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Linear is different to repetitive! aaaarrrrrhhhhhh! In that case you could call GTA3 linear, but then it isnt at all linear, because of the freedom that the game enviroment gives you, e.g. dont want to do that mission for Donald Love? Then go and do a phone mission. Dont want to do a phone mission? Run someone over. Dont want to run people over? Hire a prostitute etc,etc.
Resident Evil or Onimusha could be considered linear, because there really is only one route to completing the game. I was quite pleased with MGS2, the producers have managed to fit some variety into the missions (sniping, escorting, searching for pacemakers with a microphone, defusing bombs etc.) The whole point of MGS2 is that it provides a cinematic experience (you may have noticed that?? Or you may not have done.) If watching a film isnt a linear experience, then what is?? You have the beginning to a film, then of course you have the ending, and the rest in between has already been set out for you. Do you like films? Of course you do.
Most gamers complain about games being too linear, but then when a game provides them with a sense of freedom, they end up complaining that the game has no direction. Programmers cant win. If you ask me, most gamers need a sense of direction in a game, otherwise they end up getting frustrated and bored, simply because they just don't know where they are going.
Gamers dont really know what they want.
Neilc
Linear is different to repetitive! aaaarrrrrhhhhhh! In that case you could call GTA3 linear, but then it isnt at all linear, because of the freedom that the game enviroment gives you, e.g. dont want to do that mission for Donald Love? Then go and do a phone mission. Dont want to do a phone mission? Run someone over. Dont want to run people over? Hire a prostitute etc,etc.
Resident Evil or Onimusha could be considered linear, because there really is only one route to completing the game. I was quite pleased with MGS2, the producers have managed to fit some variety into the missions (sniping, escorting, searching for pacemakers with a microphone, defusing bombs etc.) The whole point of MGS2 is that it provides a cinematic experience (you may have noticed that?? Or you may not have done.) If watching a film isnt a linear experience, then what is?? You have the beginning to a film, then of course you have the ending, and the rest in between has already been set out for you. Do you like films? Of course you do.
Most gamers complain about games being too linear, but then when a game provides them with a sense of freedom, they end up complaining that the game has no direction. Programmers cant win. If you ask me, most gamers need a sense of direction in a game, otherwise they end up getting frustrated and bored, simply because they just don't know where they are going.
Gamers dont really know what they want.
Neilc