (if that was to occur…the chances of running from the walking dead are slim at that). For example, a recently new game known as Hitman 2 was released. This game gave us the chance to become a Hitman, and with that, all the responsibilities of one. This was one of the few games that gives you a choice how you play it. You either go for stealth, or all out action madness blowing up everyone and everything in site. It’s all down to your taste and how you want to go about your business. And this was one of the first games that gives you the choice to do so.
The truth is we all play our games in our own ways, it all comes down to the person. Its not always a case that a person changes there game plan to suit the game, some people play all they games in the same genre the same way, its just as likely that someone will play the likes of GT as an arcade racer, and still complete it just as the player will who spends hours perfecting the games every corners inch perfect. The same goes for the likes of MGS and Hitman. These games are really made to be played threw using the stealth way of gaming, taking things slow, judging the enemies movements before silently taking them out. But again, you can still play threw the games with all guns blazing and finish it with a pretty good rating at the end of the game.
In the end, it all comes down to your very own personality to how you play the games. Some of us will act like a professional on these games, imagining that we are this very person in the game, and try to do everything as our film idols would on the big screen. The rest of us more than likely fly threw the games any old how just so we reach the final part of that level, and in the end finish the game. Both are very acceptable ways threw the game, but we have to ask ourselves (forgetting all the money issues), are we letting the developers down here?
If the average game takes a year or more to make, and then the really good games take even longer, like MGS2, that’s a hell of a lot of work. Developers have taken there time into getting the feel of the game just right, making sure that it fits the genre, and gives the player that chance to experience the topic of the game as best as possible on a console. After hours of slugging away at their desks, they finally get the coding right, the game plays a dream and the developers are pleased with what they had got. So if you take the likes of Hitman and GT3, games that had been in development for sometime to get the feel and game play right, they hit the shelves and the developers are pretty pleased that they had got the simulation of driving and stealthy ness just right, after all that work.
But then, is that work thrown back in there face?
As soon as the people get the game home, some play it like it was meant to be played, but others don’t. They get the game home and try to rush through it as soon as possible, instead of being stealthy they run out with there machines guns like a Die Hard film, or race around the track like Britain’s worse driver. After all the developers time and work, these games soon end up on the second hand shelves on the markets and town shops once the gamer has finished and had enough.
Is that right? On both you and the developers?
For one, that’s just disregarding all the work that’s been done by them to bring you the game they wanted you to play. There is the argument that yes, you did pay the money and therefore can play the game anyway that you like, but then, aren’t you just slapping yourself in the face? Having just spent £34:99 on a game I think I would like it to last me, but to buy it and then rush threw it seems a waste of time to me. So in the end, both parties could be getting the bad deal.
So, after all that, how you play could affect a number of things. But does any of that matter as long as you enjoyed playing the game your way?
Anyway, I agree totally that games should be played like that. Give them a chance, and you`ll see what it was the creator was getting at. Obviously, there are exceptions (Army men :D) but generally, if you spend a little time getting to know a game, it becomes a wonderful thing.
Final Fantasy is a master at this. It tries its absolute hardest to make you hate it for the first 10 minutes, maybe an hour, but then suddenly decides it will take you hostage instead, grabbing you with all its strenght and refusing to let go until you`ve explored every inch.
I guess it has a lot to do with becoming the character, just as you said. If you become Tidus (or the party in Final Fantasy 10 as a whole) then you want to find out what happens next in their lives. In other games its slightly different, as obviously you don`t "become" the car, but you still want to master the art of the driving.
It probably comes down to how you deal with challenges. Are you the kind of person who believes nothing is impossible, and that you should always try your hardest to accomplish the task, or are you the kind of person who takes one look at the problem, and, judging the book by its cover, decides whether or not the problem can be solved.
:-D
Great post. :-)
It’s no secret that these days there are more gaming genres out there on the market than there are in the film industry. Think of a subject and type of game and there is more than likely something out there that matches it. So what does this all mean? Well, many, many games give us the chance to do something and maybe get the experience of doing something in a game that never in our lifetime we would have been able to have done before. You have the likes of GT to give you that simulation of racing where you are dropped in the driving seat, and asked to take the corners with sheer precision to get threw to the next race. You then have the other sport games that let you take part in sports that you would never try out before…not many of us can surf of example. You then get your survival horrors like Silent Hill and the Resi games, not forgetting the stealth/action games like Hitman and MGS and many others. All these give us the chance to be in the shoes of something, or someone else. But with this, there is one main question, do you take advantage of this, and more importantly:
How do you play?
The whole point of the simulation series in games is exactly that, to give us the chance to play out a scenario as it would be done in real life (if that was to occur…the chances of running from the walking dead are slim at that). For example, a recently new game known as Hitman 2 was released. This game gave us the chance to become a Hitman, and with that, all the responsibilities of one. This was one of the few games that gives you a choice how you play it. You either go for stealth, or all out action madness blowing up everyone and everything in site. It’s all down to your taste and how you want to go about your business. And this was one of the first games that gives you the choice to do so.
The truth is we all play our games in our own ways, it all comes down to the person. Its not always a case that a person changes there game plan to suit the game, some people play all they games in the same genre the same way, its just as likely that someone will play the likes of GT as an arcade racer, and still complete it just as the player will who spends hours perfecting the games every corners inch perfect. The same goes for the likes of MGS and Hitman. These games are really made to be played threw using the stealth way of gaming, taking things slow, judging the enemies movements before silently taking them out. But again, you can still play threw the games with all guns blazing and finish it with a pretty good rating at the end of the game.
In the end, it all comes down to your very own personality to how you play the games. Some of us will act like a professional on these games, imagining that we are this very person in the game, and try to do everything as our film idols would on the big screen. The rest of us more than likely fly threw the games any old how just so we reach the final part of that level, and in the end finish the game. Both are very acceptable ways threw the game, but we have to ask ourselves (forgetting all the money issues), are we letting the developers down here?
If the average game takes a year or more to make, and then the really good games take even longer, like MGS2, that’s a hell of a lot of work. Developers have taken there time into getting the feel of the game just right, making sure that it fits the genre, and gives the player that chance to experience the topic of the game as best as possible on a console. After hours of slugging away at their desks, they finally get the coding right, the game plays a dream and the developers are pleased with what they had got. So if you take the likes of Hitman and GT3, games that had been in development for sometime to get the feel and game play right, they hit the shelves and the developers are pretty pleased that they had got the simulation of driving and stealthy ness just right, after all that work.
But then, is that work thrown back in there face?
As soon as the people get the game home, some play it like it was meant to be played, but others don’t. They get the game home and try to rush through it as soon as possible, instead of being stealthy they run out with there machines guns like a Die Hard film, or race around the track like Britain’s worse driver. After all the developers time and work, these games soon end up on the second hand shelves on the markets and town shops once the gamer has finished and had enough.
Is that right? On both you and the developers?
For one, that’s just disregarding all the work that’s been done by them to bring you the game they wanted you to play. There is the argument that yes, you did pay the money and therefore can play the game anyway that you like, but then, aren’t you just slapping yourself in the face? Having just spent £34:99 on a game I think I would like it to last me, but to buy it and then rush threw it seems a waste of time to me. So in the end, both parties could be getting the bad deal.
So, after all that, how you play could affect a number of things. But does any of that matter as long as you enjoyed playing the game your way?