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This is something that has bewildered me for some time, in my gaming life I have owned more games that concentrate on killing than I have that haven’t, and in all honesty I have probably enjoyed these games more than anything. Why though is something that I cant really answer, and something that I can only really guess at. As a young boy I was always interested in gore, as im sure most of you were too, there was always something about it that intrigued me, and this was directly given to me in games. At the time of the PS1 I was still rather young, and it offered games like Resi that are well known for there blood thirst. So they were an instant hit with me. Then there was the fact that it seemed fun to be able to kill in games, get away with things that you would be arrested for in real life, everyone likes to be mischievous at times, gaming was perfect for this. But death is a weird thing to like in games.
Death is a thing that crops up in games all the time now, and in my opinion it’s for one real reason. You have a simple genre as a developer right in your hands. You can take the killing genre, and rather than model a genre around a plot, you can arrange a plot around a genre. DMC, Resi, MGS , GTA, all very similar games, your aim is to kill to progress and that’s the same for each of these and the only real difference being is the plot and the slight difference in game play. It’s that simple. The only hard work needed is to make a plot worthy of a good game and then all the previous work has been done for you, all you have to decide is what style game you will model yours on. One main difference between these games though is the way they portray death.
GTA is well known for one thing, the sheer gore that is ever present in one of the most controversial games to date, along side SOE. However, with the quirky characters the games comedy blood the killing was never made to be taken seriously, it was there to be laughed at. The whole game on a whole was not to be taken serious and this could be seen with the story line. The fact that you could batter a poor old woman to death carrying here shopping home at 11:23pm is something that no other game had dared to mess with, and when GTA did, it was something that was to be laughed at. The main reason why this was not taken serious was the lack of detail on the bodies and the comedy like blood, and the fact that the story made no real reference to the killing at all. But a game such as MGS 2 tackeled this totally the opposite.
Although the games are rather different in style, they are both focused on killing, but where MGS 2 is different is that it goes further and plays on your emotions. For anyone who has finished it, you will know that there is a rather sad scene with Emma dieing in it, seeing her brother for the first time in years. The scene wasn’t exactly tear jerking but did more than make me think about death, and killing all the sprites that patrolled around. Throughout the game references are made by Snake on the lines that ‘death is never good, even on the battle field’ which is true. Death is taken a lot more serious in this game, more so because its more realistic, with enemies that look and act real, with blood that behaves just as the stuff that flows around you veins and splats on the walls, this is a game that makes death a real subject, and one that needs to be taken for what it is. And all credit has got to be given to Hideo Kojami for this. He is one of the few developers that has taken time and really put thought into this aspect, where as most of them include it to get the sales up and as a quick solution to make a game. Other games such as Resi and Silent Hill have too tried to make a seriousness out of death too, but none get it quite like Metal Gear, with each scene the game is dealt out to you as the real thing, at times, as Snake gives his speech you really do feel that you have taken away a family member as you shoot away at the guards, and you really feel for Ocaton in his scene. You have to shake your self to remember that this is only a game, and this at times is only because the barrier of the games graphics is there to remind you. All credit to the writers of the game.
So this brings me back to the question of why we like these games more than others? Is it because you are doing something that’s wrong, and you know you can get away with it? Or is it the fact that games like this have an endless number of ways in which you can go about your business and complete the game.
Some people don’t like death related games, and others do, so what’s your opinion?
To be honest you covered pretty much everything there. I will refer back to our conversation on MSN a few hours ago. You have claimed that games that involve killing as such attract more attention than non-violent games. I have disagreed with you for the one sheer reason that it is the way vilence is portrayed in games that counts and NOT the fact that you can kill people in it.
I know its kinda repeating what you said but again people talk about GTA3 and State of emergency because they were controversial all-out violence feasts. GTA 3 had a strong plot to support the action as well, and it also rewarded the player for killing people. So it encouraged us to kill. This is probably one of the reasons it got a reputation that it has.
Honestly, how much do you see gameslike Medal of Honor or Quake being in the news for including violent content as such-almost never. Again this may be due to the fact that the aforementioned games allow the player to avoid the killing if the player does not want to do that. MGS2 especially gives the player 2 different ways of tackling the game-all-out front door blasting mayhem or back-door sneaking phenomenon. It is possible to complete the game without killing anybody for that matter. Overall, the option of not killing anyone has been included.
With GTA3 its different. The developers have intended for you to kill people. I am sure that people would still buy it if you just had to sneak about completing missions anyway you like. BUt obviously killing was made fun and essential for the story to progress.
The point is that non-violent games get as much publicity as violent games. Violent games may be in the spotlight because they are controversial and that helps the advertsing process but honestly it doesnt mean that the whole conecpt of violent games appeals more to the gaming public of today.
A place where you can be public enemy No.1
A place where you can massacre hundreds of people without remorse
A place where you can mow down civillians in a tank.
But why do we enjoy performing needless act's of violence?
Well, I actually have no idea why that is. But we have little 'theories' which can make things clearer. The most obvious one as i said) is that it's not real, you can perform horrendous acts, torturing people all from the safety of your living room.
I haven't got much else to say, so that's it.
Firstly, I think you hit upon part of the answer - people like to laugh at the idea of death; humour is a typical and essential way people deal with frightening situations/concepts. Nothing is more frightening than our own mortality, so what better then to laugh in the face of one of our biggest demons!
Secondly, the answer could lie in "control". Yes, games are entertaining, but another crucial aspect is that within any particular game we, the player, are in total control of an aspect/aspects. Many love to be in contorl of situations and what better scenario than to be in contorl of life and death. Perhaps this isn't a conscious consideration, but I'd have a bet that it's certianly an unconscious thought. Again, due to the nature of death, it warms us to be in control (to a certain extent in games) of this particular nemesis.
Thirdly, death, by its very nature is absolutely fascinating. Although as westerners we still see death as a slightly tabboo topic; in eastern cultures, it's widely encourage to contemplate death and dying. Death is a topic we all overtly or surreptitioulsy like to think about!
You could really write pages in answer to your topic, but put simply - due to death's very nature and the fact that, as humans, we quite enjoy shocking, unnerving, tabboo and undiscovered subjects, it's hardly surprising that we find movies/games etc both fascinating an entertaining!
> games more than others? Is it because you are doing something that’s wrong, and
> you know you can get away with it? Or is it the fact that games like this have
> an endless number of ways in which you can go about your business and complete
> the game.
i think this is a very important question and has no easy answer.I think i like games like these coz i know i can get away with something wrong,althought it depends on what game you are playing.And i thought that scene with Emma was really strong
This is something that has bewildered me for some time, in my gaming life I have owned more games that concentrate on killing than I have that haven’t, and in all honesty I have probably enjoyed these games more than anything. Why though is something that I cant really answer, and something that I can only really guess at. As a young boy I was always interested in gore, as im sure most of you were too, there was always something about it that intrigued me, and this was directly given to me in games. At the time of the PS1 I was still rather young, and it offered games like Resi that are well known for there blood thirst. So they were an instant hit with me. Then there was the fact that it seemed fun to be able to kill in games, get away with things that you would be arrested for in real life, everyone likes to be mischievous at times, gaming was perfect for this. But death is a weird thing to like in games.
Death is a thing that crops up in games all the time now, and in my opinion it’s for one real reason. You have a simple genre as a developer right in your hands. You can take the killing genre, and rather than model a genre around a plot, you can arrange a plot around a genre. DMC, Resi, MGS , GTA, all very similar games, your aim is to kill to progress and that’s the same for each of these and the only real difference being is the plot and the slight difference in game play. It’s that simple. The only hard work needed is to make a plot worthy of a good game and then all the previous work has been done for you, all you have to decide is what style game you will model yours on. One main difference between these games though is the way they portray death.
GTA is well known for one thing, the sheer gore that is ever present in one of the most controversial games to date, along side SOE. However, with the quirky characters the games comedy blood the killing was never made to be taken seriously, it was there to be laughed at. The whole game on a whole was not to be taken serious and this could be seen with the story line. The fact that you could batter a poor old woman to death carrying here shopping home at 11:23pm is something that no other game had dared to mess with, and when GTA did, it was something that was to be laughed at. The main reason why this was not taken serious was the lack of detail on the bodies and the comedy like blood, and the fact that the story made no real reference to the killing at all. But a game such as MGS 2 tackeled this totally the opposite.
Although the games are rather different in style, they are both focused on killing, but where MGS 2 is different is that it goes further and plays on your emotions. For anyone who has finished it, you will know that there is a rather sad scene with Emma dieing in it, seeing her brother for the first time in years. The scene wasn’t exactly tear jerking but did more than make me think about death, and killing all the sprites that patrolled around. Throughout the game references are made by Snake on the lines that ‘death is never good, even on the battle field’ which is true. Death is taken a lot more serious in this game, more so because its more realistic, with enemies that look and act real, with blood that behaves just as the stuff that flows around you veins and splats on the walls, this is a game that makes death a real subject, and one that needs to be taken for what it is. And all credit has got to be given to Hideo Kojami for this. He is one of the few developers that has taken time and really put thought into this aspect, where as most of them include it to get the sales up and as a quick solution to make a game. Other games such as Resi and Silent Hill have too tried to make a seriousness out of death too, but none get it quite like Metal Gear, with each scene the game is dealt out to you as the real thing, at times, as Snake gives his speech you really do feel that you have taken away a family member as you shoot away at the guards, and you really feel for Ocaton in his scene. You have to shake your self to remember that this is only a game, and this at times is only because the barrier of the games graphics is there to remind you. All credit to the writers of the game.
So this brings me back to the question of why we like these games more than others? Is it because you are doing something that’s wrong, and you know you can get away with it? Or is it the fact that games like this have an endless number of ways in which you can go about your business and complete the game.
Some people don’t like death related games, and others do, so what’s your opinion?