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I liked the bit about 'ethical space'. This seems to be quite a new concept in games: in the past we always seemed restricted to an ethical tunnel, shooting and killing our way out of any problem we got into. Deus Ex was probably the first game to actually give the player an effective space in which to work: multiple routes to one goal that depend on moral as well as technical choices. A game like Max Payne, which has a very high opinion of itself and whose writers clearly thought they were offering an insight into the human psyche, is really just a well packaged ethical tunnel (my family was murdered, therefore I must murder everyone else). This, after Deus Ex, is a huge disappointment.
>But the fundamental goal of a larger game, as I said on my home page
>But the fundamental goal of a larger game, as I said on my home page
what is your homepage? can we all go and see it?