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"Xbox - an opinion"

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Sat 16/03/02 at 02:14
Regular
Posts: 787
I've titled this post "Xbox - an opinion". I was going call it "Xbox - a verdict" but that sounds conceited, and gives the impression that my thoughts are final and correct. That's not the case, so I stress that this is my *opinion*. You may agree, you may not; but don't rant at me about it. I do not care if you agree or disagree, I am simply giving my thoughts in the hope that you find them useful in deciding whether or not to buy one for yourself.

-----

I was looking at screens and videos of Halo on the Xbox all day yesterday, and got a strong urge to buy one.

So, after I got home from work, I went to my local Tesco's and bought one, together with a second controller, Halo and Project Gotham Racing.

I plugged everything in and powered it up. First thing you're presented with is the settings screen - very similar to the PS2's in what it offers, the main difference being that you can set 60Hz mode here, which is then used for all games - pretty cool. My major dislike about the menus and front-end is that it's all in shades of green, but that's just personal taste.

Other minor things I noticed were that (a) the machine is just as noisy as my PS2 (i.e. not very) and (b) there is a constant clickling sound from within - which I assume is the hard disk - but which you don't notice once a game is playing.

First game loaded up was Project Gotham Racing. This is the game that, according to Xbox magazine (not the official one) "makes GT3 look dump".

I can categorically say that this is not the case. The cars are well realised, but they just don't have the polish (no pun intended) that the cars in GT3 have. They're good, accurate models, but somehow don't have that 'real' look to them; they're more 'very lifelike cartoon' than photorealistic. The colours are bold and strong, rather than the subtleties of GT3.

Tracks are well designed, but the scenery again looks a little bland. There's plenty there, but the textures aren't particularly well detailed, with colour used in 'blocks'.

Replays are good, though again not up to GT3 standards. Reflections in the cars are a little blocky, and tend to move quite jerkily overy the surface of the car. And believe it or not, I did see pop-up in certain areas, and jaggies are just as evident here as in GT3; i.e. they are there, but are not significant. In terms of appearance, it probably falls somewhere between Ridge Racer V and GT3.

In terms of gameplay, it's good enough. The handling isn't anything like GT3, but then it's not supposed to be, as this is more of an arcade racer. It falls somewhere between GT3 and Burnout, I'd say. As with GT3, there are only 5 other cars in the race. Driver AI is also similar to GT3 in that cars will hit you if you're in their way - you can turn into a corner nice and smooth, and cars around you don't really deviate from their pre-determined racing line.

I have also found a fairly major bug! Quite frequently, when re-starting a race and having an automatic gearbox, the car suddenly goes into reverse gear and revs the engine without me touching a thing! Then when the countdown reaches "Go!" the car takes off backwards! I have found that some frantic pressing of the left (brake)and right (accelerate) trigger buttons solves the problem, but it gives the other cars one heck of a head start, and many times I've had to re-start the race again immediately.

Over all though, it's a solid arcade racer, similar to MSR on the Dreamcast. The only area this does have an advantage is the sound, because the music is presented as radio stations you can listen to, as in GT3 - but *real* radio stations, such as Capital FM and XFM. But in all honesty, I don't believe the over-all product is a patch on GT3.

Next up is Halo, the reason I bought the machine. The mother of all FPS games, apparently. And it really is rather good. You know how FPS games play, so I won't go into great details. What takes most getting used to is that you can only carry two weapons at any time, adding a significant strategy element to the game. As far as I have played, this hasn't really been an issue, as I've so far only had pistols and assault rifles in various forms; this may well become more of a factor later in the game.

At certain points you must control vehicles - so far I've only encountered the Warthog, and this is proving fairly difficult to control; you control acceleration with the left analogue stick, and steer by rotating the camera with the right analogue stick. Sounds easy, but wait until you try it... it's not!

While Halo certainly is a very good FPS game, I stand by my earlier claim that Edge magazine got it wrong; it's not 10/10 for me. The enemy AI is good - enemies duck for cover behind structures and shields - but it's not perfect; when they do come out, so far they have tended to run pretty much in straight lines and be fairly easy to kill. The main problem comes from the numbers that can attack at any one time. It is a very good game, but so far I wouldn't say that it is significantly better than Medal of Honour: Allied Assault or a few other PC FPS games. It certainly doesn't acheive anything that the PS2 (and probably Gamecube) couldn't do.

And finally, a few words on the controller. It is a little on the large side, and I find it a little painful after prolonged play. It's okay using the analogue sticks (though it feels very odd with them being offset as they are), but when needing to use the A, B, X or Y buttons, I find I have to re-adjust the grip of my right hand, otherwise it stretches the muscle between my thumb and forefinger, which eventually leads to cramp. I get the feeling that they could have reduced the size of the pad by about a third if they'd done away with that bloody great Xbox logo in the middle.

The A, B, X and Y buttons are also too close together for my liking, and I find myself distracted and having to look down at the pad to make sure I'm pressing the right one. When you consider the size of the pad, this seems quite ridiculous. Still, hopefully I'll get used to it.

The 'rumble effect' built into the pad is also not as good as that of the DualShock 2; it is very weak in comparison, and - for example - does not give the same level of feedback in PGR as the DualShock 2 does in GT3.

So, what about the over-all package?

Well, after my first play of both games, I was left feeling a little flat, not really knowing what to think. It certainly didn't 'wow' me as the PS2 did when I first got it. In fact, after an hour, I turned it off to watch some TV, and at one point contemplated returning it.

But after a few more hours playing time, I've pretty much decided against that, although I don't think I'll be buying any more games for it for a while; I'll just have to see what comes along. It *is* a good machine, but I've not yet seen anything that I don't believe could be done on the other platforms.

Others have mentioned that they plan to sell their PS2 to help fund an Xbox. That's their choice, but I would say don't be too hasty. Get some quality play time on some of the games available first, because you may not be as impressed as you think. I am lucky that I could afford an Xbox without trading in; I can tell you in all honesty now that, had I traded my PS2 for the Xbox, I would be kicking myself and regretting it severely.

This is my honest, unbiased opinion as an owner of both machines. Make of it what you will.
Mon 18/03/02 at 11:17
"High polygon count"
Posts: 15,624
PGR has improved a lot since I recorded the Pink album to a soundtrack and replaced the god-awful racket that comes as standard!

And people said GT3's soundtrack was bad! Yeesh!
Mon 18/03/02 at 11:15
Regular
Posts: 14,117
It all depends what you're after.

I prefer the slightly more arcadey style of driving games and I loved M:SR on the DC, so I'm going to sell my PS2 and get an XBox.

The PS2 exclusives do nothing for me. GT3, MGS2, FFX etc are just not my cup of tea.

My purchase of a PS2 was a real spur of the moment thing, which I've come to regret slightly if I'm completely honest.

When I get my XBox, I get all of the great PC style games (Halo, F1 GP4, Unreal Championship etc) without the hassle of having to upgrade my PC.

I also get all of the multiplatform games that I want as well, like GTA, SOE, SSX Tricky, Tonty Hawks etc.
Mon 18/03/02 at 10:17
"High polygon count"
Posts: 15,624
adrian wrote:
> People have been saying PGR is slow. Well if PGR is slow GT3 is very slow. Today
> I used a Mitisbusi Lancer Evo 7 on both GT3 and PGR. On PGR the game was so much
> faster, so how come everyone thought it was slower than GT3?

Simple really - PGR is an arcade-style racer, and the cars are not representative of real life, even though they're modelled on the real thing. How else would a Mini Cooper be able to compete with an Audi TT?

GT3's speeds, or lack of, are representative of the data taken from real cars - hence many are painfully slow compared to beasts like the Zexel Skyline.
Sun 17/03/02 at 22:27
Regular
"Jim Jam Jim"
Posts: 5,626
Kid Rock wrote:
> adrian wrote:
so how come everyone thought it was slower than GT3?


maybe
> because they aint played PGR and are jealous because they cant get it.

Maybe. PGR runs very well. Alos alot of people have based there opinion of the Xbox from the pods, and in my view the pods dont represent the best of the console. It would be like testing driving a Ferrari only to be told you can only go 30mph, but once you buy it you can reach its true speed of 180+mph(depending on which Ferrari :)).
Sun 17/03/02 at 21:21
Posts: 0
x-box is an over grown hyped up piece of trash! i have plyd on one for the last 2 days and the only game liked was HALO but not much cos my hands wouldn't fit around the pad! My mate is gutted that he got one and wondered if i would swap my ps2 for his x-box for 2 weeks until he sells his x-box! LOL! I have said no and he now even more gutted! LOL I told him before he got it!
Sun 17/03/02 at 21:15
Regular
Posts: 23,218
adrian wrote:
so how come everyone thought it was slower than GT3?


maybe because they aint played PGR and are jealous because they cant get it.
Sun 17/03/02 at 20:17
Regular
"Jim Jam Jim"
Posts: 5,626
People have been saying PGR is slow. Well if PGR is slow GT3 is very slow. Today I used a Mitisbusi Lancer Evo 7 on both GT3 and PGR. On PGR the game was so much faster, so how come everyone thought it was slower than GT3?
Sun 17/03/02 at 17:26
Regular
Posts: 23,218
yeh but have you actually seen some of the pictures of these games? graphics have been enhanced loads and unreal championsip looks too good to be true
Sun 17/03/02 at 12:53
Regular
"A man with a stick"
Posts: 5,883
It may be very tempting, but it also means that the X-Box seems to depend on conversions from other consoles rather than make any origanal titles.
Sun 17/03/02 at 12:04
Regular
Posts: 23,218
i have just found out that State Of emergency AND conflict desert storm are both on XBOX, me thinks this is very tempting

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