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Take the Jak and Daxter advert. It includes the opening cut scene, which lets you know what the game is about, and a bit of the actual game to let you know what the in-game graphics and camera angles look like.
Also game advertising usually has the futuristic kind of an approach to advertising. Take the new X-Box advert. A child flying through the air as he grows into an adult, surely this is a futuristic kind of approach? I feel it is, but also a mystical kind of an approach. I think they are trying to tell you that this is going to be a magical experience.
All games and console creators are wanting to make you think that their product is on another level to anything else you’ve seen before. The X-Box is the third released and most powerful Next Generation console yet. Their advert is trying to show that it isn’t just a console, it’s a whole new experience, even the bit at the end when a green cross is drawn on the totally black screen and opens up, revealing the X-Box trade mark, giving the advert that mystical feel.
It’s not just vision that makes a gaming advert work, it’s the music. There are two golden rules when putting music to an advert, one, make the music fit the product, and put it in the right place.
Finding the right music is a very simple procedure. It’s all about the genre of the game and the music of the game. There’s no point having rock music in a happy-go-lucky platform game like Mario, or some pleasant music in something like a Beat ‘em up. You need to know what fits what. If you have a game like Final Fantasy, the advert creators would use the name in their advantage, some mystical-fantasy music, which can go well with a lot of games, even games like beat ‘em ups, with the Japanese plots that come with all games, mystique-type music may work, but not very often.
As I said before, it’s not just the music, it’s how you use it in the advert. Maybe putting a song in at it’s build up part, clips flashing on and then at the height of the build up, just before it ends, everything goes black and a video starts running.
But it’s not only when to put music into an advert, when not to is very important as well. Take the X-Box advert, at the very end when the green X is drawn, there is no music, just sound effects. Which brings me onto my next point. Sound effects. Even if it’s just a phasing out sound. For example when one small video clip ends and another phases in after the last phases out, these effects are used. It all adds to one thing in the end. Trying to temp you into buying their product, all these little things pay off.
When you see the advert afterwards, it may look like ‘Just another advert’, but a lot of work has gone into it. It’s all to get you watch it. When you do and the advert is in your head, if it’s good, it won’t get out. So when you get your hands on some money and that’s in your mind, you might think “Oh, I could buy that game from the cool advert…”, that’s exactly what they want you to think. Really catchy adverts like Microsoft’s X-Box adverts will get them a fair few sales.
Thanks for reading
RiCkOsS
What are you views on gaming adverts? Do they work?
My point of view on this is simple.
If you're looking for a certain type of a genre and it is advertised, you'll usually watch it. Say you're looking for an FPS and an advert comes up advertising Agent Under Fire for the PS2. The advertising companies are going to put only the best bits in it. Also, not much of the gameplay, because, lets face it, looks sell. It's the same with other products, if you get a beautiful women to advertise a product that a man is going to use, or a man is going to buy for a women to use, the better the women looks, the more chance of selling the product. It's all about what will prise money out of your wallet.
So, what will?
A series of different things would work, as i said looks, these days looks are first impressions, and if you haven't played the game before you'll have to rely on word of mouth and looks. Also the reason that they try not to put the gameplay in is because sometimes it isn't all that good. There is one way of knowing if the gameplay is good or not by looks, it's not bullet-proof, but it generally works quite a bit. The thing you've got to look for, in the actual game shots, is the camera angles. If you have a good enough eye and know a bit about gaming, you'll be able to tell, but whether the camera angles are good or not doesn't really tell you if it's a good game.
There won't really be any way of knowing if you like the genre unless you've played it. For instance, i loved Gran Turismo 2, and people said that Gran Turismo 3 was even better. But when i got to playing it, i hated it. Don't know why, but i didn't, so adverts gives you first immpressions, but that's all.
> WW, none of my messages can be delivered. :\
Oh right mine does that sometimes!
My e-mail is [email protected]
RM18 go to the MSN website and you should be able to donload it from there!
> I have mate, BTW, have you got MSN?
No, how do I get it?
cheers