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"Gaming Influence"

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Sun 17/03/02 at 19:04
Regular
Posts: 787
Games have been renowned for being fun and exciting. They involve gamers participate in some kind of activities and basically they help people relax and forget about their worries at least for a few hours. So it does come as a surprise that some games are not only beneficial to us in a way that they distract us and involve us in their storylines, but they also help us acquire certain knowledge on the topics touched in the game. Now people may argue that many games only give us knowledge that is only really relevant within the concerned game. All RPG's and most adventure games provide the player with heaps of information about the dark forces, magic, background stories and the like. Basically there would be no use for that information at work, in school or at home (unless you want to be a know-all and run a help desk at lunchtimes so your mates can get help on games). But there are titles that prefer to stick with factual records and events to create a more believable environment.

It is pretty straightforward to understand that there is no need for educational games on consoles for two reasons A) there is specific PC software for that and B)Its going to attract less customers than a half-rushed Army Men Game...Games are supposed to be fun; people do not want to be reminded of studying or engaging their brain in any way. They just want to switch their thinking devices off and simply stare at the silver screens for the duration of the evening. This is probably why games that try to incorporate educational methods pretty much without having any storylines or action to it, get big fat scores of 1 from magazines.

But what about the games that are originally based around a winning formula and then try to take account of certain issues that are likely to teach the gamer something without actually making them throw a game in the bin. Admittedly, this is not an easy thing to do and at times things can go horribly wrong for the developers. If they decide to go for too much information and for little gameplay, the game will become a sort of an interactive book. If it has too much action and not enough information, people will complain about a weak plot and little facts to work with. So the balance needs to be exactly spot-on in order to avoid gamers getting confused and overwhelmed with the information at hand.

Info (be it real or totally fictional) can be passed on to the gamer in a number of ways. This may be done using a narrative, which can consist of FMVs or some ways of character interaction (Codec in MGS2). This is naturally the most popular way of moving the story forward and making the gamer aware of the plot. This is basically when the player does not get a chance to shape the plot the way he would like to. He may be left guessing what is going to happen next and imagine the following scenes but he hasn’t actually got an upper hand in what is about to happen. It is like watching a film after reading the book of the film. A film only portrays the director’s view of events; you may think that the scene at hand happened in a different place in different circumstances. This is why some films may disappoint fans of books.

Another way of presenting the information is just having it there. This could be achieved by just providing the player with a brief, a location and then the player is welcome to shape the story in any way he likes. Presently, this only works well with strategy games, where players are able to choose what kind of a player they will be-will they be the all-conquering pirate type, or the friendly ambassador type? The player does not just play a chunk of a pre-set code and watches another predictable cut-scene. Developers are now trying to incorporate similar features into their games and try and relate them to real-life issues.

Now you may think I went off-topic there, but infact I was contemplating that the types of presenting the data can make for a totally different game. Lets look at the popular Civilisation series…The game provides the player with a number of options which in itself are pretty useful to look into. The games featured a short profile on every playable character that provided the gamer with useful information on their personality, tactical knowledge in the like. The player had to read the info to be more successful at the game, and at the same time memorised the interesting facts that were presented to him. In similar fashion, the game taught the player about different terrain types and ways of producing goods. Whereas it was essential info in the game itself, who says it cannot come in handy during a geography lesson in school. And the best thing about it all was, that the information never seemed to be pointless and boring. The player was quite happy to sit through tutorials or discover more relevant facts because it benefited the gameplay and didn’t take any fun out of it.

Games like this are not entirely based (meaning they have not been edited so that they look more like documentaries) around the facts of the real world. They are games that fall under certain genres and the information used to either educate or inform the players is of course optional. On the other hand we have games such as Dynasty Warriors series. They are based in environments that require certain background knowledge in order to achieve the required effect. The game is totally based around factual events and again the research done by the development team has been input into the game. Ok there are a number of cut-scenes to help the story rally along but the top-notch action manages to balance out the information on the dynasties involved in the war and numerous tactical plans.

Some games manage to do something much more important than passing on certain facts about something or another. They introduce a different culture to the players in other parts of the world. The best example of that is definitely the Madden, NHL and NBA series. Considering that neither American footie, ice hockey or basketball can exactly be considered UK’s national sports, they more or less introduce the activity to the players. In my opinion the people of the world should not be slagging games like that for “stealing” their children from them, because these games may encourage youngsters to take up new sports. Yes after playing a basketball game, there is every possibility of the child saying “Ah, that look pretty cool. I think I will have a go at that”. For all we know games may help raise Olympic champions and celebrities. Same goes for music and rhythm games. They also may introduce the culture of a country to our homes. Not only do we find out about the given country, but we get introduced to various fun and exciting things to do!

So after all games are not bad for us. Maybe some titles could corrupt young kids or scare them to death, but there games are supposed to bring fun to our homes. And if the developers also consider the needs of gamers, thinking about their education and that by making a fun game they can also pass information along that may come useful in one situation or another. Games can teach us a lot just like books and documentaries do. If adults just move away from an image of games being evil, brain-shattering, conscience-corrupting types of media, we can all live happily knowing that games are good for us in more ways that one.
Sun 17/03/02 at 23:26
Posts: 0
G®åpô²ºº² wrote:
> ALIK?

ye i was banned because an argument got out of hand! I arent like that any more!
Sun 17/03/02 at 23:24
Posts: 0
it was only a joke 'Grapo' i was just saying don't take it seriously there was never an argument and i am not poping just informing, Tripple H what is wrong with that?
Sun 17/03/02 at 23:23
Posts: 3,348
ALIK?
Sun 17/03/02 at 23:21
Regular
"You Bum!!"
Posts: 3,740
So you are admitting defeat to ALIK himself? :)
Sun 17/03/02 at 23:17
Posts: 3,348
yes yes ok whatever - lets just stop this silly POPing argument, and yes i know i started it and yes i am admitting defeat :)
Sun 17/03/02 at 23:15
Regular
"You Bum!!"
Posts: 3,740
Well thanks for the treplies Grapo,but I dont think POPing can really count as spam..Simply because you are doing it to your own topic because you just want to see other peoples opinions. It still all comes down to proper SPAM..

More spam-means my topic goes down-not a lot of replies-POP solves it....
Sun 17/03/02 at 23:12
Posts: 0
G®åpô²ºº² wrote:
> of course i have read yours! look down the page and you will see me arguing a
> point that is very valid. i have read it!


Stop POPing, LOL, thats all i was doing!
Sun 17/03/02 at 23:12
Posts: 3,348
Reality is what most games thrive on but i believe that you can never have absolute reality in a game. You cant get every tiny little thing to be exactly like real life.
Sun 17/03/02 at 23:10
Posts: 3,348
of course i have read yours! look down the page and you will see me arguing a point that is very valid. i have read it!
Sun 17/03/02 at 23:09
Regular
"Ar-gen-tina!"
Posts: 8,818
This is an excellant post and I just started imagining what games ive got that has taught me something. I guess many people feel that games are just for fun and there is nothing to learn from them (im sure my words are echoed by all parents!) but as Pro says in MGS 2 you learn from violence as well as demonstarte it for example the consequnces (Otacon and E.E Moment) but for me it helps me understand other peoples backgrounds and life, if you don't know what I mean, watch the "making of MGS 2" DVD where hideo explains that he has included aspects of his life in the game i.e. where his wife kept asking him certain questions etc. It also makes you realise that there must be another kind of world out there from which we are not associated, what I mean is where there is war, how soldiers and people fight for the country and how their live's maybe like, just like any action movie would. Games such as GTA 3 and SOE teach you how gang memeber's may be carrying out their venture in life, and it's interesting the people who developed the games and how they thought about doing these violent games, I would imagine from personal theories and experiances. All in all I play games for fun but it still doesnt stop you thinking of the reality whilst playing them.

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