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"Metal Gear Solid 2: An Experience!"

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Wed 13/03/02 at 19:35
Regular
Posts: 787
Nope, I haven't completed the game.
To be totally honest, I'm too awe-struck to progress through the game in a rapid pace that I thought I would.
I try to savour every detail, to take heed to every command and instruction. I listen Intently to the directions and set-instructions via the in-game codec.
I investigate the environments that are abundant in detail and perfection. I go to every nook and cranny, in case...just in case, there is an item that 'might' prove useful.
Metal Gear Solid 2- from the moment you see the amazing intro on-screen- is wonderful!
Yep, as you can probably guess, I love this game-With a passion.

Without boasting too much, I was a bit of a Metal Gear Solid expert, when I had eventually finished the prequel on the Playstation.
Naturally, like many, I awaited the sequel. But to be honest, I wasn't expecting much.
I 'did' look at the screenshots printed and published in magazines and on the Internet, I wasn't overly excited to tell you the truth.
But Oh, how I was so wrong. Indeed very wrong!.

This game oozes with pure brilliance with every corner you turn. The Ideas that went into the game are second to none. It's realism in many aspects will have you pinching yourself, just to reassure that you 'are not there'.

For instance(Without giving too much away) when your controlling Snake, during the 'First Chapter', a guard patrolling a corridor might notice you and when he does, he alerts his superiors who then dispatch SWAT teams to the area.
However you are beside a locker room, when you enter it all feels and looks natural at first, but you can open the lockers and hide (Sometimes revealing oriental delights)and climb-in, snake then shuts the door!.
Then, you hear footsteps,(peering at the picture of the girl will make peculiar squelching noises-'weird') on the top right of the screen it shows the guards entering, you can look through the slits in the locker, The Dual Shock is literally 'Thumping'like a heart!- Getting faster and faster the closer the guards get to your locker.
But then-Joy! Their superior tells the guards to split up and increase security. They then leave the room, the Dual Shock calms down until it stops beating-Phew.
You can tell from this that a lot of detail went into the game. Im only half-way through and can only relate to my experiences thus far. But geez it really does keep the pace! So far with my experience, the game retains the excitement that gives it an attitude un-seen before in games.

Konami-CEJ took their time with this one releasing it on European shores, but in reality we didn't suffer too much. Contained (As many will know) inside the case is a Documentary DVD, which includes typical DVD bonus-like features such as Art galleries and Avertisements to the title. Nice touch, and a nice extra- Something the Americans and Japanese will not experience.

I'll leave this off with a word of advice, this game has to be played, Its an experience when you do! the screen shots (Although they might look fantastic to some) don't do the game proper justice.
This game, after nearly a week of Play- Is the PS2's Holy grail.
You have to experience it to believe.
Sun 17/03/02 at 22:21
Regular
"I like cheese"
Posts: 16,918
I'm fighting Solidus now...finding him quite tough.

The plot's gone over my head a little, my only worry is that they've gone too far this time with the complexity of the plot, but I think I understand.

Anyway, the game still rules. {:)
Sun 17/03/02 at 21:32
Regular
"PC Gaming Founder"
Posts: 2,136
Or†ega wrote:
> Hell, at one point I even thought Solid snake had turned against me...

I take it you're on about the bit where the ninja reveals themself to actually be ****? If so, I felt the same, also.


Personally, I'd rather have controlled Snake all the way through the game. Raiden just annoys me too often, with his thoughtless questions and adolescent attitude. Snake's da man.
Sun 17/03/02 at 11:47
Regular
"I like cheese"
Posts: 16,918
Thanks for that bingbong, I look forward to getting further into it now. {:)

This game is pure brilliance, no doubt about it. I actually feel like e-mailing Konami just to thank them for the pleasure they've given me with MGS and MGS2.
Sun 17/03/02 at 01:04
Regular
"Is'not Dave... sorr"
Posts: 531
bingbong wrote:
> music is superb and beats the psx MGS hands down in terms of music. I think you
> will change your opinion about it lacking in a emotional way later on when you
> see a cut scene which i think is even more emotional than the death of sniper
> wolf in MGS. This game is just sheer brilliance and even

I gotta agree with you there. I'm preety sure your talking about the same cut-scene i'm thinking of, and I thought it was brilliance. Okay, so maybe not everyone bawled their eyes out over it, but I thought it was a fanastically high-emotion packed point. Just the transition of emotion through the game, and the way they crafted the whole event. I think more than what actually happens, it's the WAY it happens that works well.

I truly respect the guys behind MGS2 as artists, and not just entertainers.
Sat 16/03/02 at 12:29
Posts: 0
Ant wrote:
The music is very atmospheric, although still hasn't lived up
> to the original, and the same goes for the emotional element. If MGS2 is lacking
> in anyway, it's emotional. But, I haven't even spoken to Ames yet, so I reckon
> there's still a lot to come...

In my opinion i think the music is superb and beats the psx MGS hands down in terms of music. I think you will change your opinion about it lacking in a emotional way later on when you see a cut scene which i think is even more emotional than the death of sniper wolf in MGS. This game is just sheer brilliance and even after completing it i'm still playing and discovering the odd new thing here an there.
Fri 15/03/02 at 23:35
Regular
Posts: 15,579
Hell, at one point I even thought Solid snake had turned against me...
Fri 15/03/02 at 20:02
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Ive got a little further now.
Still Fantastic!
And it has so many twists and suprises, wow.
I guess the X-Files, Trust No-one title means something here too.
Wed 13/03/02 at 23:40
Regular
Posts: 15,579
MGS2 does play around with your emotions a little bit more towards the end. There is the death of someone close, and alot of things turn out to be completly different to what you had come to believe.

Definitley an experience I Would not wanted to miss out on. Its more like an interactive movie at times. Initially I was totally against all these really long cut-scenes but once you get into the plot you just cant wait for the next cut-scene. Easily the best game I have played on the PS2. Maybe the best of all-time...Definitley up there with the best. Only really Zelda:OOT and Conkers:BFD have on par with this for. Thats from the "experience" it gives you point of view.
Wed 13/03/02 at 22:00
Regular
"I like cheese"
Posts: 16,918
Hey Smeagol, maybe you do have some decent opinions. :D

MGS2 is a wonderful game, no doubt about it. I'm not sure if I prefer it to the original, but the only reason for this is that it was all new in MGS, where as now it's not as innovative. However, MGS2 does certainly have some of the most original gameplay ever.

I'm not finished yet either, but it's the first game in a long while that has made me want to play all the time. Usually I want to stop after an about hour, but with MGS2 I don't want to do that. The plot is, as always, enticing. There's some great twists and the Snake/Pliskin issue is fantastic.

I love the characters (apart from Rose). I like the way Raiden is classed as a kid, and it's kinda cool to play him, trying to show to people like Campbell and Snake/Pliskin that you're up to the job. It's good to see Otacon and Campbell back, and I expect there's more returns in store for me.

The stealth element is even better this time with more ways to hide, and new gadgets like the AP Sensor. And also, for a long time you have to survive with just an M9 and a SOCOM.

The music is very atmospheric, although still hasn't lived up to the original, and the same goes for the emotional element. If MGS2 is lacking in anyway, it's emotional. But, I haven't even spoken to Ames yet, so I reckon there's still a lot to come...

The intro is just brilliant. :D Same goes for the graphics, which are wonderfully detailed.

There's so many extras too! The massive DVD disc, with a 'making of' documentary, the dog tags, literally a whole book on the story of Shadow Moses as well as much more!

MGS2 is the best game on PS2, if not the best ever in terms of graphics, gameplay, and maybe even plot. At the moment, for me, the original beats it in some aspects, but that's nothing to be ashamed of.

TGo be perfectly honest, I love it. :D
Wed 13/03/02 at 19:35
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
Nope, I haven't completed the game.
To be totally honest, I'm too awe-struck to progress through the game in a rapid pace that I thought I would.
I try to savour every detail, to take heed to every command and instruction. I listen Intently to the directions and set-instructions via the in-game codec.
I investigate the environments that are abundant in detail and perfection. I go to every nook and cranny, in case...just in case, there is an item that 'might' prove useful.
Metal Gear Solid 2- from the moment you see the amazing intro on-screen- is wonderful!
Yep, as you can probably guess, I love this game-With a passion.

Without boasting too much, I was a bit of a Metal Gear Solid expert, when I had eventually finished the prequel on the Playstation.
Naturally, like many, I awaited the sequel. But to be honest, I wasn't expecting much.
I 'did' look at the screenshots printed and published in magazines and on the Internet, I wasn't overly excited to tell you the truth.
But Oh, how I was so wrong. Indeed very wrong!.

This game oozes with pure brilliance with every corner you turn. The Ideas that went into the game are second to none. It's realism in many aspects will have you pinching yourself, just to reassure that you 'are not there'.

For instance(Without giving too much away) when your controlling Snake, during the 'First Chapter', a guard patrolling a corridor might notice you and when he does, he alerts his superiors who then dispatch SWAT teams to the area.
However you are beside a locker room, when you enter it all feels and looks natural at first, but you can open the lockers and hide (Sometimes revealing oriental delights)and climb-in, snake then shuts the door!.
Then, you hear footsteps,(peering at the picture of the girl will make peculiar squelching noises-'weird') on the top right of the screen it shows the guards entering, you can look through the slits in the locker, The Dual Shock is literally 'Thumping'like a heart!- Getting faster and faster the closer the guards get to your locker.
But then-Joy! Their superior tells the guards to split up and increase security. They then leave the room, the Dual Shock calms down until it stops beating-Phew.
You can tell from this that a lot of detail went into the game. Im only half-way through and can only relate to my experiences thus far. But geez it really does keep the pace! So far with my experience, the game retains the excitement that gives it an attitude un-seen before in games.

Konami-CEJ took their time with this one releasing it on European shores, but in reality we didn't suffer too much. Contained (As many will know) inside the case is a Documentary DVD, which includes typical DVD bonus-like features such as Art galleries and Avertisements to the title. Nice touch, and a nice extra- Something the Americans and Japanese will not experience.

I'll leave this off with a word of advice, this game has to be played, Its an experience when you do! the screen shots (Although they might look fantastic to some) don't do the game proper justice.
This game, after nearly a week of Play- Is the PS2's Holy grail.
You have to experience it to believe.

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